Newcomer / Intro What are you up to?

Edit: HIP 36601 is very good for mining Crystalline Shards. You can find Polonium (G5), and Ruthenium, Tellurium and Technetium (all G4). All at moons around the C star (which is ~150.000 ls from the main star). It's well worth the trip, if you need mats for mat trading, and who doesn't?

Curious - what jump range did you have?

Having trouble plotting a course there with my 28ly range (current, not theoretical max) Keelback. I assume its down to the rabbit warren of permit locked (pressumed Thargoid) systems out that way, but I'd like to be sure!
 
Curious - what jump range did you have?

Having trouble plotting a course there with my 28ly range (current, not theoretical max) Keelback. I assume its down to the rabbit warren of permit locked (pressumed Thargoid) systems out that way, but I'd like to be sure!
I went in an ASPxploder with a jump range of ~67 ly (tanked and loaded). On the way back I went by a few other sites "nearby", and when I wanted to go back to Jameson, I couldn't plot the route. Probably because Orion. It normally is. If everything else doesn't work, try to start by going to Rigel. From there you can plot routes out towards the edge.

If you go to Rigel and haven't been there before, check the second star, which is actually Rigel. It's a beauty! :) Then go and look at it on the nightsky. It's Orion's left foot, the one to the right.

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Edit: Btw: A cheap way of increasing your jump range is to buy a smaller fuel tank. I only carry fuel for roughly 1.5 jump in total. Since the fuel consumption grows exponentially with the length of the jump, you can do a lot of shorter jumps on the one third of the fuel left after the "main" jump, should you need to.
 
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I went in an ASPxploder with a jump range of ~67 ly (tanked and loaded). On the way back I went by a few other sites "nearby", and when I wanted to go back to Jameson, I couldn't plot the route. Probably because Orion. It normally is. If everything else doesn't work, try to start by going to Rigel. From there you can plot routes out towards the edge.

Ah, cool, yes, I can get to Rigel easily enough!

If you go to Rigel and haven't been there before, check the second star, which is actually Rigel. It's a beauty! :) Then go and look at it on the nightsky. It's Orion's left foot, the one to the right.

I'll check it out! I'm familiar with the real Rigel, trained my (now defunct, I should get another! Although, I live in the UK, so there's that... Hmmm, I have a decent set of Astro Bino's around here somewhere...) telescope on it once or thrice!


Edit: Btw: A cheap way of increasing your jump range is to buy a smaller fuel tank. I only carry fuel for roughly 1.5 jump in total. Since the fuel consumption grows exponentially with the length of the jump, you can do a lot of shorter jumps on the one third of the fuel left after the "main" jump, should you need to.

Hmm, good point, might give that a go. Although 1.5 jumps seems a little short for my liking o_O

Still, I've shed a bunch of superfluous modules (weapons and wake-scanners I was using for mat gathering at the local res), and I'm up to 30 ly range now.

Blasting out of Far Sight Base to head for HIP 36601, via Rigel:

hEhk6sF.png


The Turtle Moves!
 
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Ah, cool, yes, I can get to Rigel easily enough!



I'll check it out! I'm familiar with the real Rigel, trained my (now defunct, I should get another! Although, I live in the UK, so there's that... Hmmm, I have a decent set of Astro Bino's around here somewhere...) telescope on it once or thrice!




Hmm, good point, might give that a go. Although 1.5 jumps seems a little short for my liking o_O

Still, I've shed a bunch of superfluous modules (weapons and wake-scanners I was using for mat gathering at the local res), and I'm up to 30 ly range now.

Blasting out of Far Sight Base to head for HIP 36601, via Rigel:

hEhk6sF.png


The Turtle Moves!
When I went there I had about 41 LY laden. One thing you can do is downsize powerplant and power distribution, and D-rate sensors and life support.
 
Ah, cool, yes, I can get to Rigel easily enough!



I'll check it out! I'm familiar with the real Rigel, trained my (now defunct, I should get another! Although, I live in the UK, so there's that... Hmmm, I have a decent set of Astro Bino's around here somewhere...) telescope on it once or thrice!




Hmm, good point, might give that a go. Although 1.5 jumps seems a little short for my liking o_O

Still, I've shed a bunch of superfluous modules (weapons and wake-scanners I was using for mat gathering at the local res), and I'm up to 30 ly range now.

Blasting out of Far Sight Base to head for HIP 36601, via Rigel:

hEhk6sF.png


The Turtle Moves!
Cool ship as always, Sir! :) Safe travels. Remember the Surface Scanner!!! I forgot this time, taking the "The Crystal Palace" (Phantom), which was extra slimmed down.

When I travel, I go hammer down, as light as possible. I prefer a little smoke from a hot Power Plant, rather than extra weight, meaning shorter jump range. With a 6A fuel scoop on an ASP or a Krait you can "scoop in a swoop". In VR it's like a giant roller coaster, and because I prefer positive G, I have the star above me. And, I listen to loud music doing this. Then I wait until the gas tank is full, and hit the FSD accepting temperatures up to around ~80 (ok, sometimes ~90, but never ~100). I try to avoid smoke, because it's bad for you, but I enjoy smoking that dashboard in front of me. The main trick about travelling fast is long jumps, because the method I use takes the same amount of time per jump in any ship with a large enough scoop. That is the only reason I don't fly the DBX, which is otherwise a brilliant little ship, with a great view. It can't, to the best of my knowledge, and I've tried (alot), scoop in a swoop. You need to ease the throttle and we can't have that now, can we? ;)

Some find exploring relaxing. I don't.
 
Excuse my mangling of your post as I reply :rolleyes:o_O:cool:

Cool ship as always, Sir! :) Safe travels. Remember the Surface Scanner!!!

Always the first module into a ship I'm building for exploration ;)

With a 6A fuel scoop on an ASP or a Krait you can "scoop in a swoop"
...because I prefer positive G, I have the star above me...
Then I wait until the gas tank is full, and hit the FSD accepting temperatures up to around ~80 (ok, sometimes ~90, but never ~100).

Heh, I tend to keep the star off to the side - usually left, now I think on it, but either is fine. 'Above' or 'below' feel weird and uncomfortable o_O

As for fast scooping - faster is always better, but I don't mind pulling up to a star once in a while to hang for 5 mins whilst I refuel + take a breather/fiddle with the FSS, re-plot my route or, as here, post on the forums :LOL:

When I travel, I go hammer down, as light as possible....
The main trick about travelling fast is long jumps, because the method I use takes the same amount of time per jump in any ship with a large enough scoop.
Some find exploring relaxing. I don't.

I'm kinda half and half.

I like stopping to check out systems for interesting features and whatnot, but I also feel the need for clear progress along my route/journey.

Its a balancing act between 'am I nearly there yet' and 'but what if I miss some really cool feature in that system I just left...?'
 
Excuse my mangling of your post as I reply :rolleyes:o_O:cool:



Always the first module into a ship I'm building for exploration ;)



Heh, I tend to keep the star off to the side - usually left, now I think on it, but either is fine. 'Above' or 'below' feel weird and uncomfortable o_O

As for fast scooping - faster is always better, but I don't mind pulling up to a star once in a while to hang for 5 mins whilst I refuel + take a breather/fiddle with the FSS, re-plot my route or, as here, post on the forums :LOL:



I'm kinda half and half.

I like stopping to check out systems for interesting features and whatnot, but I also feel the need for clear progress along my route/journey.

Its a balancing act between 'am I nearly there yet' and 'but what if I miss some really cool feature in that system I just left...?'
:D I only honk the system when the music gets boring, but I'm half way through pioneer as explorer rank. Also, I have often "cheated", by going for a goal I had decided before setting off. Not always but mostly. I (stupidly) went to Sag A* in a Mamba once, hammer down ofcurz. I still love scooping in the Mamba. I never get tired of that. If only she could jump further, I wouldn't fly anything else.

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Rigelian fly-by:

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Now to figure a way to plot the rest of the journey!
What's the issue with the plot? Are you trying to plot economic or fast? There may be that economic don't have stars with low enough distance (I guess, depends how smart it is). I would doubt that there's no stars at all within your 30 LY to make some path.
 
What's the issue with the plot? Are you trying to plot economic or fast? There may be that economic don't have stars with low enough distance (I guess, depends how smart it is). I would doubt that there's no stars at all within your 30 LY to make some path.

Yeah, it's just 'route plotting failed' on 'Fast' plotting - now I'm down Rigel/Witch Head way I'm up against the Sector Col 70 permit locked wall, and having to plot fairly short legs to find a way through/round/over/under it :unsure:

I did find a route that got me pretty close from the bubble via California Nebula, but I decided to come out via Rigel after @WeComeInPeace 's recomendation, and use that for the return leg. Now I'm trying to cut over to California Nebula without going all the way back to the bubble, but its proving tricksy.

It'll work out, eventually :ROFLMAO:
 
Yeah, it's just 'route plotting failed' on 'Fast' plotting - now I'm down Rigel/Witch Head way I'm up against the Sector Col 70 permit locked wall, and having to plot fairly short legs to find a way through/round/over/under it :unsure:

I did find a route that got me pretty close from the bubble via California Nebula, but I decided to come out via Rigel after @WeComeInPeace 's recomendation, and use that for the return leg. Now I'm trying to cut over to California Nebula without going all the way back to the bubble, but its proving tricksy.

It'll work out, eventually :ROFLMAO:
Are you using the neutron star plotter tool? I'm not sure if that's what allowed me plotting without issue or my ~10 LY longer jump range.

- Not sure why the text is that, the URL is www.spansh.co.uk/plotter
 
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Its ok, the first link worked.

Apparently there's a two Neutron Jump route I can take from my current location to get to HIP 36601.

I've never tried it, mainly because it seems a sure-fire way to 'splode your ship!

No time like the present, I guess - time to watch some you-choob examples before I arrive at PSR J0633+1746, first Neutron Star...

Ulp!
 
I'm out at the geysers again. They are not all able to send you in orbit. The good ones are at Geological site number.

"8"

When you drive over them, you need to go at a certain speed. Not too fast, because then the upwards acceleration stops too quickly, and not too slow, because then you're just bounced. Just right, like Goldie Locks would have said. If you find the right speed, you can stay in the geyser for some time, and that REALLY makes you fly :)

Edit: It seems that a SRV speed somewhere between 15-20 is good :) Must-find-more-powerful-geyser-on-ultra-low-gravity-moon...
 
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Well.....

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I survived my first attempt at super-charging the FSD!

It was ugly, and took me a couple 'go arounds' to get into the stream long enough to charge up, but its no longer an arcane process full of mystery and fear!

That enabled me to take a 124 ly jump, not enough to get to the next neutron star or the ultimate destination, or even to a spot where I can route-plot to those, but its something I can do now :cool:

In the meantime, back to making fairly short plots as I wend my way across the galaxy...
 
Double posting again, but...

...with a sip of the Glayva to steady the nerves, survived my second neutron supercharging!

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This one was much different from the first - looked like some wildly oscillating strobe light rather than a star emitting magnetically swirled gases.

Quite alarming.

But another 124.sneeze ly jump made, and now I'm finding that my difficulty might have been the stellar density out HIP 36601 way.

Or rather the lack of it.

I'm finding routes that require 31 jumps to make 100 ly progress in the direction I want to go.

I recall having similar struggles on my way out to the Monkey Head Nebula - I'll get there eventually. Somehow :cool:

Oh, and whilst outward bound I may have purchased, for delivery on the morrow, a T16000 with Throttle Controller...

My TM T-Flight Hotas X has done sterling work (it came back into service when the X52 I got failed after a disappointing 6 months), but the throttle has been getting a little sticky/unresponsive (could just be biscuit crumbs...), so its time to try another controller with more function binding option.
 
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Concentrating on combat ranking by shadowing the Nagarlaw anaconda npc patrols. Surprisingly good at dealing even with elite clippers in the phantom Denis with engineered beams. Which I have occasionally fired upon first and become engaged in a joust of beams at full boost, for several minutes. A tactic learned from boosting wanted vultures that are hard to hit. Only at 60% expert, slow grind......
The NPC law do not really help if you get to early into a fight, or is it that I have accidentally(off course it was..8) ) hit them and been sent to Iron claw holiday resort for the trigger happy.... The red sun of embarrassment greets you as you leave Iron claw....
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Edit:-
Just had this thought for those doing combat....those you defeat will consider you deadly and dangerous....those that get hit by your fire in the heat of battle will also consider you deadly and dangerous...for all the wrong reasons.....not sure which I'll become first? Dangerous Klutz commander should be a ranking..:oops::rolleyes::whistle:... iron claw again....
 
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After two Neutron Boosted jumps and several horse-shoe shaped routes, I'm within 300ly of HIP 36601:

1obGPF1.png


Beginning to feel like I'm not going to have the jump range to get there.

I'll try again next time I'm on.

So probably tomorrow. Well. Later today.

I'm sure there'll be other points of interst out here if I can't quite get to HIP 36601.

And I need to get to 5k ly out to unlock Palin/Witch Head Engineer who's name I forget, so I can always re-purpose this trip and head for Monkey Head/Crab Nebula region.

An adventure for next time.
 
After two Neutron Boosted jumps and several horse-shoe shaped routes, I'm within 300ly of HIP 36601:

1obGPF1.png


Beginning to feel like I'm not going to have the jump range to get there.

I'll try again next time I'm on.

So probably tomorrow. Well. Later today.

I'm sure there'll be other points of interst out here if I can't quite get to HIP 36601.

And I need to get to 5k ly out to unlock Palin/Witch Head Engineer who's name I forget, so I can always re-purpose this trip and head for Monkey Head/Crab Nebula region.

An adventure for next time.
If you really can't make it there (don't boost jump in - you might not get out!), you could always try Outotz LS-K D8-3. They got Yttrium on one moon and Antimony on another, and is located some 400 LY from your current destination.

Moons in system:
Moon B 5 a & B 5 c

Note: These are from the guides I linked previously and not my finding.
 
Hoorah. Finally got to play a session. Um, why are my weapons firing orange when I chose green weapon detailing? Ah... yes, d'oh.

Proper question: the one huge beam on my Anaconda was far more accurate than the two I have on my Corvette - with the same mods. Is there a reason why this should be? Or is it just my ineptitude with weapons? They are gimballed so I'd expect a bit of error but this seems a little excessive.

PS
Hope everyone had a good time at Christmas and are now working the calories off with some joysticksacise. Have to lose a few tons to make way for New Year celebrations.

PPS
Lost in Space S2 is really very good.
 
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