Star Citizen Discussion Thread v11

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Largrange clubs with electrical storms are in Elite and provide turbulence but beside being cool visas, especially in VR, they don't add much which is really the debate.
If the same effects were added to lifeless world's in ED would it really add that much?


To bring synergy to Tippis and Sovapid above, it could be added to ED but would additional gameplay it would just bring ire not praise.

As imagine if Gas Giant could be skimmed for fuel and new gas materials added for collection using the same tech as the Electrical Storms in Largrange clouds.

I am sure the forum would lable it a copy paste that adds nothing.
Well if they add some gameplay to it, it would be a different matter.
 
You're literally daring to be logical in your thought process here. An admirable characteristic which btw, appeared to elude some of the biggest Vulture Capitalists in the financial world the likes of JP Morgan, Goldman Sachs and Masayoshi Son of Softbank infamy. The latter who appeared to redeem himself by stumbling across some of the minute sense God gave sheep. When he got #WOKE and fired his former CEO protegee at WeWorks two months ago.

WeWorks. Which like CI, has been locked in a mortal struggle to keep itself afloat. Despite laying of 20% of its global work force in fall of this year. Despite receiving several tens of BILLIONS in emergency cash flow injections from its investors in early 4Q 2019. Deep pocket investors who range from individuals (e.g. Masayoshi Son) to governments of entire COUNTRIES (e.g. Saudi Arabia considerably down from $60 billion 1st round investment). :ROFLMAO:

As the catastrophic failure of WeWork (which never made its IPO) and Uber (which stock is sinking to the bottom of the Marianas Trench faster than a chicken with the Titantic tied to its drumstick) can attest, investors exist for one sole reason: to invest. And if their investment appears to be failing, they'll keep investing (out of fear of failure, coercion, desperation, or a combination of all these) if they believe this illogical action is the only way to protect their original investment.

Just like the faithful backers and unofficial investors of SC aka peasant $60 backers who only care about SQ42, those PU backers who're impulsive consumers with poor self control, those PU peasant backers desperate to maintain their social status by keeping up with their SC whale Jones peers, and true SC whales who -- just like Masayoshi Son-- possess far more money than common sense.

Anyhow, spot on about the demo. Real shame FDev can't hire this guy. For all the right reasons.
I feel it would have been quicker to type out: "watch The Inventor: Out For Blood In Silicon Valley"
 
Well if they add some gameplay to it, it would be a different matter.

I believe that is the point.

If the game-play the feature provide worth the investment over the wow factor, or the ticking the box on a list of features factor.

That said I am in the camp of those who would be happy with what I described to I am just being the devils advocate.
 
There is no doubt that atmospheric planets provide the opportunity for fantastic screen shots. Seeing some of the screen shots in SC there are some great examples. There is game play to be had in merely landing on the surface of an atmospheric world, coming through storms or fog etc, but for most that would get boring, so you need action at ground level. However FD have a bigger problem, they have to seed it with PG through 400 billion systems and it cannot be the same look and feel each time you land on the planet from a weather perspective, so it needs to tie in with the system the planet is in and the relation to the sun at that moment, with seasonal effects. This is going to get complex, so there is a greater coding effort than is required to plonk it in on one planet. It also leads to more complex code. Big benefit is that of course once done it populates millions of planets. So greater short term cost which makes ROI more questionable.
 
Pfffff, meanwhile, SC is looking good and comming together. You guys sound like angry women.

Really?

How about a wee sniff of this:

Code:
<20:01:25> [net][bind]CEntity::OnOwnerRemoved: force detaching ENTITY ATTACHMENT id = 4197520 name = "SkyLine_Entity_@Stanton3" to unblock removal of parent id = 4197294 name = "WorldDisplay3DAnchor"
<20:01:25> [net][bind]CEntity::OnOwnerRemoved: moving zone hosted child id = 4197520 name = "SkyLine_Entity_@Stanton3" to unblock removal of parent id = 34599027805587 name = "RSI_Aurora_MR_34599027805587" into zone host id = 18446744073709551612 name = "GameRules"
<20:01:25> [net][bind]CEntity::OnOwnerRemoved: force detaching ENTITY ATTACHMENT id = 4197521 name = "SkyLine_Entity_@Stanton3a" to unblock removal of parent id = 4197294 name = "WorldDisplay3DAnchor"
<20:01:25> [net][bind]CEntity::OnOwnerRemoved: moving zone hosted child id = 4197521 name = "SkyLine_Entity_@Stanton3a" to unblock removal of parent id = 34599027805587 name = "RSI_Aurora_MR_34599027805587" into zone host id = 18446744073709551612 name = "GameRules"
 
Really?

How about a wee sniff of this:

Code:
<20:01:25> [net][bind]CEntity::OnOwnerRemoved: force detaching ENTITY ATTACHMENT id = 4197520 name = "SkyLine_Entity_@Stanton3" to unblock removal of parent id = 4197294 name = "WorldDisplay3DAnchor"
<20:01:25> [net][bind]CEntity::OnOwnerRemoved: moving zone hosted child id = 4197520 name = "SkyLine_Entity_@Stanton3" to unblock removal of parent id = 34599027805587 name = "RSI_Aurora_MR_34599027805587" into zone host id = 18446744073709551612 name = "GameRules"
<20:01:25> [net][bind]CEntity::OnOwnerRemoved: force detaching ENTITY ATTACHMENT id = 4197521 name = "SkyLine_Entity_@Stanton3a" to unblock removal of parent id = 4197294 name = "WorldDisplay3DAnchor"
<20:01:25> [net][bind]CEntity::OnOwnerRemoved: moving zone hosted child id = 4197521 name = "SkyLine_Entity_@Stanton3a" to unblock removal of parent id = 34599027805587 name = "RSI_Aurora_MR_34599027805587" into zone host id = 18446744073709551612 name = "GameRules"
Implementing code that disagrees with and cancels out other code is about as CI¬G as things get.
 
Pfffff, meanwhile, SC is looking good and comming together. You guys sound like angry women.

SC has always looked good, although as time passes, some of the older assets are looking dated, and we've seen CIG rework older ships, sometimes multiple times.

Coming together... yes.... but at a snails pace, which if it continues like it has for the past 8 years its going to be another 8 years before there is something that can be called a release.

But what is release anyway? Viva Alpha Forever!
 
SC has always looked good, although as time passes, some of the older assets are looking dated, and we've seen CIG rework older ships, sometimes multiple times.

Coming together... yes.... but at a snails pace, which if it continues like it has for the past 8 years its going to be another 8 years before there is something that can be called a release.

But what is release anyway? Viva Alpha Forever!

The thing that forever strikes me about SC is that the rate of development is so slow, they'll eventually come up with a game that would have been amazing... in 2010... 🤷‍♀️
 
a bit strange said to one that has never heard of SC untill this morning by one that has lost hundreds of hours and money on a non-game.
Suggesting I lost anything at all on this 'non-game' is completely subjective, I've spent money and time on the project, certainly. ;)
 
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Ohh god 30 dollars for 20k that's almost nothing. We played for quite a bit last month and now just waiting for bigger updates. Since trading is too risky because of the whole disconnect and lose everything.
But all in all getting big ships with multiple people isn't that hard.
Seems like Ci¬G have removed the ability to top up aUEC from the store and being available in game. After being left utterly poor after several 30K disconnects, I tried topping up 20k UEC in game using spare store credit...which appeared on my account on the website but not in game as it did prior to 3.8.

After a whine to concierge support to ask why (it's quicker than general Ci¬G support), it seems the creds will be available after a wipe...which points to continued database wipes, considering Ci¬G are touting some form of persistence with no wipes unless completely necessary...it really makes that claim of some form of persistence from 3.8 just a bit of more of Chris Roberts verbal diarrhoea to add to all the rest of it.

I'm back to doing box deliveries for pennies to make up the 350k in aUEC I've lost to game crashes...3.8 is the most unstable patch yet considering in 3.7, after a game crash I would be recovered back to my ship complete with cargo. Once again Ci¬G have done their usual 'fire the broken crap out the door' holiday season patch.

If they'd left the 3.8 PTU running until the new year with 3.7.2 being the live build they could have easily avoided this nonsense...at least giving backers something stable to play in the meantime whilst gaining more data on what is badly broken in 3.8. The PTU went through stages of being broken or working alternating with every build right from first wave, seems they released the broken version to live.
 
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Pfffff, meanwhile, SC is looking good and comming together. You guys sound like angry women.

LOL, it's a bit sexist but I agree with the sentiment. I just popped back into this thread to see the reaction based on the incredible progress in the latest patch. The opinions seem unchanged and pretty irrational. It's human nature. Once they invest so much in a position nothing is likely to change their minds.

The progress has been slow but it does seem to be picking up speed. There's plenty to criticize but it's hard to deny that it's done things on a scale we've never seen before.

I own the game but haven't installed it in years. I don't have time for non-VR games but when this gets a bit more stable I might give it a try.
 
I just saw this on FD’s forums and it reminded me of previously discussed SC potential gameplay... it looks like FD are ahead in the Mopping business! Looking at you Asp Ex!
Anyway! Sorry for lowering the tone.

 
I just saw this on FD’s forums and it reminded me of previously discussed SC potential gameplay... it looks like FD are ahead in the Mopping business! Looking at you Asp Ex!
Anyway! Sorry for lowering the tone.

From a personal perspective... any form of gameplay in Star Citizen would be an astounding miracle considering they've dumped everything else gameplay related off the roadmap consistently for the last 3 years...floor mopper or bar tender gameplay? Gimme.

I'm sure there's some org whaley-boi sitting on his 890J Yuppie yacht wearing his CR monogrammed gold budgie smugglers that could give me a job to fill the 12 minutes between server errors :whistle:
 
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I feel it would have been quicker to type out: "watch The Inventor: Out For Blood In Silicon Valley"
Oh no. I'm #SuperWOKE. So I'm quite familiar with faux IT companies whose core competencies have absolutely nothing to do with the "I" let alone "T" in their mission statement. Furthermore, as a denizen of said wealth enclave, I'm that uniquely ignorant, anti SJW peon who doesn't dare bash white unicorns. Especially the young Millennial female types, who believe they were destined to reinvent science and engineering to revolutionize health care for the world :LOL:
 
....

The progress has been slow but it does seem to be picking up speed. There's plenty to criticize but it's hard to deny that it's done things on a scale we've never seen before.:ROFLMAO:

I own the game but haven't installed it in years.:poop: I don't have time for non-VR games but when this gets a bit more stable :unsure: I might give it a try.
Claims the salvation is at hand but admits he hasn't played it for years. That's a true believer.
I don't even need to hold mass anymore - I think the holidays have swept in the flock to confess the greatness that only the true believers can see.
 
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