Star Citizen Discussion Thread v11

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LOL, it's a bit sexist but I agree with the sentiment. I just popped back into this thread to see the reaction based on the incredible progress in the latest patch. The opinions seem unchanged and pretty irrational. It's human nature. Once they invest so much in a position nothing is likely to change their minds.

The progress has been slow but it does seem to be picking up speed. There's plenty to criticize but it's hard to deny that it's done things on a scale we've never seen before.

I own the game but haven't installed it in years. I don't have time for non-VR games but when this gets a bit more stable I might give it a try.

You don't have to invest anything at all to be skeptical of SC's "progress", especially considering the opportunities to spend thousands of dollars on jpegs and subs and merch in order to be one of the true believers. Anyway, what's incredible about the latest patch? A snowy planet? I'm sure I've never seen a snowy environment in a game before*. Has the SSOCS fixed everything and made all the dreams come true like it was supposed to? Hundreds of thousands of players per server any day now, presumably? Along with 100+ systems, and all the careers and other bobbins on the to-do list.

The problem is, the "progress" tends to always occur in new directions in order to distract people from the failure to deliver the core game play and technology (especially networking) that they've been banging their heads against for years, and because shiny new things attract more whale donations than delivering on OG promises. It's not progress in the sense of converging on a finished product. They're no closer to that than they every have been, because the goal posts move faster than the actual development.

People having been claiming that "it's been picking up speed" for years. A year from now people will be saying the last year's progress was slow, but guess what, it's picking up speed now.

* cue various caveats about how snow is somehow special and unique and more fidelitous in SC compared with all other games, even if it looks worse.
 
Hmmm...

December 2019:

Source: https://www.youtube.com/watch?v=_aCE7gxQOVY


"all footage in this video is work in progress, captured in engine"

October 2012:

Source: https://www.youtube.com/watch?v=VhsgiliheP0


"actual game assets rendered in real time in engine"

Chris Roberts said:
The great news is that we’ve already raised enough money to ensure this project will happen!

Chris Roberts said:
What you've seen was put together by a very small team over the past year. We felt that this vision needed to be shown rather than talked about so we invested our own money to build the technical and visual prototype that shows just how Star Citizen is going to push the limits of PC games.

Chris Roberts said:
ESTIMATED DELIVERY
Nov 2014

It's almost 2020, and Star Citizen is still in pre-Alpha. Where is the game I backed, Chris? Where is it?
 
but it's hard to deny that it's done things on a scale we've never seen before.

I'll deny it. Plenty of games out there with much bigger scale in many ways.

I mean, you could talk about "potential" scale here, but there again, you can also add "potential" to many games, ED included.

The potential scale of ED is possibly even bigger than the potential scale of SC, but its best to talk about what is real as opposed to what is fantasy.
 
People having been claiming that "it's been picking up speed" for years. A year from now people will be saying the last year's progress was slow, but guess what, it's picking up speed now.

* cue various caveats about how snow is somehow special and unique and more fidelitous in SC compared with all other games, even if it looks worse.

 
Hmmm...

December 2019:

Source: https://www.youtube.com/watch?v=_aCE7gxQOVY


"all footage in this video is work in progress, captured in engine"

October 2012:

Source: https://www.youtube.com/watch?v=VhsgiliheP0


"actual game assets rendered in real time in engine"







It's almost 2020, and Star Citizen is still in pre-Alpha. Where is the game I backed, Chris? Where is it?

Its very telling when you compare things like this. Its the sort of stuff certain backers will try and wash away with talk of how they voted for eternal alpha and that people don't understand software development, when in 2012 CIG were already promising the BDSSE in just 2-3 years.

Its not our words O' faithful backers, its your saviour's own words.
 
People having been claiming that "it's been picking up speed" for years

Something’s picking up speed...

Source: https://www.reddit.com/r/starcitizen/comments/egabxp/thank_you_arccorp_ill_come_back_again_real_soon/


And it’s the accretion of bugs in the PU... ;)

All the perennial old bugs seem to be there (missing doors and ship parts, invisible avatars, EVA spaghetification, death by walking etc etc etc). Plus loads of fun new ones ;)
 
Hmmm...

December 2019:

Source: https://www.youtube.com/watch?v=_aCE7gxQOVY


"all footage in this video is work in progress, captured in engine"

October 2012:

Source: https://www.youtube.com/watch?v=VhsgiliheP0


"actual game assets rendered in real time in engine"







It's almost 2020, and Star Citizen is still in pre-Alpha. Where is the game I backed, Chris? Where is it?
Picking up speed and coming together.
 
Something’s picking up speed...

Source: https://www.reddit.com/r/starcitizen/comments/egabxp/thank_you_arccorp_ill_come_back_again_real_soon/


And it’s the accretion of bugs in the PU... ;)

All the perennial old bugs seem to be there (missing doors and ship parts, invisible avatars, EVA spaghetification, death by walking etc etc etc). Plus loads of fun new ones ;)
Not surprising with all the speed it picked up. You go that fast and get quantic effects all the time.
 
I just saw this on FD’s forums and it reminded me of previously discussed SC potential gameplay... it looks like FD are ahead in the Mopping business! Looking at you Asp Ex!
Anyway! Sorry for lowering the tone.


Viscera Cleanup Detail is ahead of everyone with regards to mopping. Like, there's no comparison!

 
As for picking up speed...I butchered a traditional ditty and came up with this effort for my opinions of Star Citizen's progress to date this year.

Salvage has withered.
Refuelling is dead.
We wanted some gameplay
but got Jpegs instead.
It's not quite a haiku but with a bit of work it could be.
 
You don't have to invest anything at all to be skeptical of SC's "progress", especially considering the opportunities to spend thousands of dollars on jpegs and subs and merch in order to be one of the true believers. Anyway, what's incredible about the latest patch? A snowy planet? I'm sure I've never seen a snowy environment in a game before*. Has the SSOCS fixed everything and made all the dreams come true like it was supposed to? Hundreds of thousands of players per server any day now, presumably? Along with 100+ systems, and all the careers and other bobbins on the to-do list.

The problem is, the "progress" tends to always occur in new directions in order to distract people from the failure to deliver the core game play and technology (especially networking) that they've been banging their heads against for years, and because shiny new things attract more whale donations than delivering on OG promises. It's not progress in the sense of converging on a finished product. They're no closer to that than they every have been, because the goal posts move faster than the actual development.

People having been claiming that "it's been picking up speed" for years. A year from now people will be saying the last year's progress was slow, but guess what, it's picking up speed now.

* cue various caveats about how snow is somehow special and unique and more fidelitous in SC compared with all other games, even if it looks worse.
This is so true.
 
Something’s picking up speed...

Source: https://www.reddit.com/r/starcitizen/comments/egabxp/thank_you_arccorp_ill_come_back_again_real_soon/


And it’s the accretion of bugs in the PU... ;)

All the perennial old bugs seem to be there (missing doors and ship parts, invisible avatars, EVA spaghetification, death by walking etc etc etc). Plus loads of fun new ones ;)
So he called for his ship and it was delivered in a smoking heap to a building about a kilometre away? CI subcontracting to Budget Rentacar?
 
I did a more thorough run through that 3.8 patch. In addition to previous broken things (as mentioned above by others and myself) I'll add:
  • broken trade terminals, they tend to glitch out and refuse to show your ships (and then cargo). Seems like re-logging might help, or doing a rain dance around your desk, clockwise. If they still refuse to work properly, tough luck.
  • a really, really ludicrous commodity trade timer, when said terminals grace you with a working user interface. So i had a full cargo load that i could only sell about 2.5% of at one time, then wait for like 30 minutes ?! Seriously, CiG ?
  • speaking of trade terminals. So they remodelled the rest stops (they are a bit bigger now), alright. Now the trade terminal is hidden far, far away from the gates, in one case (HUR-L1 iirc) i found it in the locker room !! Why ? Why no admin office near the gates ? Why the locker room ??
  • still broken repair/refuel/restock. Somehow to unglitch it you have to hover just above the landing pad and then ask for refuel etc. I can imagine how fun that must be in a bigger ship...
  • so they added all these now fully fleshed out rest stop with many shops etc. in them. This also means they spread out even more the equipment you are looking for. I mean the ship components, weapons, etc. (or your own personal equipment). Have fun spending hours and fuel looking for your replacement armor or missile..
  • Stopped there since my whole net worth in the game is now stuck in my ship cargo, and no i wont play the "wait 30 min to sell 2% of it" game.

I think FTR covered the new pew-pew hand coded mission quite well...
 
I did a more thorough run through that 3.8 patch. In addition to previous broken things (as mentioned above by others and myself) I'll add:
  • broken trade terminals, they tend to glitch out and refuse to show your ships (and then cargo). Seems like re-logging might help, or doing a rain dance around your desk, clockwise. If they still refuse to work properly, tough luck.
  • a really, really ludicrous commodity trade timer, when said terminals grace you with a working user interface. So i had a full cargo load that i could only sell about 2.5% of at one time, then wait for like 30 minutes ?! Seriously, CiG ?
  • speaking of trade terminals. So they remodelled the rest stops (they are a bit bigger now), alright. Now the trade terminal is hidden far, far away from the gates, in one case (HUR-L1 iirc) i found it in the locker room !! Why ? Why no admin office near the gates ? Why the locker room ??
  • still broken repair/refuel/restock. Somehow to unglitch it you have to hover just above the landing pad and then ask for refuel etc. I can imagine how fun that must be in a bigger ship...
  • so they added all these now fully fleshed out rest stop with many shops etc. in them. This also means they spread out even more the equipment you are looking for. I mean the ship components, weapons, etc. (or your own personal equipment). Have fun spending hours and fuel looking for your replacement armor or missile..
  • Stopped there since my whole net worth in the game is now stuck in my ship cargo, and no i wont play the "wait 30 min to sell 2% of it" game.

I think FTR covered the new pew-pew hand coded mission quite well...
Aye, was on earlier...30k'd 3 times in less than half an hour. I'm going back to cowboys until there's a fix in the new year.
 
I own the game but haven't installed it in years. I don't have time for non-VR games but when this gets a bit more stable I might give it a try.
After playing ED in VR I was pretty adamant i no longer have any interest in cockpit games outside of VR and as such was worried I would.never make use of my SC account.
However after playing and really enjoying rebel galaxy outlaw on a screen I am interested in SC again.
After seeing the sandworm video and listening to us be told that S42 was essentially completely finished years ago (all missions playable to completion) I can't say I trust anything CIG say.... However that said that trailer does look really good and IF it is representative of S42 in game then I think it looks great.
 
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