Newcomer / Intro What are you up to?

Hoorah. Finally got to play a session. Um, why are my weapons firing orange when I chose green weapon detailing? Ah... yes, d'oh.

Proper question: the one huge beam on my Anaconda was far more accurate than the two I have on my Corvette - with the same mods. Is there a reason why this should be? Or is it just my ineptitude with weapons? They are gimballed so I'd expect a bit of error but this seems a little excessive.

PS
Hope everyone had a good time at Christmas and are now working the calories off with some joysticksacise. Have to lose a few tons to make way for New Year celebrations.

PPS
Lost in Space S2 is really very good.
Could be the difference in the targets.

Season 2 is that where they just start trundling round the planet in that greenhouse on tracks, haven’t watched that in forty years or so.

Yes I am aware that they have done some remakes since then
 
After two Neutron Boosted jumps and several horse-shoe shaped routes, I'm within 300ly of HIP 36601:

1obGPF1.png


Beginning to feel like I'm not going to have the jump range to get there.

I'll try again next time I'm on.

So probably tomorrow. Well. Later today.

I'm sure there'll be other points of interst out here if I can't quite get to HIP 36601.

And I need to get to 5k ly out to unlock Palin/Witch Head Engineer who's name I forget, so I can always re-purpose this trip and head for Monkey Head/Crab Nebula region.

An adventure for next time.
The Crab Nebula is definitely worth a visit! :) Try and see how close you can get to the neutron star. Don't enter the jets. Instead approach the star in a ~90 deg angle from the jets, then you can reach its exclusion zone. If you go slowly, you'll just bump against the exclusion zone, which isn't that dangerous. Neutron stars are very frightening up close :)
 
Logged in to continue engineering the AX Asp, got distracted (as usual).
Someone was asking about Pirate Activity Detected POIs, so I went to investigate.
Found some.
Don't try fighting engineered top tier pirates in an Asp Scout with AX weapons. It's not good. :ROFLMAO:

Went back in the Vette, that works.
Worth noting, these are not very good for getting Elite ranking, they have mega shields and hull, take forever to get down.

Good fun, excellent for testing your combat builds, drop nice mats.
Best I managed was to tag three Anacondas, took two down, third one nearly had me. :D
 
Getting to be "wanted" is no fun in a large ship if one needs a quick IF... and, note to self: fit a fuel scoop.
LOL...did that on my FDL when I first got it...Thought I would head to Deciat to get an FSD upgrade, go to the first star out of the system and wondered why I was not getting the Refueling message...

At least I noticed it right off the bat, versus hopping into a system that had no Ports of any kind and half a gallon of Push-o-line in the tank.

I have a class 2 scoop now...it is Slow, but I don't take the FDL out of system much anyway so I can suffer it.

Take Care and Check Six Commanders! o7
 
LOL...did that on my FDL when I first got it...Thought I would head to Deciat to get an FSD upgrade, go to the first star out of the system and wondered why I was not getting the Refueling message...

At least I noticed it right off the bat, versus hopping into a system that had no Ports of any kind and half a gallon of Push-o-line in the tank.

I have a class 2 scoop now...it is Slow, but I don't take the FDL out of system much anyway so I can suffer it.

Take Care and Check Six Commanders! o7

I had envisaged the ship being a pure high RES fighter and, sa such, wouldn't need a scoop. Wrong :D

And anyway, Jameson Memorial needs extra facilities. IF, able to hand in stuff to both Fed and Imp types, all mat traders AND have the ability to select experimental effects in engineering. Lazy? Moi?

:ROFLMAO:
 
Just a thought that I had, out here ~1500 ly from home: It's kind of funny the way I would have liked to start the game in a fully engineered Corvette, but the more I learn, and the more secure I feel, the more I'm moving into medium and small ships. During combat I wouldn't have stayed alive for more than a few seconds in some of the ships I fly now. Exploring in the ASPx was to get that Conda, but now I love the ASP and find the Conda slightly boring, especially the bridge. Mining in an agile ship is so much more fun than in a large ship with an almost endless amount of limpets and cargo. There was another thread about having only one ship, and even though a large part of the game for me has been to get all the ships, if I could have only one, it wouldn't be a big ship, and it wouldn't be rank locked.

Point being: If you're "new" to the game, do not stress to get the Cutterconda etc. You'll get them sooner or later, but I'm pretty sure they will soon gather spacedust in the hangar like mine.
 
I had envisaged the ship being a pure high RES fighter and, sa such, wouldn't need a scoop. Wrong :D

And anyway, Jameson Memorial needs extra facilities. IF, able to hand in stuff to both Fed and Imp types, all mat traders AND have the ability to select experimental effects in engineering. Lazy? Moi?

:ROFLMAO:
Turn Jameson into an Anarchy and you'll get the IF...

Just a thought that I had, out here ~1500 ly from home: It's kind of funny the way I would have liked to start the game in a fully engineered Corvette, but the more I learn, and the more secure I feel, the more I'm moving into medium and small ships. During combat I wouldn't have stayed alive for more than a few seconds in some of the ships I fly now. Exploring in the ASPx was to get that Conda, but now I love the ASP and find the Conda slightly boring, especially the bridge. Mining in an agile ship is so much more fun than in a large ship with an almost endless amount of limpets and cargo. There was another thread about having only one ship, and even though a large part of the game for me has been to get all the ships, if I could have only one, it wouldn't be a big ship, and it wouldn't be rank locked.

Point being: If you're "new" to the game, do not stress to get the Cutterconda etc. You'll get them sooner or later, but I'm pretty sure they will soon gather spacedust in the hangar like mine.

So if you could only get one ship, which one would it be?
 
So if you could only get one ship, which one would it be?

I think it would be the Python. Big enough to haul a decent load of cargo. Enough room to be a mining ship and bring back a nice load of stuff at the end, and if needed, can be swapped out with weapons to at least protect itself enough to bug out. I haven't used mine for combat, but I imagine it would do well enough in the High and Low Res sites to be profitable.

True, it doesn't have the Jump Legs of the better ships, (DBX and Conda) but is will still get you where you want to go if buffed up a bit.
 
TYoday I've been setting up my new T16000 + TWCS Hotas, rebinding all the things and getting familiar with the way the new kit plays. Going pretty well, the throttle being a slider not a lever is the biggest thing to wrap my head around - I sure am missing the 'hard stop' mid range zero of the old throttle. All good bar that though - so many more buttons to remember!

I may have to resort to labelling...

I've had to give up on reaching HIP 36601, I just can't close down the last 300 or so ly. Needs a bit more (perhaps no more than +10ly) than my 30.sneeze range. Ah well.

Couldn't reach Outotz LS-K D8-3 as suggested by @A C Ender , either, so I'm now heading down to Darwin Research in the California Nebula - as I recall when I made it out to Monkey Head Nebula, I went via there and swung out wide before turning back in - time to try that, maybe have a go at reaching HIP 36601 from rimwards.

Then it was on to my noob account, to try out combat maneuvering - everythings is good, if not better, good action on the stick, more finger-tip controls, still just the new throttle action to get used to, but it was not a hindrance.

All in all, oretty happy with the new stick. Except for the unwelcome orange interloper (now fixed! Woot!) the new stick seems to have brought with it...

Just a thought that I had, out here ~1500 ly from home: It's kind of funny the way I would have liked to start the game in a fully engineered Corvette, but the more I learn, and the more secure I feel, the more I'm moving into medium and small ships. During combat I wouldn't have stayed alive for more than a few seconds in some of the ships I fly now. Exploring in the ASPx was to get that Conda, but now I love the ASP and find the Conda slightly boring, especially the bridge. Mining in an agile ship is so much more fun than in a large ship with an almost endless amount of limpets and cargo. There was another thread about having only one ship, and even though a large part of the game for me has been to get all the ships, if I could have only one, it wouldn't be a big ship, and it wouldn't be rank locked.

Point being: If you're "new" to the game, do not stress to get the Cutterconda etc. You'll get them sooner or later, but I'm pretty sure they will soon gather spacedust in the hangar like mine.

Heh, I never really felt the pull of 'the big 3'. Still don't. Biggest ship I've tried is the Imperial Clipper - its a nice ship, handles well, lots of set-up potential. But I just don't like it all that much. Doesn't seem to hold my interest. I've used ot for a few passanger missions, and tried usuing it as a general work-horse, and its just not done it for me.

I have a Python thats never been out of dock (ship kit and all), in fact I've never even out-fitted it at all. I probably should at some point. It is the work-horse ship, afterall.

Nope, I do most of my bulk hauling in a T6 - I just like it, looks like a bulk carrier, flies well, carries enough for my purposes. I do like a lot of the smaller, faster ships - Viper III, Vulture, Hauler (yeah, I like it!) and the stalwart lil Sidewinder (I even engineered mine a lil bit!). Perhaps the most used ship I have is the Cobra III - it is the Goldilocks ship, really - 'just right'.

I like the Cobra IV too, but I think I need to get me some dirty drives on mine before I can really say its one of my favourites.

Despite them being the go-to ships of the moment, I don't feel inspired by the Kraits - I should get 'round to investigating the Alliance Challenger and its sister ships though, if only because they look cool :cool:

So if you could only get one ship, which one would it be?

Now thats a tough one - based on 'ships I've used the most' that'd be Sidewinder (I just like to do stuff with it) or Cobra MKIII, but if I'm making a concious choice, oooh, thats a toughie.

As expresed over in the one CMDR one ship thread, I have one account I'm intending to play with only the Asp SCOUT to fly, but that should in no way be taken as indicative of my binding preference - quite the opposite, I chose it because I kept hearing only bad things about it!
 
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Sorry, I've been trying to OC my GPU, so I've spent a little time in "SAFE" mode in win10 to try and get anything else than a black screen after login. Caution Will Robinson!

The system was HIP 36601, and it was a moon of one of the planets called HIP 36601 C 5 D. HIP 36601 is quite a way from civilization, ~1.600 ly, so it takes roughly half an hour to get there, depending on jump range. It does have some goodies though: Crystalline Shards! You can shoot those and pick up G4 and G5 mats (very quickly). The good thing is that they only drop G4 and G5, and that there plenty of them, so relogging isn't necessary. Scan the moons and look for "Biological..." to find Crystal Shards. You can find the geysers looking for "Geological..." instead, if you should chose to go there.

I think you can find geysers closer to the Bub. From what I learned, fooling around yesterday, the moon (or planet) has to have very low gravity. I don't know how low, but it seems logical that the lower, the better. The moon I used was 0.03 G. Secondly, not all geysers are equal. They have to be pretty powerful to lift the SRV. The ones on the moon I tried were rather violent and had a loud hissing sound. Also they vary in strength over time. Just chose the biggest one you can find, where the steam coming out of it moves as fast as possible. I think I went up to about 7 km in a few seconds :) Weeeee....

Once you are up there, the SRV maneuvers like a spaceship with FAoff, so it is not so easy to stabilize the thing, which is sort of what you want, because the descent is free fall only compensated by the weak thrusters of the SRV. I landed very hard several times, and tumbled over the surface like one of them Mars rovers encapsulated in balloons, but it wasn't destroying the SRV. Bring some mats for SRV repair, or mine them at HIP 36601. The system has everything but a truck stop.

Edit: HIP 36601 is very good for mining Crystalline Shards. You can find Polonium (G5), and Ruthenium, Tellurium and Technetium (all G4). All at moons around the C star (which is ~150.000 ls from the main star). It's well worth the trip, if you need mats for mat trading, and who doesn't?

Here's a video showing a SRV geyser jump:

Source: https://www.youtube.com/watch?v=aaivOWzaF-8
Awesome, Thanks!
 
Just a thought that I had, out here ~1500 ly from home: It's kind of funny the way I would have liked to start the game in a fully engineered Corvette, but the more I learn, and the more secure I feel, the more I'm moving into medium and small ships. During combat I wouldn't have stayed alive for more than a few seconds in some of the ships I fly now. Exploring in the ASPx was to get that Conda, but now I love the ASP and find the Conda slightly boring, especially the bridge. Mining in an agile ship is so much more fun than in a large ship with an almost endless amount of limpets and cargo. There was another thread about having only one ship, and even though a large part of the game for me has been to get all the ships, if I could have only one, it wouldn't be a big ship, and it wouldn't be rank locked.

Point being: If you're "new" to the game, do not stress to get the Cutterconda etc. You'll get them sooner or later, but I'm pretty sure they will soon gather spacedust in the hangar like mine.

Having one of every ship is something I've crossed off my buckey list although, to be fair, there are only about five I use regularly. At least for now. As for having just one ship? That depends on my frame of mind at the time! The Python is the go-to money maker for me, but when I feel like exploring, the only ship I want is my Phantom. At the moment, I'm all about the pewpew so it's the 'Vette. I really couldn't choose one over the other.

I'd rather dip my wedding tackle tackle into the lion's mouth whilst whipping his love-spuds with a wet towel. To quote Arnold Judas Rimmer.
 
TYoday I've been setting up my new T16000 + TWCS Hotas, rebinding all the things and getting familiar with the way the new kit plays. Going pretty well, the throttle being a slider not a lever is the biggest thing to wrap my head around - I sure am missing the 'hard stop' mid range zero of the old throttle. All good bar that though - so many more buttons to remember!

I may have to resort to labelling...

I've had to give up on reaching HIP 36601, I just can't close down the last 300 or so ly. Needs a bit more (perhaps no more than +10ly) than my 30.sneeze range. Ah well.

Couldn't reach Outotz LS-K D8-3 as suggested by @A C Ender , either, so I'm now heading down to Darwin Research in the California Nebula - as I recall when I made it out to Monkey Head Nebula, I went via there and swung out wide before turning back in - time to try that, maybe have a go at reaching HIP 36601 from rimwards.

Then it was on to my noob account, to try out combat maneuvering - everythings is good, if not better, good action on the stick, more finger-tip controls, still just the new throttle action to get used to, but it was not a hindrance.

All in all, oretty happy with the new stick. Except for the unwelcome orange interloper the new stick seems to have brought with it...



Heh, I never really felt the pull of 'the big 3'. Still don't. Biggest ship I've tried is the Imperial Clipper - its a nice ship, handles well, lots of set-up potential. But I just don't like it all that much. Doesn't seem to hold my interest. I've used ot for a few passanger missions, and tried usuing it as a general work-horse, and its just not done it for me.

I have a Python thats never been out of dock (ship kit and all), in fact I've never even out-fitted it at all. I probably should at some point. It is the work-horse ship, afterall.

Nope, I do most of my bulk hauling in a T6 - I just like it, looks like a bulk carrier, flies well, carries enough for my purposes. I do like a lot of the smaller, faster ships - Viper III, Vulture, Hauler (yeah, I like it!) and the stalwart lil Sidewinder (I even engineered mine a lil bit!). Perhaps the most used ship I have is the Cobra III - it is the Goldilocks ship, really - 'just right'.

I like the Cobra IV too, but I think I need to get me some dirty drives on mine before I can really say its one of my favourites.

Despite them being the go-to ships of the moment, I don't feel inspired by the Kraits - I should get 'round to investigating the Alliance Challenger and its sister ships though, if only because they look cool :cool:



Now thats a tough one - based on 'ships I've used the most' that'd be Sidewinder (I just like to do stuff with it) or Cobra MKIII, but if I'm making a concious choice, oooh, thats a toughie.

As expresed over in the one CMDR one ship thread, I have one account I'm intending to play with only the Asp SCOUT to fly, but that should in no way be taken as indicative of my binding preference - quite the opposite, I chose it because I kept hearing only bad things about it!
I like the Hauler as well :) I have one that I used experimenting with fuel efficiency, I kid you not. That thing can go very far without a fuel scoop. Now it's my shuttle bus (that I don't use much), so it's heavily engineered with Enhanced Perfomance Thrusters (dirty/drag) etc. making it a little beast with a very decent jump range. I like engineering ships, apart from the material grinding.

The Python is thé allround ship in the Universe. It is also an awesome ship to fly in VR, and it's pretty maneuverable. It's slightly better than the Krait, but very similar. The main difference being the cockpit view in many cases. The cockpit of the Python does not offer the best FOV, but it's nice and dark, contrary to the bright neon light inside the imp ships. I skipped the Python when I started playing, but I really like that ship now.

Just came back from the geysers and with 600 units of G4 raw mats. Not bad, even though I still hate the SRV. Might have to try and see if I can mine the crystalline shards using some sort of hardpoint from inside the ship, and then have limpets do the collecting. A small Hauler might be perfect for that. Those mats fly high in the air anyhow because of the low gravity. If anyone has tried surface mining from a ship please let me know.
 
TYoday I've been setting up my new T16000 + TWCS Hotas, rebinding all the things and getting familiar with the way the new kit plays. Going pretty well, the throttle being a slider not a lever is the biggest thing to wrap my head around - I sure am missing the 'hard stop' mid range zero of the old throttle. All good bar that though - so many more buttons to remember!

I may have to resort to labelling...

Congratulations on getting the T16000 and TWCS! I have really enjoyed having mine, it makes a great difference to flying :) It feels so much smoother and more engaging to fly with a stick and throttle rather than a mouse and keyboard. The only thing I wasn’t happy with was the “twist stick yaw” pots die after a while. This is a known issue with the T16000, but it isn’t a huge problem in my opinion, because you can either use the throttle paddles for yaw, or get a separate set of peddles.

The binds set up is quite a task, but well worth it :D If you haven’t seen it / use it, take a look at the EDReference Card page, which will print out a gorgeous reference sheet with labelled buttons and sticks to print out. The thread is here ED Ref Card and the actual website is here https://edrefcard.info/
 
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