Hope everyone had a good time at Christmas and are now working the calories off with some joysticksacise.
You mean goutfunding fleet carriers?
Hope everyone had a good time at Christmas and are now working the calories off with some joysticksacise.
Could be the difference in the targets.Hoorah. Finally got to play a session. Um, why are my weapons firing orange when I chose green weapon detailing? Ah... yes, d'oh.
Proper question: the one huge beam on my Anaconda was far more accurate than the two I have on my Corvette - with the same mods. Is there a reason why this should be? Or is it just my ineptitude with weapons? They are gimballed so I'd expect a bit of error but this seems a little excessive.
PS
Hope everyone had a good time at Christmas and are now working the calories off with some joysticksacise. Have to lose a few tons to make way for New Year celebrations.
PPS
Lost in Space S2 is really very good.
The Crab Nebula is definitely worth a visit!After two Neutron Boosted jumps and several horse-shoe shaped routes, I'm within 300ly of HIP 36601:
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Beginning to feel like I'm not going to have the jump range to get there.
I'll try again next time I'm on.
So probably tomorrow. Well. Later today.
I'm sure there'll be other points of interst out here if I can't quite get to HIP 36601.
And I need to get to 5k ly out to unlock Palin/Witch Head Engineer who's name I forget, so I can always re-purpose this trip and head for Monkey Head/Crab Nebula region.
An adventure for next time.
If you go slowly, you'll just bump against the exclusion zone, which isn't that dangerous. Neutron stars are very frightening up close![]()
To take pictures?![]()
LOL...did that on my FDL when I first got it...Thought I would head to Deciat to get an FSD upgrade, go to the first star out of the system and wondered why I was not getting the Refueling message...Getting to be "wanted" is no fun in a large ship if one needs a quick IF... and, note to self: fit a fuel scoop.
LOL...did that on my FDL when I first got it...Thought I would head to Deciat to get an FSD upgrade, go to the first star out of the system and wondered why I was not getting the Refueling message...
At least I noticed it right off the bat, versus hopping into a system that had no Ports of any kind and half a gallon of Push-o-line in the tank.
I have a class 2 scoop now...it is Slow, but I don't take the FDL out of system much anyway so I can suffer it.
Take Care and Check Six Commanders! o7
Turn Jameson into an Anarchy and you'll get the IF...I had envisaged the ship being a pure high RES fighter and, sa such, wouldn't need a scoop. Wrong
And anyway, Jameson Memorial needs extra facilities. IF, able to hand in stuff to both Fed and Imp types, all mat traders AND have the ability to select experimental effects in engineering. Lazy? Moi?
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Just a thought that I had, out here ~1500 ly from home: It's kind of funny the way I would have liked to start the game in a fully engineered Corvette, but the more I learn, and the more secure I feel, the more I'm moving into medium and small ships. During combat I wouldn't have stayed alive for more than a few seconds in some of the ships I fly now. Exploring in the ASPx was to get that Conda, but now I love the ASP and find the Conda slightly boring, especially the bridge. Mining in an agile ship is so much more fun than in a large ship with an almost endless amount of limpets and cargo. There was another thread about having only one ship, and even though a large part of the game for me has been to get all the ships, if I could have only one, it wouldn't be a big ship, and it wouldn't be rank locked.
Point being: If you're "new" to the game, do not stress to get the Cutterconda etc. You'll get them sooner or later, but I'm pretty sure they will soon gather spacedust in the hangar like mine.
So if you could only get one ship, which one would it be?
Just a thought that I had, out here ~1500 ly from home: It's kind of funny the way I would have liked to start the game in a fully engineered Corvette, but the more I learn, and the more secure I feel, the more I'm moving into medium and small ships. During combat I wouldn't have stayed alive for more than a few seconds in some of the ships I fly now. Exploring in the ASPx was to get that Conda, but now I love the ASP and find the Conda slightly boring, especially the bridge. Mining in an agile ship is so much more fun than in a large ship with an almost endless amount of limpets and cargo. There was another thread about having only one ship, and even though a large part of the game for me has been to get all the ships, if I could have only one, it wouldn't be a big ship, and it wouldn't be rank locked.
Point being: If you're "new" to the game, do not stress to get the Cutterconda etc. You'll get them sooner or later, but I'm pretty sure they will soon gather spacedust in the hangar like mine.
So if you could only get one ship, which one would it be?
Awesome, Thanks!Sorry, I've been trying to OC my GPU, so I've spent a little time in "SAFE" mode in win10 to try and get anything else than a black screen after login. Caution Will Robinson!
The system was HIP 36601, and it was a moon of one of the planets called HIP 36601 C 5 D. HIP 36601 is quite a way from civilization, ~1.600 ly, so it takes roughly half an hour to get there, depending on jump range. It does have some goodies though: Crystalline Shards! You can shoot those and pick up G4 and G5 mats (very quickly). The good thing is that they only drop G4 and G5, and that there plenty of them, so relogging isn't necessary. Scan the moons and look for "Biological..." to find Crystal Shards. You can find the geysers looking for "Geological..." instead, if you should chose to go there.
I think you can find geysers closer to the Bub. From what I learned, fooling around yesterday, the moon (or planet) has to have very low gravity. I don't know how low, but it seems logical that the lower, the better. The moon I used was 0.03 G. Secondly, not all geysers are equal. They have to be pretty powerful to lift the SRV. The ones on the moon I tried were rather violent and had a loud hissing sound. Also they vary in strength over time. Just chose the biggest one you can find, where the steam coming out of it moves as fast as possible. I think I went up to about 7 km in a few secondsWeeeee....
Once you are up there, the SRV maneuvers like a spaceship with FAoff, so it is not so easy to stabilize the thing, which is sort of what you want, because the descent is free fall only compensated by the weak thrusters of the SRV. I landed very hard several times, and tumbled over the surface like one of them Mars rovers encapsulated in balloons, but it wasn't destroying the SRV. Bring some mats for SRV repair, or mine them at HIP 36601. The system has everything but a truck stop.
Edit: HIP 36601 is very good for mining Crystalline Shards. You can find Polonium (G5), and Ruthenium, Tellurium and Technetium (all G4). All at moons around the C star (which is ~150.000 ls from the main star). It's well worth the trip, if you need mats for mat trading, and who doesn't?
Here's a video showing a SRV geyser jump:
Source: https://www.youtube.com/watch?v=aaivOWzaF-8
Just a thought that I had, out here ~1500 ly from home: It's kind of funny the way I would have liked to start the game in a fully engineered Corvette, but the more I learn, and the more secure I feel, the more I'm moving into medium and small ships. During combat I wouldn't have stayed alive for more than a few seconds in some of the ships I fly now. Exploring in the ASPx was to get that Conda, but now I love the ASP and find the Conda slightly boring, especially the bridge. Mining in an agile ship is so much more fun than in a large ship with an almost endless amount of limpets and cargo. There was another thread about having only one ship, and even though a large part of the game for me has been to get all the ships, if I could have only one, it wouldn't be a big ship, and it wouldn't be rank locked.
Point being: If you're "new" to the game, do not stress to get the Cutterconda etc. You'll get them sooner or later, but I'm pretty sure they will soon gather spacedust in the hangar like mine.
I like the Hauler as wellTYoday I've been setting up my new T16000 + TWCS Hotas, rebinding all the things and getting familiar with the way the new kit plays. Going pretty well, the throttle being a slider not a lever is the biggest thing to wrap my head around - I sure am missing the 'hard stop' mid range zero of the old throttle. All good bar that though - so many more buttons to remember!
I may have to resort to labelling...
I've had to give up on reaching HIP 36601, I just can't close down the last 300 or so ly. Needs a bit more (perhaps no more than +10ly) than my 30.sneeze range. Ah well.
Couldn't reach Outotz LS-K D8-3 as suggested by @A C Ender , either, so I'm now heading down to Darwin Research in the California Nebula - as I recall when I made it out to Monkey Head Nebula, I went via there and swung out wide before turning back in - time to try that, maybe have a go at reaching HIP 36601 from rimwards.
Then it was on to my noob account, to try out combat maneuvering - everythings is good, if not better, good action on the stick, more finger-tip controls, still just the new throttle action to get used to, but it was not a hindrance.
All in all, oretty happy with the new stick. Except for the unwelcome orange interloper the new stick seems to have brought with it...
Heh, I never really felt the pull of 'the big 3'. Still don't. Biggest ship I've tried is the Imperial Clipper - its a nice ship, handles well, lots of set-up potential. But I just don't like it all that much. Doesn't seem to hold my interest. I've used ot for a few passanger missions, and tried usuing it as a general work-horse, and its just not done it for me.
I have a Python thats never been out of dock (ship kit and all), in fact I've never even out-fitted it at all. I probably should at some point. It is the work-horse ship, afterall.
Nope, I do most of my bulk hauling in a T6 - I just like it, looks like a bulk carrier, flies well, carries enough for my purposes. I do like a lot of the smaller, faster ships - Viper III, Vulture, Hauler (yeah, I like it!) and the stalwart lil Sidewinder (I even engineered mine a lil bit!). Perhaps the most used ship I have is the Cobra III - it is the Goldilocks ship, really - 'just right'.
I like the Cobra IV too, but I think I need to get me some dirty drives on mine before I can really say its one of my favourites.
Despite them being the go-to ships of the moment, I don't feel inspired by the Kraits - I should get 'round to investigating the Alliance Challenger and its sister ships though, if only because they look cool
Now thats a tough one - based on 'ships I've used the most' that'd be Sidewinder (I just like to do stuff with it) or Cobra MKIII, but if I'm making a concious choice, oooh, thats a toughie.
As expresed over in the one CMDR one ship thread, I have one account I'm intending to play with only the Asp SCOUT to fly, but that should in no way be taken as indicative of my binding preference - quite the opposite, I chose it because I kept hearing only bad things about it!
TYoday I've been setting up my new T16000 + TWCS Hotas, rebinding all the things and getting familiar with the way the new kit plays. Going pretty well, the throttle being a slider not a lever is the biggest thing to wrap my head around - I sure am missing the 'hard stop' mid range zero of the old throttle. All good bar that though - so many more buttons to remember!
I may have to resort to labelling...