There are a lot of good examples of how one can produce better results with less money (and yeah Hellblade is one of the best looking examples ever). SC is a dumpster fire at this point, and having a proper result emerging of that will be nothing short of a miracle. Even tiny indie teams did better in a shorter amount of time.
Still waiting for the "sim" part in "BDSSE". Still waiting for radars and stealth, proper physics, the promised newtonian flight model, the promised progressive 2nd order movement (CiG even set up a whole page on their website, ripe with physics lessons and graphs to explain that !!), and yeah atmo flight model that actually differentiates winged ships, the promised VR, various game loops, the proper MMO server mesh (how many decades away now ? will we turn another century before it's ready ? "early days"..), etc. (oh and where's my hangar in-universe ? How do i take off from it and join the PU, as promised ?)
So far only a clunky version of a CryEngine demo has been delivered with bare physics and quickly thrown together gameplay, and admittedly good looking assets. How many years in and ships still appear without their doors and stuff ? How many more decades before ladders and lifts stop killing us randomly ? Next century for not falling through geometry ? Every time i read "early days" or hear it from CR i cringe, they've been at it for 7 years !!
Also i recall perfectly getting downvoted to hell back in 2014 (first missed deadline..) when i mentioned the game wouldnt be ready by.. 2018. Haha.
Still waiting for the "sim" part in "BDSSE". Still waiting for radars and stealth, proper physics, the promised newtonian flight model, the promised progressive 2nd order movement (CiG even set up a whole page on their website, ripe with physics lessons and graphs to explain that !!), and yeah atmo flight model that actually differentiates winged ships, the promised VR, various game loops, the proper MMO server mesh (how many decades away now ? will we turn another century before it's ready ? "early days"..), etc. (oh and where's my hangar in-universe ? How do i take off from it and join the PU, as promised ?)
So far only a clunky version of a CryEngine demo has been delivered with bare physics and quickly thrown together gameplay, and admittedly good looking assets. How many years in and ships still appear without their doors and stuff ? How many more decades before ladders and lifts stop killing us randomly ? Next century for not falling through geometry ? Every time i read "early days" or hear it from CR i cringe, they've been at it for 7 years !!
Also i recall perfectly getting downvoted to hell back in 2014 (first missed deadline..) when i mentioned the game wouldnt be ready by.. 2018. Haha.