I'm going with he was being extremist to make a point.
...or 'Troll', as it's otherwise known.I'm going with he was being extremist to make a point.
QT is below speed of light though, but still it's all science fiction anyway.Heh, some quality debate going on there.
As one poster points out, you can't make an appeal to realism here, since the travel times are unreal once you get above light speed and its all fantasy anyway. All anyone should be saying is how long they personally would like it to take to travel certain distances, and that's just a matter of preference.
QT is below speed of light though, but still it's all science fiction anyway.
Hellion wanted to do ultra realistic at first, because that it was "us" (ie: the people singing its praises initially) wanted. The devs discovered that what "us" want doesn't sell many copies though.....
This is at the heart of my long held feeling that companies making games should hold to their core idea for their game, and use the forum to cherry pick only the best of the ideas from their community that are in harmony with that idea, and politely ignore all the otherrubbishexcellent ideas that the 2%* of their customer base posts.
* The oft quoted rule of thumb is 90:8:2. 90% of a game's player base doesn't spend any significant time on a forum. 8% do, but very rarely post. And we are the remaining 2%, bleating on endlessly. (I had heard other ratios, but thay are all broadly the same.)
Sorry to go a bit OT.
I remember much the same many, many threads of utter idiocy during the ship transport nonsense with Elite...folks all talking of realism in a game with pixel spaceships whilst totally avoiding discussion on their blind acceptance of the myriad of other blatant instances of pure handwavium used to portray life as a spaceship pilot. My general observation is that a certain select group of lunatics can get overly fixated in a completely non existent science fact instead of the more enjoyable and infinitely more playable handwavium of science fiction. It's getting the balance of the handwavium to an enjoyable and acceptable level in a game that depicts a completely imaginary gameworld that's the issue.Hmm, I was thinking the request for longer SC was sarcasm, but as I read more comments like this I was less sure
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...SC's planets are 1/6th to scale, not a 1/4. Still plenty big enough though. If they'd been any bigger or even 1:1 scale as in Elite's depictions of both real and imaginary systems, planets or moons, it wouldn't serve any gameplay purpose other than semantics for the incredibly nit-pickyIndeed.
I thought you could get above light speed in QT, i guess with the 1/4 scale planets and them being much closer together than in real life, there is no need.
To add to this. I hear this argument alot that they scrapped things and start development, not only for SC but also for other games like Mound & Blade: Bannerlord, for example. I don't see how this could be used as an argument to support continual development. If they had spent years developing it and have failed so hard they had to restart from scratch then maybe there's someting fundamentally wrong with either their concept/plans or their ability to bring their concept to reality.Oh yea, not to mention they basically scrapped what they had done between 2012 and 2014 and started over and have completely redone every asset in the game.
I don't think pooh-poohing the players who think fast travel is bad in a game which claims to be science fiction and not fantasy is gonna win any arguments here...... The majority of players in ED felt the same way (thank god).I remember much the same many, many threads of utter idiocy during the ship transport nonsense with Elite...folks all talking of realism in a game with pixel spaceships whilst totally avoiding discussion on their blind acceptance of the myriad of other blatant instances of pure handwavium used to portray life as a spaceship pilot. My general observation is that a certain select group of lunatics can get overly fixated in a completely non existent science fact instead of the more enjoyable and infinitely more playable handwavium of science fiction. It's getting the balance of the handwavium to an enjoyable and acceptable level in a game that depicts a completely imaginary gameworld that's the issue.
Star Citizen isn't the only game plagued by the types that keep bringing it up
I don't think there's anything wrong with comparing ED and SC.
Of course...there are just plain trolls who like to see stuff explode...but you take the rough with the smooth.
I only aim the pooh-poohing at the few that take the whole 'realism' in an imaginary space setting way too seriously, Mike. Neither Elite nor Star Citizen is Space Engineers or DCS...no matter what fell out of Chris Roberts mouth, yet both are enjoyable in their own way if you can ignore...for the greater part... that handwavium is alive and well and both rely in on it greatly.I don't think pooh-poohing the players who think fast travel is bad in a game which claims to be science fiction and not fantasy is gonna win any arguments here...... The majority of players in ED felt the same way (thank god).
Wanting a game with internal consistency and proper science fiction does not make them lunatics...... It's does however make you sound pretty petulant calling them so however
The handwavium needed in ED at the time I believed was largely because FD wanted to get the game out of the door I truly believed over the life of the game these blanks would have been filled in or fleshed out.
SC on the other hand was always marketed different with the view of it will be done proper or will delay until it is done proper with no compromise.
CIG therefore have given themselves quite the challebge imo and have to get it right, or otherwise look fools after years of digs about the short cuts other games have taken that SC would not do.
To many people don't understand what science FICTION means. I mean it isn't too difficult there's a clue in the term after allI only aim the pooh-poohing at the few that take the whole 'realism' in an imaginary space setting way too seriously, Mike. Neither Elite nor Star Citizen is Space Engineers or DCS...no matter what fell out of Chris Roberts mouth, yet both are enjoyable in their own way if you can ignore...for the greater part... that handwavium is alive and well and both rely in on it greatly.
I'm a proponent of enjoyable gameplay over pedantic realism and I'm more than willing to ignore any desire for realism or science fact included just to satisfy someone's inability to suspend belief... just the same way I can readily accept there are dragons and magic in Skyrim...I'm sure nobody worried overly much about the flight physics of the dragons
Well it’s almost 2020! Any predictions for SC?
happy NYE everybody and thanks for the lols in 2019
- no SQ42?
- crytek court case resolved...how?
- number of new ships?
- appearances of Sandi/Chris?
- new investors?
- mop mini game implementation?