I'm amazed at the high standards people seem to have. I feel sorry for a lot of ye. I still remember how blown away I was by stuff like:
And that was 320*200, with a horribly brutal LOD algorithm that felt like the planet transformed as you came closer, and sparse/awful population with props like trees. Still, it did the job I'd been dreaming about: it modelled entire planets with seas, lakes, mountains, valleys, and it was just awesome. And today, with NMS, ED, SC, Space Engineers, MSFS, X-Plane, etc, they all have their own twist and it just gets better all the time. I for one am glad for all these procedural planetary surfaces and don't mind their alleged blandness. But then, I've loved exploring game worlds since forever. I might have spent more time in Operation Flashpoint and ArmA exploring the islands than shooting at stuff, so...