Exploration
- Implemented an alternative solution to help mitigate the long delay when scanning planets with geological sites.:
- As it currently stands, in order for the geological/biological sites to be placed on the surface, the entire stellar body must be fully generated (we then know the topography and can place sites where they will be accessible), which can take tens of seconds.
- As part of the January Update, we aim to address this with an alternative process. We have run tests on thousands of in-game planetary bodies and by using this data, we're able to extrapolate the likelihood of geological/biologic sites being present on similar stellar bodies. We then use this data, and indicate if the planet is ‘Unlikely’, ‘Likely’, or ‘Very Likely’ to have a geological/biological sites.
- It is not 100% guaranteed that there will be a geological/biological site on the planetary body, but does give commanders a much faster indication of probability. This will enable commanders to quickly ascertain if the planet's worth a visit.
- If the commander wants to have a definitive answer without travelling to the body they can still wait for the scan to complete in FSS. This data is also now shown in the body details on the system map.
- Thargoid, Guardian or Human sites will show up instantaneously. These results have moved to the stellar body details shown on the right in the zoomed in FSS view.
Thank you @Stephen Benedetti for this update.
To improve the game experience during the open beta, the forum community provided few suggestions.
- Remove the Location tab from the upper panel. DONE! Great, thanks!
- Add the biological/geological information in the system map. This has been truly added and it's great. Thanks for this.
- Add the same information in the UI navigation panel. Unfortunately this didn't make it. Is there any chance to see it in the next update?
- In the system map add a graphical identification to planets and moons with geological and biological locations. See below the representation suggested by @Kenneth Mcgrew. This suggestion, according to the people that replied to the Open Beta FSS Feedback Thread, could have been an important improvement, probably the most useful between all suggestions. Unfortunately this also didn't make it.
Let me exaplain you why this is so important with an example.
Yesterday I was testing the FSS and I discovered a system with several gas giants and a lot of associated moons. Some of them had geological locations, very few (2 or 3) also biological sites and the rest of course had nothing or were atmospheric worlds (so not explorable yet).
When I checked the system map looking for this information I was completely lost because I couldn't easily identify the moons with biological sites that I wanted to investigate. Let me add also that the System Map can't be navigated very quickly in VR (click to select body doesn't work).
So my feedback on the FSS improvement is that I appreciate FDEV effort in listening to the community, but the overall experience did not changed nor improved a lot because the loading time is still there (ok, we learned to accept it) and the alternate solution is only partially helping the exploration gameplay. It is my opinion that the integration of the other two points suggested during the open beta feedback, that didn't make it into the current build, would be a definitive solution.