Star Citizen Discussion Thread v11

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Well, in the eye of the law, especially British law having shell companies isn't a thing worth investigating. I can't remember any company taken to court for having shell companies. Shady and untrustworthy, sure, but as far as I know completely legal. UK has a lot of tax free haven, there must be a reason for it.

I still don't like CIG but if the lawsuit gets dismissed with prejudice then I don't think CIG will have to account for anyting legally. I still don't like the company but really I don't like the man and family in charge of it. Worst, even if the lawsuit went Crytek's way the Roberts would still have the fortune they've accumulated from the project, which is what I have a problem with.

I always understood the government didn't like people evading paying taxes, which is usually what shell companies are used for.

I doubt they will investigate without some reason of course, but if it was discovered and proven, then they could be in hot waters.
 
Just caught up to the latest law suit news, and what a bummer! I guess at least in the legal front Star Citizen and CIG are legit. Kind of made me wonder if CIG ever plans on working on SQ42 at all and if they knew all along they'll open themselves up to a law suit if they did release SQ42. It makes that investment and SQ42 planned release weird though.

I am genuinely looking forward to today’s legal filing. I don’t know what’s wrong with me :p
 
Not sure about that. It feels weird. If this things are true with that license than I don‘t get what cig try to archive. They could have make this lawsuit gone earlier. Cig an open and honest company? Never.
One evil company (amazon) saving another evil company (CI-G). Nothing surprising.
 
Pretty sure Crytek will tip some scales come judgement day too. Maybe they all meet up at evil club and laugh about this ;)

(I hate to think what the whiskey physics would be like...)
 
Interesting little thing to note about the recent credit change. The announcement was originally pretty clear cut, and read like this:

3.8 LIVE - No Default Starting aUEC

With the update to our LIVE alpha servers to patch 3.8, the current default starting aUEC for all players has been set to be a base of zero aUEC, plus any bonus UEC that is attributed directly to your RSI account. This means a player without any bonus starting aUEC, as indicated on their account balance on the website, will need to complete missions to begin earning a balance of money. While this is a big change from previous patches, this is not a bug and is not something that can be addressed by RSI support staff by request through a support ticket.


That version got moved to concern though. You can see some remnants of it in the url ('No-Default-Starting-aUEC'), but the new version has dropped all that plain-speaking negativity ;)

3.8 LIVE - Default Starting aUEC

With the update to our LIVE alpha servers to patch 3.8, the current default starting aUEC for all players has been set to be equal to the amount of UEC that is displayed on your RSI account. This is a change from previous patches and so players may notice a lower starting amount than normal. Keep in mind that any UEC that is contained within a game package is not included in your RSI account's UEC total, as that amount is intended to be added upon the live release of the game.
 
Oh goodie! Something to look forward to after last nights disappointing ATV.

I’m doing a complete network overhaul this weekend so it’ll be a nice opportunity to try out the new load balancer and DNS.
 
PTU players reported you could repeatedly sell the same red envelope. CIG pushed it to live so I believe that bug is going to be there.
 
Roadmap Roundup - January 24th, 2020
Happy Friday, everyone!

Each and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that, let’s dive into this week’s roundup!

-CIG Community Team

Notable Changes for January 24th, 2020
____

The following cards have transitioned into polishing under the Alpha 3.9 Column:
  • PVP Bounties
  • Bounty Mission NPC Improvements
The following cards have been added to the Roadmap under the Alpha 3.9 Column:
  • High Speed Combat: Ship systems will suffer the consequences of traveling at high speed, restricting some of the options that players will have at maximum velocity creating a vulnerability that will push players into engagement at lower speeds.
  • New Targeting Methodology: Fundamental changes to how targets are tracked on and off your screen with UI updates to improve the visibility of locked, tracked and the return of pinned targets.
  • Law System v2: Surrender: In order to allow players to be arrested without losing their life, we will allow them to surrender by coming to a halt and powering down their ships when ordered to by security. Security will halt their attack and arrest criminal players aboard the ship, impounding the ship if owned by a criminal.
  • Player Interaction System Improvements: Continued development of the interaction system that lets the player select dialogue options, interact with props in the environment, and generally interact with the game. Some of the tasks included in this work will include providing player feedback for when items can’t be used, adjusting UI elements to scale/place correctly with geometry, and bind commonly used actions to hotkeys.
  • Ship AI: 3D Pathfinding – Planet Side: Building the fundamental technology to allow AI controlled Ships to navigate in atmosphere using information from physics and the planetary tech. The path search will use data from the elevation map of the planet and the physical information about the additional object present in the map (buildings, rocks and so on) to return an obstacle free path. This will be built on top of the current new approach for the 3D Pathfinding that will allow an entity to not only find a path in space, but building over time to optimize calculation and scale using all the engine functionalities as streaming.
  • Ship AI: 3D Navigation – Collision Avoidance: Building a first pass for the system to correctly handle collision avoidance between moving entities. The idea is to provide a system that can allow AI entities to reciprocally avoid each other while at the same time avoid collisions with the environment. The system considers the projection in time of the position of the agents, their size and their target velocity and provides a steering command that is as close as possible to the original intention of each agent.
  • Weather Locomotion: The player and other characters will show improvements in locomotion when moving in inclement weather.
The following cards have been added to the Roadmap under the Alpha 4.0 Column:
  • Body Dragging: Implementing the initial functionality for the player to move an incapacitated or dead NPC by dragging the body around an environment.
  • Ship HUD Rework: As we adapt all our in-game UI to use the new building blocks UI system, we’ve taken the opportunity to re-design the ship HUD and make many much needed improvements.
The following cards have moved or been removed from the Star Citizen Roadmap.
  • Gemini C54 Ballistic SMG: In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.
  • Lightning Bolt Co. Yubarev Electron Pistol: In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.
  • Repair/Refuel/Restock Kiosk: After re-evaluating priorities, the decision was made to temporarily remove this card from the roadmap until a target date is decided on.
  • Klaus & Werner Sledge Mass Driver Revision: In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.
  • Lightning Bolt Co. Atzkav Electron Sniper Rifle: In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.
  • Death Animation Improvements: Priorities have changed following Director discussion resulting in this card moving to 4.0.
  • GP-33 Grenade Launcher: After re-evaluating priorities, this card lands beyond the 4.0 Column, resulting in it not being visible until additional columns are added.
  • Commodity Transfer Timers: Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.
  • Accounting App: Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.
  • Economy Display Terminal: Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.
  • Dynamic Missions System: Economy Generated Missions: Work on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon.
  • Dynamic Mission System: Mission Generation along QT Routes: Work on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon.
  • FPS Combat: Weapon Types: Feedback and review revealed that more work was required to bring this card up to our standards. To allow the team to continue iterating on these tasks, we’ve shifted this card to the Alpha 4.0 column.
  • FPS: Cover Usage v1: Following discussions and review, additional work will be added to this card. This card has been shifted to the Alpha 4.0 column to allow the team more time to complete the new tasks.
  • NPC Improvements: Civilian: Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.
  • Esperia Prowler: The Prowler was planned to release in a 3.8.X patch in the latter half of March. After evaluating this timeline, we’ve come to determine that doing a 3.8.X patch in the latter half of March would not be ideal, since we’ll very likely be in the middle of the PTU phase for Alpha 3.9. Due to this logic, it made sense to simply move the Prowler release into the 3.9.0 release, which still allows the Prowler debut to take place around the same time without disrupting the publishing process.
  • Cutlass Blue: There are ongoing discussions about when the gameplay functionality associated with the Cutlass Blue will come online, resulting in our decision to temporarily remove this card from the roadmap until discussions conclude.
  • Multicrew – Expanded Pilot Role: This task-set (epic) is outdated and does not accurately represent the work the team will need to complete, so we’ve removed it from the roadmap for the time being. You can expect a more accurate version of this card to reappear when the team has completed reevaluating the work needed.
  • Multicrew – Expanded Turret Gunner Role: This task-set (epic) is outdated and does not accurately represent the work the team will need to complete, so we’ve removed it from the roadmap for the time being. You can expect a more accurate version of this card to reappear when the team has completed reevaluating the work needed.
  • Door System Improvements: This card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set.
  • Atmospheric Combat: This card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set.
  • Zero-G Push & Pull: Following Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily.
  • NPC Healing: Following Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily.
  • FPS: Combat Improvements and Polishing: As this is a final step towards a more completed Combat AI experience, this card has been temporarily removed from the Roadmap to allow proper planning to take place on when it will fit in due to other Combat AI tasks moving.
  • Flight AI: Improvements and Polishing: Tasks expected to be placed into this card have found their home being better suited in different cards. That means this card is redundant and has been removed from the roadmap.
____
Squadron 42

  • FPS: Cover Usage v1: After reviewing this system, additional feedback emerged resulting in us reopening the card and moving it to Q1 of 2020. This allows the team to continue working and polishing the system to achieve the quality we are aiming for.
  • FPS Combat Weapon Types: After reviewing this system, additional feedback emerged resulting in us reopening the card and moving it to Q1 of 2020. This allows the team to continue working and polishing the system to achieve the quality we are aiming for.
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FPS Combat: Weapon Types: Feedback and review revealed that more work was required to bring this card up to our standards. To allow the team to continue iterating on these tasks, we’ve shifted this card to the Alpha 4.0 column.
FPS Combat Weapon Types: After reviewing this system, additional feedback emerged resulting in us reopening the card and moving it to Q1 of 2020. This allows the team to continue working and polishing the system to achieve the quality we are aiming for.

Alpha 4.0 for Q1 2020 confirmed!!!!
 
I always understood the government didn't like people evading paying taxes, which is usually what shell companies are used for.

I doubt they will investigate without some reason of course, but if it was discovered and proven, then they could be in hot waters.
Are you joking? The government is full of politicians...most of whom have invested heavily or are involved in various forms of tax evasion...buying up UK forestry commission land for the tax fiddle was the recent one they all had their fingers in...the 'government' only get upset if you or I try it ;)
 
Oh wow. Are they doing anything now that they removed all items ? Did they run out of money finally ?
Certainly seems like it... I already called the Prowler and Cutty blue being culled...still waiting for them to drop the Carrack from the roadmap too... as much as that would cause a complete riot.

As usual, Spectrum is aflame...except for #concierge chat who are all talking about adding another Idris or Kraken to their fleets or discussing non existent, recently removed gameplay scenarios in ships that don't exist. When I asked if anyone had read the roadmap update, it was like a room full of idiots who simply just pled ignorance hoping that if they didn't actually read it, it would just go away :oops:

Ci¬G have practically culled all the content from both 3.8 and 3.9 with everything moved to never-never land.
 
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Certainly seems like it... I already called the Prowler and Cutty blue being culled...still waiting for them to drop the Carrack from the roadmap too... as much as that would cause a complete riot.

As usual, Spectrum is aflame...except for #concierge chat who are all talking about adding another Idris or Kraken to their fleets or discussing non existent, recently removed gameplay scenarios in ships that don't exist. When I asked if anyone had read the roadmap update, it was like a room full of idiots who simply just pled ignorance hoping that if they didn't actually read it, it would just go away :oops:

Ci¬G have practically culled all the content from both 3.8 and 3.9 with everything moved to never-never land.
Roadmap delays cannot diminish intangible dreams fueled by considerable financial and emotional investment 🤫
 
Great reminder from Reddit:
"You know, with this release of the roadmap, I have very much made sure and asked the team that what we put in there is what we can achieve with what we have right now....you know last time, we had if we feel we can do this we put it in the roadmap, this time it's what we are pretty damned sure we can do."
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"Well we try and learn, believe it or not. So we got aggressive, we did the stuff, so this time we said let's just put it in the roadmap what people feel is completely do-able, with what we have right now, and rather not say well we should have this other team by this and this time and so can do this feature."
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"I feel very comfortable with that roadmap, because that was my explicitly I said let's just get it there. I'd rather surprise people with new stuff than disappoint them with taking it out."

-Erin Roberts, Feb 2019
 
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