Star Citizen Discussion Thread v11

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Roadmap Roundup - January 24th, 2020
Happy Friday, everyone!

Each and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that, let’s dive into this week’s roundup!

-CIG Community Team

Notable Changes for January 24th, 2020
____

The following cards have transitioned into polishing under the Alpha 3.9 Column:
  • PVP Bounties
  • Bounty Mission NPC Improvements
The following cards have been added to the Roadmap under the Alpha 3.9 Column:
  • High Speed Combat: Ship systems will suffer the consequences of traveling at high speed, restricting some of the options that players will have at maximum velocity creating a vulnerability that will push players into engagement at lower speeds.
  • New Targeting Methodology: Fundamental changes to how targets are tracked on and off your screen with UI updates to improve the visibility of locked, tracked and the return of pinned targets.
  • Law System v2: Surrender: In order to allow players to be arrested without losing their life, we will allow them to surrender by coming to a halt and powering down their ships when ordered to by security. Security will halt their attack and arrest criminal players aboard the ship, impounding the ship if owned by a criminal.
  • Player Interaction System Improvements: Continued development of the interaction system that lets the player select dialogue options, interact with props in the environment, and generally interact with the game. Some of the tasks included in this work will include providing player feedback for when items can’t be used, adjusting UI elements to scale/place correctly with geometry, and bind commonly used actions to hotkeys.
  • Ship AI: 3D Pathfinding – Planet Side: Building the fundamental technology to allow AI controlled Ships to navigate in atmosphere using information from physics and the planetary tech. The path search will use data from the elevation map of the planet and the physical information about the additional object present in the map (buildings, rocks and so on) to return an obstacle free path. This will be built on top of the current new approach for the 3D Pathfinding that will allow an entity to not only find a path in space, but building over time to optimize calculation and scale using all the engine functionalities as streaming.
  • Ship AI: 3D Navigation – Collision Avoidance: Building a first pass for the system to correctly handle collision avoidance between moving entities. The idea is to provide a system that can allow AI entities to reciprocally avoid each other while at the same time avoid collisions with the environment. The system considers the projection in time of the position of the agents, their size and their target velocity and provides a steering command that is as close as possible to the original intention of each agent.
  • Weather Locomotion: The player and other characters will show improvements in locomotion when moving in inclement weather.
The following cards have been added to the Roadmap under the Alpha 4.0 Column:
  • Body Dragging: Implementing the initial functionality for the player to move an incapacitated or dead NPC by dragging the body around an environment.
  • Ship HUD Rework: As we adapt all our in-game UI to use the new building blocks UI system, we’ve taken the opportunity to re-design the ship HUD and make many much needed improvements.
The following cards have moved or been removed from the Star Citizen Roadmap.
  • Gemini C54 Ballistic SMG: In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.
  • Lightning Bolt Co. Yubarev Electron Pistol: In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.
  • Repair/Refuel/Restock Kiosk: After re-evaluating priorities, the decision was made to temporarily remove this card from the roadmap until a target date is decided on.
  • Klaus & Werner Sledge Mass Driver Revision: In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.
  • Lightning Bolt Co. Atzkav Electron Sniper Rifle: In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.
  • Death Animation Improvements: Priorities have changed following Director discussion resulting in this card moving to 4.0.
  • GP-33 Grenade Launcher: After re-evaluating priorities, this card lands beyond the 4.0 Column, resulting in it not being visible until additional columns are added.
  • Commodity Transfer Timers: Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.
  • Accounting App: Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.
  • Economy Display Terminal: Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.
  • Dynamic Missions System: Economy Generated Missions: Work on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon.
  • Dynamic Mission System: Mission Generation along QT Routes: Work on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon.
  • FPS Combat: Weapon Types: Feedback and review revealed that more work was required to bring this card up to our standards. To allow the team to continue iterating on these tasks, we’ve shifted this card to the Alpha 4.0 column.
  • FPS: Cover Usage v1: Following discussions and review, additional work will be added to this card. This card has been shifted to the Alpha 4.0 column to allow the team more time to complete the new tasks.
  • NPC Improvements: Civilian: Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.
  • Esperia Prowler: The Prowler was planned to release in a 3.8.X patch in the latter half of March. After evaluating this timeline, we’ve come to determine that doing a 3.8.X patch in the latter half of March would not be ideal, since we’ll very likely be in the middle of the PTU phase for Alpha 3.9. Due to this logic, it made sense to simply move the Prowler release into the 3.9.0 release, which still allows the Prowler debut to take place around the same time without disrupting the publishing process.
  • Cutlass Blue: There are ongoing discussions about when the gameplay functionality associated with the Cutlass Blue will come online, resulting in our decision to temporarily remove this card from the roadmap until discussions conclude.
  • Multicrew – Expanded Pilot Role: This task-set (epic) is outdated and does not accurately represent the work the team will need to complete, so we’ve removed it from the roadmap for the time being. You can expect a more accurate version of this card to reappear when the team has completed reevaluating the work needed.
  • Multicrew – Expanded Turret Gunner Role: This task-set (epic) is outdated and does not accurately represent the work the team will need to complete, so we’ve removed it from the roadmap for the time being. You can expect a more accurate version of this card to reappear when the team has completed reevaluating the work needed.
  • Door System Improvements: This card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set.
  • Atmospheric Combat: This card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set.
  • Zero-G Push & Pull: Following Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily.
  • NPC Healing: Following Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily.
  • FPS: Combat Improvements and Polishing: As this is a final step towards a more completed Combat AI experience, this card has been temporarily removed from the Roadmap to allow proper planning to take place on when it will fit in due to other Combat AI tasks moving.
  • Flight AI: Improvements and Polishing: Tasks expected to be placed into this card have found their home being better suited in different cards. That means this card is redundant and has been removed from the roadmap.
____
Squadron 42

  • FPS: Cover Usage v1: After reviewing this system, additional feedback emerged resulting in us reopening the card and moving it to Q1 of 2020. This allows the team to continue working and polishing the system to achieve the quality we are aiming for.
  • FPS Combat Weapon Types: After reviewing this system, additional feedback emerged resulting in us reopening the card and moving it to Q1 of 2020. This allows the team to continue working and polishing the system to achieve the quality we are aiming for.
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My fellow citizens, its at times like this where we need Mr. Novak to appear and tell us why everything is going great.

I was going to paraphrase Admiral Bishop's Emergency Session Speech for lulz, but it's just so unutterly dreadful I'll just leave it here in it's unedited glorious entirety, which does a far better job than I could ever achieve.

For two hundred years we have battled the Vanduul. We have called these attacks "raids" or "skirmishes" or "incursions." But I am here to tell you that we are at war! Tiber, Orion, Caliban, Virgil—once human systems—all but abandoned in the face of the enemy. The Vanduul are at our gates, weapons speared, while we... we hide and cower; retreating as they burn and decimate everything around us.

We cannot let the tragedy of Vega happen again. We cannot give the Vanduul any more ground. To defend this empire we must attack! And we have to be committed to that attack, whatever the cost may be. We have to rebuild our fleet. We have to use the power of human innovation to reclaim these so-called "red systems" and strike back at the enemy!

This will not be an easy fight. It will cost us—in resources, in credits, in lives. Some of you may be asking, "Why undertake such a thing?" and I—I can tell you in one word: victory! For if there is one thing the Vanduul have taught us, it's that without victory there can be no survival!
 
Crytek has responded to the court, and IMHO it is pretty good.

My summary:
  • Crytek says the court case is not in it's final stages, regardless of what CIG says
  • Crytek says they are not expecting an adverse ruling, regardless of what CIG says
  • Crytek says CIG is in violation of the GLA, because it doesn't allow CIG to develop a second standalone game (SQ42) (regardless of how it decides to release SQ42).
  • Crytek says discovery is just starting. It is not almost complete, as CIG claims
  • Crytek repeatedly hammers CIG for being two-faced about whether SQ42 is standalone or not, which is why they want to delay the case until SQ42 is released. Then CIG won't be able to waffle anymore.
  • Crytek says CIG has purposefully implemented a delay strategy with SQ42 in order to stymie this case.
"Crytek filed its motion for the simple reason that CIG, as unbelievable as it sounds several years into game development, purports [redacted]. While it seems far-fetched that any video game developer, who has been working extensively on a game and is pressing toward a release date,[redacted], CIG stated this position in a recent verified discovery response. This has suggested to Crytek that CIG has fully embraced a delay strategy."

I don't know how the case will ultimately go, but backers spent the last week treating CIG's immature diatribes as if they were from God himself.

Link:
 
I was going to paraphrase Admiral Bishop's Emergency Session Speech for lulz, but it's just so unutterly dreadful I'll just leave it here in it's unedited glorious entirety, which does a far better job than I could ever achieve.

I'll tweak it

For two hundred years we have battled the Goons. We have called these attacks "FUD" or "haters" or "crimes against games." But I am here to tell you that we are at war! FD forums, mmorpg, /r/games, and SA—once backer controlled—all but abandoned in the face of the enemy. The Goons are at our gates, memes speared, while we... we hide and cower; retreating to Spectrum and /r/sc as they burn and decimate everything around us.

We cannot let the tragedy of Freelancer happen again. We cannot give the Goons any more ground. To defend CR we must spend more money! And we have to be committed to that spending, whatever the cost may be. We have to rebuild our JPG fleet. We have to use the power of wallet innovation to reclaim these so-called "goon systems" and strike back at the enemy!

This will not be an easy fight. It will cost us—in dollars, in pounds, in euros. Some of you may be asking, "Why undertake such a thing?" and I—I can tell you in one word: victory! For if there is one thing the Goons have taught us, it's that without victory there can be no survival for CIG!
 
I think things finally simply come together at last to reveal the truth....ugly as it may be. Going back to sitting in the dark and observe development
 
  • This card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set.
AKA Shifting goalposts because Chris saw something he wants in his BDSSE now.
  • Zero-G Push & Pull: Following Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily.
When there's one director surrounded by yes-men, it's called monologues, not discussions.

My bet: Erin said no to Chris, and Chris said no to Sandi :)
 
Where is Erin BTW? Long time no see. Same for Sandi, though I'm not missing her as much, but their absence is weird...

Yes, the head of marketing being absent for their biggest marketing event of the year was a tad strange. She's probably got more important things to do though, like designing shoes or persuing her acting career... on backer's money.
 
Ship systems will suffer the consequences of traveling at high speed, restricting some of the options that players will have at maximum velocity creating a vulnerability that will push players into engagement at lower speeds

So electronics are affected by their relative speed to people with criminal intents around you? That's just fantastic. I thought speed limit, blue zone and gimped yaw were dumb enough in that other game, but "space game" devs keep discovering new laws of physics. 🤦‍♂️
 
At this point they would be better off restarting Sq42 in a new bespoke engine and just concentrating on getting some space only combat missions out there. They have the assets and the missions designed and it probably would be a lot quicker than trying to get current Sq42 development integrated into the current mess they have. They could rename it "Sq42 Reborn" and count it as a fresh product for sale, devoted hordes would lap up a mini pack of the first 5 missions.

Actually, they could actually be doing this anyway as there's been apparently no communication about Sq42s progress for a while. :unsure:
 
So electronics are affected by their relative speed to people with criminal intents around you? That's just fantastic. I thought speed limit, blue zone and gimped yaw were dumb enough in that other game, but "space game" devs keep discovering new laws of physics. 🤦‍♂️

In fairness this seems like an attempt to fix the issue with the new flight model: that the optimal meta is to lance tediously.

It'll probably be a kludge fix that just feels punitive / arbitrary to anyone affected. But, um, better than building flight model v5 I guess ;)
 
The faithful quickly invoke "but SQ42..", while said SQ42 showed absolutely zero progress lately. So where is the effort going, or what is going on ?

Yeah, its funny... but they need a scapegoat, something to blame things on that is not CR or CIG management, so its all the fault of that pesky SQ42 that nobody really wants (except all those people who backed the game for it and Calders who dropped close to 50 million on it).
 
I'll tweak it

For two hundred years we have battled the Goons. We have called these attacks "FUD" or "haters" or "crimes against games." But I am here to tell you that we are at war! FD forums, mmorpg, /r/games, and SA—once backer controlled—all but abandoned in the face of the enemy. The Goons are at our gates, memes speared, while we... we hide and cower; retreating to Spectrum and /r/sc as they burn and decimate everything around us.

We cannot let the tragedy of Freelancer happen again. We cannot give the Goons any more ground. To defend CR we must spend more money! And we have to be committed to that spending, whatever the cost may be. We have to rebuild our JPG fleet. We have to use the power of wallet innovation to reclaim these so-called "goon systems" and strike back at the enemy!

This will not be an easy fight. It will cost us—in dollars, in pounds, in euros. Some of you may be asking, "Why undertake such a thing?" and I—I can tell you in one word: victory! For if there is one thing the Goons have taught us, it's that without victory there can be no survival for CIG!
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