Star Citizen Discussion Thread v11

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"Here's my doctoral thesis/tax filing/you name it. Sure it's blank, but I handed it in on time, so I'm good to go. Right?"

Blank? It's not blank - here is materially formed the space reserved fur future iterations of the procedurally generated subsumpted AI - and I doubt the unlearned unbeliever can comprehend this, but, but , if you place your ear close to that apparent "blank" paper, you might even hear the shifting of ultra fidelity Sandwurmies.

Yes - it is that advanced, and no - you haven't pledged enough to even understand it.
 
In fact if SC would ever get released as serious competitor for ED that would likely be good thing for ED players. That would really motivate FD to add new features for game. Say like Atmo landings and or space legs. So why would I hate SC?

I've never understood why people think this. Its not like FD can just change their long term roadmap to outperform a potential competitor. FD have their plans, presumably they think those plans are the best they can do. They can't just change go chasing a different feature just because of something the CEO has seen in another product. That's how you get Star Citizen!
 
Wait, are you saying...

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Well now I cant wait for the songs :D
Based on previous songs, maybe waiting is the better option…
 
That's why SC content creators receive immense toxicity and death threats when they talk of playing other games (traitors!), while some streamers literally feel trapped in the SC community - they only get decent viewerships & subscribers when playing SC.
This has to be emphasized IMHO. SC is unique in that particular way, there is no other game community that is as much toxic to just anyone talking about their cult...

Some of these people are a 419 scammer's dream. 'What's that Chris I need to send another $200 for release fees to get my $8m cheque? No problem dude, this is the best thing that ever happened to me.'
Sunk cost fallacy is running on 419 scam fuel actually. It's purely based on keeping the hopes of the target demographic up and milk them as much as possible for these hopes.
 
There's a surprisingly large amount of upvoted negativity in the official Roadmap Roundup thread on Spectrum: https://robertsspaceindustries.com/...um/3/thread/roadmap-roundup-january-24th-2020

Top-voted comment chain:

Is CIG going bankrupt? OMG. That's a lot removed.​
Right seems like it's a good idea to take a break from SC for about 9months....or maybe the rest of the year.​

Yep. I'm out. Going to take a break from all this. Too vague and obsessive and toxic.​
I'm just so out of touch with what affects what and why ... got enough headaches of my own to deal with for the year.​
I've given my support. Done a bit of testing and issue council. Going to step back and let Devs do what they do, however that works out.​



On the flipside, CIG are unlikely to be too bothered by the negativity and pessimism as whales are still happily spending/pledging - the crowdfunding is having its best January ever :

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FTFY :p
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In fact if SC would ever get released as serious competitor for ED that would likely be good thing for ED players. That would really motivate FD to add new features for game. Say like Atmo landings and or space legs. So why would I hate SC?

Is it true that Elite Dangerous is the only serious competitor for Star Citizen on the market? Or is this the result of a behavioral string where you dont even notice new projects anymore but focus solely on SC and just take ED into account as the "hating counterpart"? I dont make this remark lightly but many SC backers, especially the more fervent ones have a tendency to blast and bash ED out of the blue (when it wasnt even mentioned) for actual and imagined lack of qualities to a degree where you wonder if they ever even played ED in the first place. It comes across like looking for things to raise in defense so ED is reduced to being the scapegoat and the source of dissent.

How often did I read "oh you are a ED player, that explains the hate you have for SC" as if there would be any kind of logical connection between the two.

I often read about Space games mentioned in relation to SC in this thread but even tho I know most of them by name I hardly have investigated any of them in detail. I own NMS and I m looking for a sale for X4, have sampled Angels fall first in the past and just recently got into Empyrion. All of these games possess qualities that are suggestively the main reason for Star Citizens attraction. Space legs, fidelity, FPS and ships.

The main difference is that all the games I mentioned were functionally more complete then SC tho with a lesser level of visual asthetic, even years ago. It really shocked me back then how much skill and dedication can influence and progress a project that doesnt have CIGs level of funding or workforce. NMS was the one game with the biggest team in its development from the ones I listed and the main difference between NMS and the other games is not complexity or depth or size but visual representation. Empyrion has a ridiculous amount of complexity, working gameloops and interactional options and its only early access with a tiny team working on it. Its graphics are "nice" if you consider the companies resources but of course its a world apart to Star Citizen. Angels fall first offered FPS and ship combat in a seamless environment years ago and the quality of that feature was beyond SC in regards to performance and complexity.

In fact all the games I sampled have shown considerably more progress and quality then SC managed to accomplish in all those years with a funding that would ve allowed all of the other games combined. As always Star Citizen defense points to the fact that only SC offers all of the different gameloops together while the other contenders "only" offer a limited aspect of the whole package. But the truth is that even if you allow that argument and only consider the specific features Star Citizen is still behind in every single one of them. And that is kind of shocking.

We all know the difference between a "specialist" and a "generalist" and its true that Angels fall first can be considered a specialist in its field while Star Citizen would be a generalist by only offering AFFs content in addition to other, equally important features. But here is where the time and the funding comes into play. CIG has received a truly unprecedented level of patience and understanding from the community all the while being showered in money in order to "help" them create this truly ambitious and incredible game. Mistakes or events that would ve crippled other companies have been accepted and forgiven in SCs case. Usually this happens when the good outweight the bad. People dont forget bad stuff but are willing to ignore it if the return value is considerably higher so you take what you can with a "grain of salt" (not sure if thats the correct saying....).

Star Citizen even has modular development with stand-alone features unobstructed or untroubled by the whole games complexity like Star Marine or Arena commander or the racing one. These are limited game environments where only specific qualities are considered and processed. And it explains the jump in performance but it doesnt explain the lack of diversity or variation. Star Marine specifically is a bland, boring and run-of-the-mill FPS shooter if I ever saw one. Clunky movement. The "standard" range of weapon variety without any deeper level of complexity. Hiding, avatar and gear modifications, environmental interaction etc....all of these things are on the level of 1993 Doom.

It looks better but even the graphics are pathetic when you compare them to current FPS contenders. And it all goes down the drain in action with its junky movement and animations, lack of simulated physics, bugs and small size (mini-levels). Its no wonder nobody really talks about Star Marine because as a FPS game...its truly disappointing and not very impressive. But again...the selling point is that its going to be available WITHIN the main game. Only....that CIGs abilities to implement it in a sufficiant manner has been tested and found lacking for the last few years. Never forget that Star Marine is a project that a couple of dedicated developers could ramp out within a few months for pocket change but has taken CIG years and millions to accomplish only to sit in its sorry state...forgotten and sidelined because its not going anywhere. Arena Commander aka ship combat is pretty much the same. It lacks the detail, it lacks complexity, it lacks innovation and it only works "well" if you take out space legs. Because from what I can see in videos ship combat in the PU feels and looks extremely lackluster and again....only space legs or "the package" save it from going under.

The thing is that if you take a range of mediocre or lacking features and put them together you dont come out with a great product. Doesnt work in any other area of life either. Food dishes can LOOK great but are actually spiced crap if the individual ingredients are under quality or even bad. On the other hand you can have boring looking dishes that taste fantastic and are considered high value despite their lack of visual presentation....because the cook has skill and takes high-quality ingredients to make it. Do I really need to point out the resemblance to Star Citizen in this?

What I was willing to accept for a long time was the "illusion of art" where you stare at a chaotic mess of lines and colors which make no sense whatsoever. Something a toddler can make only it cost hundreds of thousands in real life cash. And then....while you continue to stare in shock something is added or changed and suddenly everything changes and turns this thing into something awesome. But this only works if the qualities that make it awesome are "hiding" in plain sight and people who dont know miss it.

Star Citizen has been under close investigation and observation for years now. And while we still dont know the complete total of its inner workings we do have people with considerably experience and insight into development involved commenting and participating in its discussion. There really is no "mystery" involved as CIG is cooking with water same as everybody else. Only that CIGs water stinks and looks muddy from the start. What reason could CIG possibly have to "hide" its strong points as some people suggest? (secret dev builds, a gigantic list of ideas and features waiting to be implemented) Instead CIG is pretty tight lipped and slient when it comes to describe definitive versions of definitions of its game. Some people are allowed to go "all out" and lose themselves in theorycrafting of economy or equally far distant topics that wont be adressed for years to come. What are those "pipelines" or "things" that will turn this project around? Everything I know about affects performance mostly and I refuse to acdept that the whole development is on ice while everybody (including the devs) wait for a solution. Designs and features would and SHOULD be continued to develop but again....Star Citizen shows a remarkable lack in those. Its not complex, its not ambitious or better.....its not in its current form. Everybody revels in the glory that "will be" possible once the foundation is secured. But that is a distant piece of fiction that wont be automatically accomplished once the prerequisites are in place. By all means the real work starts THEN and is still lying in the future. By all accounts CIG has spent 300 million dollars and 8 years fiddling around with the basics and truth be told....those basics dont really look all that impressive on their own if you dont present them still-frame in 4k resolution.

You can easily make the mistake to take the future dream (fiction) into account which will then overshadow the current experience but thats a mistake none the less. If a specific feature is bad or lacking without the added component of "the dream" then its bad or lacking.....not "promising" or "having potential". And this is a mistake I see many active SC backers doing. They get captured by the future version where every obstacle has been overcome, every imaginable thing has been accomplished and Star Citizen sounds better then real life. And if you consider how exactly CIG has mounted and approached this project from the start the question arises if its actually a REAL game or just a sticky web for people to lose themselves in? The longer I watch and observe and the more time passes the more it becomes obvious to me that Star Citizen isnt going anywhere. Because the company responsible lacks the skill, the idea or competence to overcome current problems (that other games have accomplished btw). Being patient and understanding is key of course but theres a point at which you have to stop your child from continuing on a futile course of action that only leads to ridicule or disappointment. In CIGs case this patience and understanding has cost millions and created a chasm between people who call each other fanatics, cultists or haters. You always have some select few who take video games too seriously and you can imagine physical violence when it comes to these nutjobs or no-lifers (as they are commonly perceived). How is it possible that this rare exception is the norm in Star Citizen? Where being "neutral" is all but impossible?

CIG must understand how its current development rips the community apart and how it comes across to anybody who has a slight understanding of development but it doesnt seem to care. It ignores obvious flaws and problems and only discusses the positives. It also only embraces the people who dont give them flak. Anybody who is even slightly critical is called out as a hater and viciosuly attacked by all the fanboys and ignored by the company. CIG seems to HIDE behind its shield of people who question nothing, who accept everything and who pay through the nose to keep it up.

Its really shocking to me how I have to spell these things out in detail when I am supposed to deal with adults who command hundreds or thousands of dollars to do with as they wish. Its not the spending itself, its how these people defend their habits or even try to paint ME as the clueless one or someone who is personally invested in SCs failure. Its like discussing flat earth or cults. Seriously....the similarities are frightening. And we are not talking about individuals who have secret informations that enable them to see things the rest of the world is unable to see. Like in stock trades or the corporate environment. Many people come up with ideas that sound ludicrous on paper and make the rest of the world go "???" but there are actual examples of success stories where these people possessed something that made their attempt valid. Usually these folks fund themselves or put their while life existence on the line to accomplish what they want. They fight alone unsupported against the world and eventually come up on top.

Chris Roberts and CIG are not that. Its not his own money, he never even invested any of his own. Suggestively Chris Roberts came up with SC when his life was in shambles with him selling used cars, when he had nothing else and he trudges along with a faitful group of people who defend him against any possible criticism or accusation. He has zero risk in this project. Let that sink in for a moment. If it fails, he walks away a millionaire. If he ruins his own reputation....it wont matter, due to his age its not likely he even tries to build or continue as a game developer. Its far more likely that Star Citizen is his own personal retirement project and undeserved as it is....it looks like hes going to live out the rest of his life rich and fat.....on the dime and trust of small people. Thats how scams usually go. They target the small people. CIG has messed up its relationship with Crytek and obviously, regardless how that will end....this was an opponent that can bite and pose a threat. All the small people on whos backs and wallets Star Citizen is built? They are not important, not a factor and can at best be seen as cash cows in all this.

The community as a whole has STARTED on the same foot years ago. Expectations were high and the hype had infected everybody. Over time these expectations diverged and are currently at a level of difference that is almost comical in its extremity. We have come from "THE BEST DAMN SPACE SIMULATION EVER" to "at least it works better then game x"......how??? And the "chasm" we can observe is only existing because the haters stick to the original portfolio of goals and expectations while the people who consider themselves real backers have moved the goalposts and their own expectations drastically to match the slow and lacking development so for them everything is A-okay. Its a degeneration of expectations where (and make no mistake....we are already at this point) SC could turn out a complete disaster, failure or reveal itself to have been impossible from the get-go and these people would simply say "at least they tried" and forgive them.

"I had so much fun over the years. It doesnt matter that I was used and abused during that time and that what I "really" was hoping for never made an appearance."

Deception and abuse are two very valid terms when it comes to CIG and Star Citizens development. Abuse of trust, abuse of resources, lies and misinterpretations. In the most critical cases backpeddling on what was promised etc. Star Citizen truly is an incredible example of a video game project....but for all the wrong reasons......
 
Is it true that Elite Dangerous is the only serious competitor for Star Citizen on the market? ( ...) I own NMS and I m looking for a sale for X4, have sampled Angels fall first in the past and just recently got into Empyrion. All of these games possess qualities that are suggestively the main reason for Star Citizens attraction. Space legs, fidelity, FPS and ships.
I would also mention Space Engineers, and especially KSP which is still IMHO the best space sim ever. And Rebel Galaxy Outlaw etc. etc.
SC doesnt redeem itself by being vaguely MMO (as the "massively" is vastly overstated..), the "sim" part has been left out to make it "space arcade", and the on-legs part is janky at best (lets not talk about AI or combat hitboxes or anything FPS related..), and even the hilarious KSP physics engine is way more consistent than whatever SC proposes in that department.
 
Top-voted comment chain:

Is CIG going bankrupt? OMG. That's a lot removed.

Right seems like it's a good idea to take a break from SC for about 9months....or maybe the rest of the year.

Yep. I'm out. Going to take a break from all this. Too vague and obsessive and toxic.
I'm just so out of touch with what affects what and why ... got enough headaches of my own to deal with for the year.
I've given my support. Done a bit of testing and issue council. Going to step back and let Devs do what they do, however that works out.

This seriously sounds like "giving up" to me. People who subconsiciously realize they ve been had and who resisted all along are now coming to their breaking point where the evidence piles up so high that they rather turn around and stop looking how it all comes falling down rather then accepting reality. NOW is the time to look closely and pay attention to whats happening because arguably, the next few months will be critical for CIG and SCs development. Taking a break now or just leave em to it wont help and also wont make the crisis go away. Its probably preferable to "owning up" tho

This roadmap "issue" has to be adressed, it needs to be discussed and it also needs to be settled. It was only a matter of time before something comes up that cannot be justified, cannot be explained/dismissed by the clueless on a whim. At some point its really obvious the thing is kaputt. And CIG is not a factor in all this anymore. IMO the company has run on autopilot only reacting for the last couple of years already trying to stay afloat. They do what they MUST (financial papers, outside information, lawsuit) and nothing more while continuing to abuse their central group of victims with brainwashing and carrot dangling.

And as expected CIG itself isnt making a stance in all this. They rather observe "how bad" it is before they make an appearance. If there would be any good or valid reasons they wouldnt even wait or would have provided them at the same time as they announced the cuts. But when your sole argument or reason is "we cant do it" and it directly contradicts all those sales and previous statements then of course you are going to shut up, sit tight and hope it ll blow over. CIG has taken a LOT of abusive stabs and jabs at the very people who deserve it the least. Without remorse, without regret, without hesitation. CIG doesnt care about the individual who in turn loves Star Citizen like its own child. Chris Roberts has already demonstrated how far disconnected he is from what hes doing. He absolved himyself of any wrongdoing. He admitted to personal mistakes or errors in his own behavior and then continued on the same course. The project is hurting. Personally I dont see Chris Roberts hurting as well. He is simply riding this broken-leg horse to the ground and only pays attention to the point where he has to jump clear. And as far as I can see he already has pulled his feet out of the steps, dropped the reigns and is sitting sideways on the saddle in order to avoid being dragged to the ground. Shell companies, TOS writing and legal examples all point to a scenario where he has intentionally reduced his own personal risk to a minimum at the cost of other people. So in the end its really hard for me to see Chris Roberts as somebody who has the "projects best interest at heart".

And whoever thinks that.....sorry....you ve been had.
 

Viajero

Volunteer Moderator
If the December ED expansion has good EVA then I think the funding for SC will decline substantially. Because many SC players will try ED and maybe they're satisfied with it. Must haves are being able to walk inside ships and on planets.
Even if ED gets a good FPS or EVA I seriously doubt that. Many other games already provide that and more.

The only thing that can make SC slow down or make backers lose interest is SC.
 
I've never understood why people think this. Its not like FD can just change their long term roadmap to outperform a potential competitor. FD have their plans, presumably they think those plans are the best they can do. They can't just change go chasing a different feature just because of something the CEO has seen in another product. That's how you get Star Citizen!


We have seen companies make production decisions to avoid release clash / hype overlap etc. The funniest one being Rebel Galaxy Outlaw avoiding even starting their project. Then realising that neither SC or ED were delivering what they were expecting, so dialled up production and got to market. (The shade they threw at SC along the way was always extra amusing though :D)

I do wonder whether there have been some mimicking and rushes to gain attention share though. ED’s Arena could have been just console pandering (originally slated as an Xbox exclusive), but I do wonder sometimes whether they wanted to at least match SC’s Arena Commander?

And then there was the egregious ‘pupil to planet’ demo right after ED’s Plandings announcement :D

On actual production shifts though, yeah, I really doubt anyone is basing their launch windows off SC now. Purely because SC’s launch windows are both completely unreliable, and seemingly still way, way off...
 
The difference between CIG and most of it's "competitors" is in line with The Tortoise And The Hare.

Who are they even in the race with though?

Their competitors back in the last decade have all released games, finished, packed up and gone home. CIG famously bragged about how they were going to release a game back then too and heavily marketed it as being released with 100 star systems, mod support, Linux support, VR support, whatever you want support because they had the funding to make it happen.

That's a cautionary tale about bragging and over confidence. CIG were never the tortoise, they just never made it to any finish lines.

There's another tale about an emperor and his new clothes...
 
Is it true that Elite Dangerous is the only serious competitor for Star Citizen on the market? Or is this the result of a behavioral string where you dont even notice new projects anymore but focus solely on SC and just take ED into account as the "hating counterpart"? I dont make this remark lightly but many SC backers, especially the more fervent ones have a tendency to blast and bash ED out of the blue (when it wasnt even mentioned) for actual and imagined lack of qualities to a degree where you wonder if they ever even played ED in the first place. It comes across like looking for things to raise in defense so ED is reduced to being the scapegoat and the source of dissent.

Well, I'm not SC backer, and I would'nt even consider doing that, entirely due to state of that project, and its vanishingly small possibility of ever producing proper game. More likely SC's marketing had worked on me by way of me not knowing much of any other possible ED competitors. I'm active Elite player, and would want to see some healthy competition to spur some development in features to game. I certainly have not liked many recent developments by FD, but time will tell.
 
In the fable of the tortoise and the hare, CIG is more like the frog with a scorpion as a CEO.

This might not seem like a good analogy with the actual fable, but it actually makes more sense that way.

As in, the frog overproimises and the scorpion, rightly fed up stings the frog to death?
 
Really? You sure about that because once upon a time I had a $120 stake in SC and right up until I refunded I felt like it was the worst use of that $120 I'd ever done. I got ED just after it released and was a wayyyyyy better experience than SC at the time. If you want space legs get NMS, Space engineers, KerbalSP or Empyrion or any other game where you can walk around, most people buy space games for space ships and flying, not walking around like a land lubber because theres a box to pick up with your hands all futuristic like. Atmospheric landings are also a bit weird since the only difference in my eyes is that atmos landins have a light (sunny/raining) sky backdrop and space landings have a 'starry sky' backdrop, whats the point?

ED doesn't have to "come close", it's a decent space game in it's own right and really doesn't need to be overbloated with rubbish unnecessary features.

A few pages back, but stake is a very interesting word to use when describing a game pre-order or crowd-fund. Ditto invest which is sometimes used.

Both imply some sort of ownership of the project as a whole - which backers most certainly don't receive.

OK, so maybe I'm a bit of a language nerd sometimes but this does get a bit of a Roger Moore-esque eyebrow lift from me!
 
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