1) Become Acquainted and Comfortable with Death
Chances are, you're going to die.
Fortunately for you, your space pixels weren't anything of real value to begin with.
As the rest of t he point I can somewhat agree with, above part not so much.
My pixels are actually worth my time, effort (I put in in obtaining those pixels) and enjoyment (I get from those pixels). If I loose them because of... well, the outcome is based on the reason. Entering CZ and picking a target BEORE picking a side and having my stern handed to me on a plate is a learninc curve and valued experience. No issues here.
But being destroyed by a station for murder when you ram-kill a pirate that dropped in his Hauler before my Anaconda, while 2km away from the station - I call biowaste. NPCs aren't allowed that but persistent interdictgion script caused a glitch after which I lost ship, cargo and rep. Luckily FDEVs agreed with me and restored my loses.
2) Lower Your Expectations
The Gnosis was botched. Anticipate more of the same. And do not expect Space Legs to change this experience all that much.
Now that's unhealthy and dangerous approach as you agree in advance with mediocrity. It's short way down to total mess. FDEVs release anotehr content that is bugged and unplayable. Pfft, it was expected. Engineering/economy/combat/mining/exploration/whatever gets another update - similar to recent supply/demand mechanics on minerals. Update causes massive problems and confusion. Pfft, it was expected.
FDEVs do not get negative feedback, they think all is ok. They develop another update/content that break things even more. From here it's short course to disaster. Game gets worse and worse. Really bad advice.
Instead of lowering your expectations - make them more realistic. Said space legs - do not expect it to be remedium for all problems, more like new feature that opens new possibilities. But for all that is dear to you - do not lower your expectations.
3) Set Your Own Goals
I did that and this is why I'm still behind.
#1 wanted to build big killing machine of death and eliminate wanted ships in bulk.
- can't because ship costs 150M and I get 20k per mission (early days, now i can afford and already have that ship)
- can't because ship is rank locked and I am required to perform obscured, long and tedious rank unlock (currently past that)
- can't because ship requires A-rated modules where single module costs more than ship itself (in theory I can afford doing so but it would consume all of my reserves and I have 20 other ships that require similar treatment)
- can't because engineering is mandatory and I haven't unlocked them yet
And even if I do all of the above:
- can't because FDEVs sue to player power influx due to engineering "cheated" NPCs so they are now bullet sponges and operate at peak efficiency spamming various countermeasures right and left despite half their systems are dead.
Salty AF but it's true - setting your own goals help a bit. Tho it's not that simple "because you can". To some basic point it's true, past that reality hits with all the salt behind.
I'll become enraged and rampage around the city of Tokyo destroying things with my meaty fists and atomic breath, sure, but that's their problem.
Hey, not the Tokyo. At least hold until I get back from there. Been planning this journey for 2 years, few weeks before departure and you want to wreak it? Now that would bring tons of salt.