Now - what happened to that video they did showcasing their AI and the fully realized 3d dynamic pathfinding and subsumpted AI choices through attention and task look cones?![]()
It went quantum.
Now - what happened to that video they did showcasing their AI and the fully realized 3d dynamic pathfinding and subsumpted AI choices through attention and task look cones?![]()
Assets. They done more assets. Their asset pipelines are chugging away at full speed.
What existing assets will they have to delete to add these new freshly chugged pipeline assets? Is the rack going to be stretchable enough to reach the fibre?
Admittedly I wasn't aware of the specific meaning of epic in that context, but I was more confused by the suggestion that they want a "full player experience" rather than, as opposed to built upon, "functionality". Unless FPE is code for people spending real money on dreams and jpegs, and functionality implies delivering an actual product which would prove all those dreams to be utterly delusional.Epics | Atlassian
An epic is a large body of work that can be broken down into a number of smaller stories. Learn more about how to organize an agile workflow with epics.www.atlassian.com
In reference to the actual task ("QT Linking For AI Ships") I guess they've stopped development because the feature is pointless without proper NPC AI - be they hired wingmates or grouped NPC enemies - needing to use Quantum Travel. You can't hire NPC wingmates. NPCs don't travel between locations, they simply spawn.
Effectively, NPC AI is massively under-developed and waaaaay behind schedule, so subsequent NPC features are useless.
I'm just wondering what questions they're going to pick from to address in the video...not a lot of choice for anything with a positive slant really
I suspect Disco Lando will just totally ignore what's been asked..same as he always does... and just present some pre-scripted nonsense made up by some Ci¬G minion and foisted off as real questions from real backers.
I really wish they'd put Lando out to pasture...his bumbling and irritating presentations really grate these days. I really enjoyed the 'All about spaceships' vid where one of SC's writers, Will Weissbaum took the con asking the questions. Chalk and cheese from Landos persistently boring nonsense.
I've always though that it was a brave decision by them to have so much of the community content for a $300m and counting game fronted by a bloke who looks like he sleeps in his car.
Well, at least he will be prepared if CIG go under. I doubt the Roberts/Ortwin offshore slush fund covers Lando.
Did they only add that polygon globe recently to the radar UI? Keep seeing it around the place. Looks kinda... fugly.
Any other functions added with it, or just cosmetic?
Looks like today is the day the beginning date of development is refactored :
Source: https://twitter.com/RobertsSpaceInd/status/1224022106708402176?s=19
I won't bet my life on this. For some SC is already better than any game ever made before, and if the next major update integrates features close to SC, it will sound like "CIG was right" to them so they will support even more.If Elite can deliver on the next major update that will pretty much do it for Star Citizen.
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Why Theaters of War is a perfect game mode for Star Citizen - Star Citizen Spectrum
There are a multitude of reasons for theaters of war starting with the most relevant to star citizen in its current form, optimizing ground, atmospheric and space combat while further blending them...robertsspaceindustries.com
oh the most of them don’t like ToW? What a surprise. Some of them seeing also a waste of resources![]()
Thanks for sharing Sean Tracy's opinion.