Quality of Life: One Thing

Saved loadouts for ships that can be applied with one click, like in STO. Then I wouldn’t need two Anacondas, two FdLs, and two AspXs
 
Sorry :) I'd read someone suggest a small cannon with force shells as possible to slow/stop a ship, but as yet haven't been in the situation to try.

No problem, the other issue with using weapons, or, "ramming/nudging" aside from it being awfully bad at achieving what your after, is that - you can end up destroying the mark, and I am 99.999999999999999999% of the time trying to avoid the other ship going boom.

It's the same problem when people to say to "Take out the power plant" well, I mean, sure, technically it works, but when you do that, you massively risk a critical failure and explosion. It also tends to take a lot longer to do, and speed is pretty important.

I want the cargo.
 
Sorry :) I'd read someone suggest a small cannon with force shells as possible to slow/stop a ship, but as yet haven't been in the situation to try.

I accidentally put a cannon with force shells on one of my ships and every time I took out their thrusters I wondered why they kept speeding away from me at breakneck speeds, speeds I didn't think the NPC could possibly achieve. The first time I figured they must have boosted just before I got the crippling shot in but it happened several times in a row so I got suspicious. Turns out force shells will add additional velocity but since the thrusters are out they won't shed that velocity until they reboot. I couldn't keep up with anything in my 500m/s Cutter so it can get them going pretty fast. I mean, if you could get in their way and hit them opposite to their direction of travel then it would work but good luck managing that; even just one or 2 hits with force shells after they lose thrusters gets them going quite fast.

Edit: sorry OP, not trying to de-rail this thing; 'tis a good thread. Just reinforcing that something to slow a ship after losing thrusters is a good idea!
 
I accidentally put a cannon with force shells on one of my ships and every time I took out their thrusters I wondered why they kept speeding away from me at breakneck speeds, speeds I didn't think the NPC could possibly achieve. The first time I figured they must have boosted just before I got the crippling shot in but it happened several times in a row so I got suspicious. Turns out force shells will add additional velocity but since the thrusters are out they won't shed that velocity until they reboot. I couldn't keep up with anything in my 500m/s Cutter so it can get them going pretty fast. I mean, if you could get in their way and hit them opposite to their direction of travel then it would work but good luck managing that; even just one or 2 hits with force shells after they lose thrusters gets them going quite fast.

Edit: sorry OP, not trying to de-rail this thing; 'tis a good thread. Just reinforcing that something to slow a ship after losing thrusters is a good idea!
You mean the Tractor Beam Laser Weapon :)
 
No problem, the other issue with using weapons, or, "ramming/nudging" aside from it being awfully bad at achieving what your after, is that - you can end up destroying the mark, and I am 99.999999999999999999% of the time trying to avoid the other ship going boom.

It's the same problem when people to say to "Take out the power plant" well, I mean, sure, technically it works, but when you do that, you massively risk a critical failure and explosion. It also tends to take a lot longer to do, and speed is pretty important.

I want the cargo.

Hands up I've not done much if any piracy... But... I fly 100% Flight Assist off, well actually I occasionally use FAon as "space brakes" as its so much quicker at decelerating, But, my point was going to be that since your crippled thruster equipped marque cannot change their veolcity or attitude and thus their vector, have you tried learning even a bit of FAoff to maintain a position relative to them regardless of where they are going and how fast they are heading towards it?

Essentially, when an NPC is trying to run on me rather than stay to be killed, they will behave similarly to a ship if you cripple a that ships thrusters. So when they are doing 400m/s in any direction such as heading at at 045°/ 045° relative to the systems "north" and orbital plane, if you can get to within the magical couple of hundred metres for your limpets to work, and match their speed, with FAoff, you should maintain that heading and speed (vector) and be able to hold yourself in limpet position for piracy with the same minimal effort I use to try and squeeze in those last few shots to get the kill before they manage to jump out. I mean they are doing the same thing, straight as an arrow flight, albeit in your case maybe not going the way they are facing, but its still something you should be able to compensate for using FAoff?
 
Console VR support!
PS_Messages_20200203_213920.jpg


75d5fd7ae329aaf5ef52f36f48fcde79.jpg
 
Last edited:
Viewing Module modification requires 3 clicks! WHY??
I don't want to click a module then click a stupid Modifications button and
then click an idiotic back button just to see what engineering
a module has.

Show me what it has on its MAIN SCREEN, when I click on it ONCE.

This mechanics irritates me to no end.
X.
 
Hands up I've not done much if any piracy... But... I fly 100% Flight Assist off, well actually I occasionally use FAon as "space brakes" as its so much quicker at decelerating, But, my point was going to be that since your crippled thruster equipped marque cannot change their veolcity or attitude and thus their vector, have you tried learning even a bit of FAoff to maintain a position relative to them regardless of where they are going and how fast they are heading towards it?

Essentially, when an NPC is trying to run on me rather than stay to be killed, they will behave similarly to a ship if you cripple a that ships thrusters. So when they are doing 400m/s in any direction such as heading at at 045°/ 045° relative to the systems "north" and orbital plane, if you can get to within the magical couple of hundred metres for your limpets to work, and match their speed, with FAoff, you should maintain that heading and speed (vector) and be able to hold yourself in limpet position for piracy with the same minimal effort I use to try and squeeze in those last few shots to get the kill before they manage to jump out. I mean they are doing the same thing, straight as an arrow flight, albeit in your case maybe not going the way they are facing, but its still something you should be able to compensate for using FAoff?

Yes, and this would be kind of cool, if limpets didn't smash into tiny pieces and destroy the cargo they are carrying at anything above 30M/s... (Remember, the cargo tumbles out and is left in a long trail behind the ship too - so staying close to the ship doesn't even help that much, as the cargo isn't close to the ship for long.)
 
There is only one thing that could ”ensure that players have a smooth gameplay experience and do not get burnt out as fast.” :

100% Working Content

Elite is a huge, beautiful box, stuffed full of foam peanuts. It’s so full of foam peanuts that by the time you find what’s in there, you’re exhausted from looking for it, don’t remember what to do with it, and might not even want it any more.
 
Mine would be the ability to BUY on the Black Market:

Massively inflated prices = G4 & G5 materials, engineer unlock items, engineered modules.

I'd rather earn credits to pay for things than have to hunt for stuff I NEED but mostly can't find.

Massively reduced prices = stolen ships.

Mostly for immersion, because I don't like making easy money. Would be nice to buy super cheap used, possibly heavily damaged, possibly carrying a heavy bounty (maybe it would add to the fun...), to try new builds on, use as pirate ships, just something else to mess with to break up the grind.
 
Finding HGEs now, provided someone's at least a little bit movable, has become so easy by now that I don't hesitate to trade lower tier material for it from a material trader. Not that HGE material would be a non-renewable commodity, it's literally lying on the streets. Just use the FSS and see yourself.

Not true - it's still RNG reliant. In my experience, in my home system and 100ly surrounding, HGEs are still too rare e.g. maximum of one in a system, containing zero G5 mats.

Yes, I've seen players commenting in other threads saying they're finding a dozen HGEs one after the other with a gazillion G5s in each one. But they're in hugely populated systems with massive player activity.

Go 50ly out of the bubble and tell me HGEs are aplenty, with video proof.

Player shouldn't be forced to travel to the centre of the bubble for HGEs. If anything, HGEs should be super rare in highly populated systems because of the high chances that 'someone else' has gotten there first. Like the free Conda at Hutton.
 
Back
Top Bottom