Ah, so many posts, so little research! I've seen between 27% and 47% for minables. Only thing I've seen as low as 5% is personal weapons (3.26%), but as the tax rate is so variable there is a lot more to do
You forgot the link.
Ah, so many posts, so little research! I've seen between 27% and 47% for minables. Only thing I've seen as low as 5% is personal weapons (3.26%), but as the tax rate is so variable there is a lot more to do
Shhh, research still in progress, silence in the library please
If the economy changes don't have the desired effect how long before the triple hotspot becomes a double hotspot and eventually the double becomes a single? Given the amount of resources being extracted it would be hard to argue against.As of today, I am still getting 1.1M a ton for LTD in loads under 200T. It just takes a few minutes more to find a system with both the price and demand I need close enough to reach in a timely fashion. So far this change has only really slightly reduced what I can make an hour laser mining in a triple LTD hot spot. It just made it a bit more difficult and maybe requires I fly a bit further.
FDev have not coded in Viable system... All laser mined rocks reset after 2 hours so the hotspots do not empty ever of laser mining rocks and there location is fixed this allows maping of the hot spots for repeated runs... deep core mining can run out (if enough players were to do mining) Laser never does as after 2 hours you just restart at the start of the maped route..If the economy changes don't have the desired effect how long before the triple hotspot becomes a double hotspot and eventually the double becomes a single? Given the amount of resources being extracted it would be hard to argue against.
Greetings Commanders,
Thanks for all of the feedback you've shared with us on this topic, particularly in regard to the prices being offered by stations based on the amount of commodities currently in your Cargo Hold.
Since the January Update, with the help of your feedback, we have identified that this process doesn't perform as well as we intended and it's something the team will be looking into improving in a future update.
As always, as soon as we have more information about that, we'll let the community know, whether it's in the Patch Notes or an announcement.
o7
Any chance you could clarify when this change was made Stephen? Was it new in January or was it existing code made 'more obvious' with the mineable minerals being so expensive?particularly in regard to the prices being offered by stations based on the amount of commodities currently in your Cargo Hold.
Core Mining’s respawn of a week can make it easier to run through available rocks. Can’t say I’ve seen that outside of a mapped hotspot though.deep core mining can run out (if enough players were to do mining)
Greetings Commanders,
Thanks for all of the feedback you've shared with us on this topic, particularly in regard to the prices being offered by stations based on the amount of commodities currently in your Cargo Hold.
Since the January Update, with the help of your feedback, we have identified that this process doesn't perform as well as we intended and it's something the team will be looking into improving in a future update.
As always, as soon as we have more information about that, we'll let the community know, whether it's in the Patch Notes or an announcement.
o7
Greetings Commanders,
Thanks for all of the feedback you've shared with us on this topic, particularly in regard to the prices being offered by stations based on the amount of commodities currently in your Cargo Hold.
Since the January Update, with the help of your feedback, we have identified that this process doesn't perform as well as we intended and it's something the team will be looking into improving in a future update.
As always, as soon as we have more information about that, we'll let the community know, whether it's in the Patch Notes or an announcement.
o7
Hey @Factabulous,Any chance you could clarify when this change was made Stephen? Was it new in January or was it existing code made 'more obvious' with the mineable minerals being so expensive?
Anyway - thanks for looking at this!
This sounds like great news! I would suggest having certain stations have huge booms over time and have other areas keeping around the million mark with minor ebbs and flows.Greetings Commanders,
Thanks for all of the feedback you've shared with us on this topic, particularly in regard to the prices being offered by stations based on the amount of commodities currently in your Cargo Hold.
Since the January Update, with the help of your feedback, we have identified that this process doesn't perform as well as we intended and it's something the team will be looking into improving in a future update.
As always, as soon as we have more information about that, we'll let the community know, whether it's in the Patch Notes or an announcement.
o7
FDev have not coded in Viable system... All laser mined rocks reset after 2 hours so the hotspots do not empty ever of laser mining rocks and there location is fixed this allows maping of the hot spots for repeated runs... deep core mining can run out (if enough players were to do mining) Laser never does as after 2 hours you just restart at the start of the maped route..
Any chance you could clarify when this change was made Stephen? Was it new in January or was it existing code made 'more obvious' with the mineable minerals being so expensive?
Greetings Commanders,
Thanks for all of the feedback you've shared with us on this topic, particularly in regard to the prices being offered by stations based on the amount of commodities currently in your Cargo Hold.
Since the January Update, with the help of your feedback, we have identified that this process doesn't perform as well as we intended and it's something the team will be looking into improving in a future update.
As always, as soon as we have more information about that, we'll let the community know, whether it's in the Patch Notes or an announcement.
o7
Any chance you could clarify when this change was made Stephen? Was it new in January or was it existing code made 'more obvious' with the mineable minerals being so expensive?
Anyway - thanks for looking at this!
Hey @Factabulous,
Commodity costs have been calculated in this way since 2014, however, since the recent changes to high end-minerals, this has been highlighted by commanders who have been checking how and where to get the best prices.
Seems a little harsh of an insult on a simple statement. Almost seems, insecure or potentially inadequate, to be so upset by this. Just saying.So if someone goes to the trouble to identify high-yield rocks and is able to reliably find and mine them you have a problem with that? Is it because you lack the ability or willingness to do the same? Perhaps instead of complaining how others play the game at a high level as if it is some sort of exploit you internalize those feelings of impotence and strive to be better.