the team are already seeing a level of immersion not seen in other narrative-driven games!
Maybe it's a way to say they forgot to bring the NPCs above water level in the totally-not-a-crysis-map?
the team are already seeing a level of immersion not seen in other narrative-driven games!
Are you not immersed like never before thanks to these apples?
"the team are already seeing a level of immersion not seen in other narrative-driven games"
Every great magic trick consists of three parts or acts.
The first part is called "The Pledge". The magician shows you something ordinary: a deck of cards, a bird or a man. He shows you this object. Perhaps he asks you to inspect it to see if it is indeed real, unaltered, normal. But of course... it probably isn't.
The second act is called "The Turn". The magician takes the ordinary something and makes it do something extraordinary. Now you're looking for the secret... but you won't find it, because of course you're not really looking. You don't really want to know. You want to be fooled. But you wouldn't clap yet. Because making something disappear isn't enough; you have to bring it back.
That's why every magic trick has a third act, the hardest part, the part we call "The Prestige".
Metagalactic Llamas Battle at the Edge of Time was another great, I seem to recall?Attack of the Mutant Camels was a fave of mine![]()
That just makes me think Croberts has started waterboarding his devs."the team are already seeing a level of immersion not seen in other narrative-driven games"
It's disappointing that the apples are all whole. This was a missed opportunity to show the remnants of an apple someone has eaten, so we could finally see they are nailing down the core design of the game play. As to immersion - other games utilise the pips - where is this game play? Shortly we will be seeing a fairground where apple bobbing is a feature for intrepid spaceman and an opportunity to enhance foip after the bobbing is done so that we see wet faces. Of course then we will need towels and bathroom facilities. Ah wait we already have that - so the potential for a complete game play loop.
Just assume anything announced/released for SC is like a wave amongst the others in CR waving hands.I seem to remember mech suits being talked about- where did they go?
Plus, how is Tow fitting into the 'vision'? Is it an amalgamation of Star marine or its ultimate form?
You got me, still it's not exposed the pips or core! I thought it was part of the paper! Odd teeth marks as well - Aliens at work!Look again, the one at the front has had a bite taken out of it. Take that you FUDster! CIG are way ahead of the curve in fidelitous apple development.
Just assume anything announced/released for SC is like a wave amongst the others in CR waving hands.
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...What...what is going on? Is there some pounding techno music in the original video I'm missing?
I believe there is always some kind of music in HIS head..........What...what is going on? Is there some pounding techno music in the original video I'm missing?
I believe there is always some kind of music in HIS head.......
You mean the one composed in 7/4?a certain Pink Floyd bass intro perhaps?
You mean the one composed in 7/4?![]()
He shapes games from thin air. It's a miracle.Just assume anything announced/released for SC is like a wave amongst the others in CR waving hands.
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...What...what is going on? Is there some pounding techno music in the original video I'm missing?