1. I believe it is an important question to ask, given the confirmed statements:

"Why haven't we found Raxxla?"

2. Has anyone found any unlocked systems in col 70? I remember reading a comment about drew saying we should pay close attention to the panel on our left. This was in relation to Salome starting there.
COL 70 Sector was open for a long period. No significant content was discovered. The sector was locked when it started to become significant in the lore. At the time of decoding of the Thargoid probe(Uses col 70 sector fy-n c21-3 as a fixed reference point), it had been locked.
 
If its the video Im thinking of he was speculating if it was possible to find a way in to the Col Sector or overleap permit-locked, as many others have done.

Gnosis pretty much shows what would happen if we did find a way in that shouldn't be there, its not meant to be discovered until the time is right.

Thread on financial report says ED is 'expanding the galaxy' significantly later this year. Whether that means in terms of area, as in unlocking some permit locked, or whether it means adding more gameplay and content to existing systems is unclear. Also says fdev are committed to free content as they believe it leads to the longevity of the games - which has been proven by the sales and after sales upgrades (50% of ED purchasers bought Horizons - not clear how many 'active' players bought or did not buy but obviously way more than 50%. Reminds me of Elite where there was one copy sold for every single BBC Micro in the UK at the time - considering some must have been company computers that's more than staggering)

I think the Col70 etc permit locks will come down with the new paid upgrade. The goids will invade in force (even on foot/claw/tentacle/appendage- see the leaked photo) & take over the bubble, ejecting humanity to make a new home around Colonia, or maybe the Dynasty terraformed worlds (hopefully they’ll be finished by then).

Must get on with my “personal journey” - get elite combateer, visit all the tourist beacons, get top rank with all three superpowers, trade & get allied in all bubble systems...anything else I need to improve before TDW notice me?

Hang on! FD...can you delay the next update by a couple of years please??? 😳
 
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I don't yet - it's on my to-do list!

After doing all my research on rank, reputation, and chained missions I've now allocated completing all mission types for TDW in Jameson's which I haven't done to-date, even those pesky mining ones. Oh, and finishing my Elite for Combat (sometime).

Background that is leading me down this path.


"Even if the top end of allied is the cap for an individual faction, you can still earn reputation, you just don't get a change in reputation.

When a mission ends, if it wants to give a reputation award it will tell the webserver that. At the same time, it calculates the superpower "skill" that corresponds to that reputation award and tells the webserver to apply that, too.

If the webserver comes back and says "Sorry, nope, the commander is already the most beloved, the apple of this faction's eye; I'm not gonna increase their rep", this doesn't block the superpower skill from increasing."

"Also most of the missions have a hidden first step, so you won't know you got the mission until you do something..."

"Moreover, currently the courier mission meta-template cannot chain into another courier mission. "

"Yes, being able to chain into missions from other factions that were relevant to the original mission is on the list for the future. "

Hmm, interesting comment but I can't find proof.
"According to Dom, there are 20 different missions that can have a follow on. Of those, I've only seen or heard of less than half of them. There is the "Wrong Target" Assassination; the Assassination resulting from Salvage; The Assassination resulting from a Donation; The Delivery resulting from a Donation; The Planetary Scan resulting from a Message Delivery; The follow-up Rescue Mission, & now your Delivery from Mining....so that's only 7, plus Dominic mentioned another 2 Passenger related follow-on missions as a result of a Wet-Job or Piracy Mission.....so that's only 9 of 20.

Dominic has already strongly indicated that this is merely step one in a broader Chained mission system down the track, so that's cool to know. "

"I am currently aware of both the "Piracy Heat" chain from Piracy missions and the "Securing my position" chain from AssassinationIllegal missions that both chain into VIP passenger missions."

"All passenger contracts must be negotiated in the passenger lounge, chained passenger contracts are no exception. "

Does anyone have a 'full' faction bar for Federation/Empire/Alliance? I think I have federation, but I'll need to check later in-game to be 100%. Don't think I have Empire and certainly not alliance.

I wonder if this is how we might get a DW invite? Take a passenger into the Universe and get a follow-up to drop on a TDW station?! One can only hope... as I've never received a chained passenger mission, never!

Also, have we cataloged what these triggers anywhere? I now wonder what others there might be? Being in-system for x minutes? I certainly haven't done all types of missions, to then receive a chain follow-up (30% chance?) from those.

Fly Dangerously
/ Ra.

Both Jorki and Tyko have been friendly with all engineers for some time (until the latest goid-bait girl was added & stationed out in Witchhead neb). No invitation received by either!

Edit: oops, tell a lie, Tyko is still only Competent in Combat so hasn’t unlocked Lori as yet. Working on that.
 
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1. I believe it is an important question to ask, given the confirmed statements:

"Why haven't we found Raxxla?"

2. Has anyone found any unlocked systems in col 70? I remember reading a comment about drew saying we should pay close attention to the panel on our left. This was in relation to Salome starting there.

This could have been Drew wriggling around the Col70 in-game permit lock to make his book lore compliant (wouldn’t blame him). Or it could be a genuine in-game hole left as an easter egg, since I remember a galnet post (or newsletter statement) that Col70 had been “almost completely locked”.

Edit: In the book Luko could plot a jump into locked space because his ship was old style and he could manually plot a jump. We can’t.
 
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Why is Col70 suddeny cropping up in this discussion? Look at in-game jump range & travel timeline:

2097 - start of Generation ship launches
Early 22nd Century - first rudimentary "faster than light" drive by Li Qin Jao .
2151 - Tau Ceti/Taylor Colony founded & wave of extra-Sol colonisation started leading to the Core Systems.
2296 first rumour of Raxxla reported (in Tau Ceti)
“2412 Colonisation of Lave by Imperial citizens.
2422 Departure of exploration missions to Diso, Leesti, Zaonce and Riedquat.” -Lave Revolution
2800 - Faraway Jump (used navigational systems to make Hyperspace safer - took hundreds of years to establish) enabling consumer ship usage.
3100 - Quirium Drive (Single-ship safe Hyperdrive jumping using 'Quirium' as 'fuel')
3200 - Class 2B (Totally different type of Hyperdrive, possible wormhole travel)
late 3290s - a new hyperspace system emerged that immediately rendered the Type 2b obsolete.
3300 - FSD (Almost exactly the same as the Quirium Drive, but longer range and not Quirium Fuelled)

Sol to Tau Ceti is 12 ly, Sol to Lave is 114 ly & that was colonised 116 years after the first rumour of Raxxla. Ergo Raxxla is very close to Sol, even if it were found by a dedicated bunch of explorers and adventurers like TDW who would have gone off into the black for years at a time. I believe it has to be within a 114 ly sphere from Sol.

But I don’t think it will be found until TDW have been joined by someone who has reached the necessary threshold on their “personal journey” through the game and then survived the endgame play. If it was locatable before the endgame then it would have been found by now-there is an effort underway to search all systems in a sphere around Sol and I think they’re past 120ly by now.
 
Why is Col70 suddeny cropping up in this discussion? Look at in-game jump range & travel timeline:

2097 - start of Generation ship launches
Early 22nd Century - first rudimentary "faster than light" drive by Li Qin Jao .
2151 - Tau Ceti/Taylor Colony founded & wave of extra-Sol colonisation started leading to the Core Systems.
2296 first rumour of Raxxla reported (in Tau Ceti)
“2412 Colonisation of Lave by Imperial citizens.
2422 Departure of exploration missions to Diso, Leesti, Zaonce and Riedquat.” -Lave Revolution
2800 - Faraway Jump (used navigational systems to make Hyperspace safer - took hundreds of years to establish) enabling consumer ship usage.
3100 - Quirium Drive (Single-ship safe Hyperdrive jumping using 'Quirium' as 'fuel')
3200 - Class 2B (Totally different type of Hyperdrive, possible wormhole travel)
late 3290s - a new hyperspace system emerged that immediately rendered the Type 2b obsolete.
3300 - FSD (Almost exactly the same as the Quirium Drive, but longer range and not Quirium Fuelled)

Sol to Tau Ceti is 12 ly, Sol to Lave is 114 ly & that was colonised 116 years after the first rumour of Raxxla. Ergo Raxxla is very close to Sol, even if it were found by a dedicated bunch of explorers and adventurers like TDW who would have gone off into the black for years at a time. I believe it has to be within a 114 ly sphere from Sol.

But I don’t think it will be found until TDW have been joined by someone who has reached the necessary threshold on their “personal journey” through the game and then survived the endgame play. If it was locatable before the endgame then it would have been found by now-there is an effort underway to search all systems in a sphere around Sol and I think they’re past 120ly by now.
I wouldn't put to much weight on the limitations of jump range, with different types of drives. Both Faraway and Quirium were probably properitarian technologies, only used by GalCop. Limitations to jump freedom(at least the map, probably also range) were implemented to control their pilots. This is described in Imprint.

Achenar was an established colony in 2300, so if was clearly possible to move quite far in the early days.
 
I wouldn't put to much weight on the limitations of jump range, with different types of drives. Both Faraway and Quirium were probably properitarian technologies, only used by GalCop. Limitations to jump freedom(at least the map, probably also range) were implemented to control their pilots. This is described in Imprint.

Achenar was an established colony in 2300, so if was clearly possible to move quite far in the early days.

True, Sol to Achenar is 139.5 ly, & colonised in 23rd Century, according to the Wiki, so 22??. Around the time of the first Raxxla rumour! I wouldn’t be at all surprised if Raxxla is quite close to Achenar. I did spend a few days searching around there, but I was primarily looking for TDW station at a red subdwarf, based on the codex image.

And the Faraway & Quirium drives weren’t available until 500 & 800 years after the first rumour, so the jump range to find it was very limited and possible travel time to it fairly limited.

I think the first hint to the station was in the Horizons start screen, when it was apparently orbiting a moon/planet of an A-type star. Now the codex apparently shows it orbiting a red subdwarf. Hence I think these visual “clues” are illustrative only, and not 100% pukka. Unless FD are perhaps changing its location in-game over time?
 
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The loading screen may mean nothing, no reason why it should. Its for planet based stuff so reasonable to assume a planet is used in the loading screen and that's it.

the pic of DW station in Codex may or may not be an in-game shot of the station, if it is it narrows down the type of star, if its not if its just for illustrative purposes then it means nothing. Personally Im about 70/30 that is actual in-game station.
 
Regarding Raxxla being close to Sol... just a couple points to consider:

1. On 1984 Elite, we could get military tech (fuel/lasers/etc) so it might be the case that military could have better tech than the publicly available;
2. There's even a tourist beacon about a Thargoids/Human research cooperation facility... humans flying Thargoid ships... who knows how far out mankind could have reached;

But one thing still bugs me... that I found 3 asteroid fields regions in Sol having about 600ls in diameter (2ls hight) between Mars/Jupiter orbits... you can see them on system map but not target it, only fly there in SC and drop in normal space. It is easily possible to have a DW station hidden there... and it would be a massive task to search for it over all that area.
 
Regarding Raxxla being close to Sol... just a couple points to consider:

1. On 1984 Elite, we could get military tech (fuel/lasers/etc) so it might be the case that military could have better tech than the publicly available;
2. There's even a tourist beacon about a Thargoids/Human research cooperation facility... humans flying Thargoid ships... who knows how far out mankind could have reached;

But one thing still bugs me... that I found 3 asteroid fields regions in Sol having about 600ls in diameter (2ls hight) between Mars/Jupiter orbits... you can see them on system map but not target it, only fly there in SC and drop in normal space. It is easily possible to have a DW station hidden there... and it would be a massive task to search for it over all that area.

I agree on the Sol asteroids possibility. I spent a couple of weeks searching Sol & couldn't find them which seems very strange, as I commented a couple of times. How did you locate them? I had nothing on fss or navigation panel.
 
How do you fly out to them and drop out of SC in the right place if you can't target them? They could be in a 360 degree radius /orbit couldn't they? Am I missing something?

If one is trying to find asteroids without a signal to drop on in sol the most obvious option is the trojan asteroids in the sol/jupiter system. The location can be found by matching both range to sol and range to jupiter, and using the orbit lines to align one self into the ecliptic. (alternatively a distance to another body/bodies could be used to ensure one is properly located more precisely, but that is more involved than just lining up the orbital paths shown in the game visually.)

LaGrange points are the obvious location to place a station etc that is trying to avoid detection due to the relative stability of the orbit, and the relatively minimal station keeping thrust required to stay on station/in place.
 
page1-800px-Solar-System.pdf.jpg
 
not sure ...rumors does not mean exact location. We have rumors about god last couple thousands years, still nobody saw it.
Initialy they had hyper drive which could push you back million years. This time is 1st mention of raxxla. And then later that codex was added.
It can be some thing long away which contacts telepathically. So ppl know about, but can't fly to.
 
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