Star Citizen Discussion Thread v11

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Pvp slider cranked down to the minimum.
If I wanted a perfect description of life on the island...that would be it :D

A couple of the local teenagers got a bit full of the joys of life at the local pub a few weeks ago and decided to race cars around the island...ended up one of them had too much right boot and not enough skill and wiped his mum's car through one of my fences and bogged it in the field. He came over to the farm and sheepishly asked if I could tow it out as his mum would already go nuts with the broken bumper, far less finding her car in my field...I towed the car back to his mum's with the tractor...charged the idiot £20 for the tow and he and a couple of his mates turned up the next morning, their own idea, and repaired my fence without being asked...

Most things are easily sorted with very little drama on an island where there are no strangers :D
 
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A goon on SomethingAwful has looked at CIG's latest UK filing:

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Including the CIG entities based in UK and Germany, that's one heck of a spider's web of companies involved in this project o_O

Not to mention literally a list of tax havens. They're just missing a Luxembourg-registered firm for the full set 😁
 
Wow. That's a metric tonne load of parallel activities with seemingly little or no coherent convergence. Back in the day as a programme manager, I'd have been very 'interested' if I was presented with this 'roadmap' by one of my project managers, as to me it looks like a list of guesstimated tasks hewn from the finest madeupium.
This chart reminds me of a PM i had who was completely ignorant of anything related to IT. After a few weeks of complete nonsensical micromanagement tasks percentage updates, followed by a gantt chart that looked a bit like CiG one posted above, i told him to add a new task for me: "realigning the dilithium matrix". Which he did. I updated my percentage of advancement on that task for about 5 weeks. Never got any remark. Good times.
 
Then there's this classic:
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I remember that roadmap...it appeared after Ci¬G came out of their radio silence mid way through 2017. If you look closely at the tasks, things like OCS and SSOCS were on there...which didn't appear until 2 years later of course...things like ship to ship refuelling which is still AWOL, I won't go through the list..but most things on there that showed some apparent progress we're still hearing that they're once again 'planned' for some future non-existent roadmap section...unless the roadmap once again just vanishes of course.

That particular roadmap vanished like all the others as soon as Ci¬G noticed that it had come to the end of the projected time scale... and surprise, surprise...they couldn't show anything at all.

The new roadmap version...it's much easier for Ci¬G to just delete stuff...doesn't mess up the nice visuals too much ;)
 
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...I won't go through the list..but most things on there that showed some apparent progress we're still hearing that they're once again 'planned' for some future non-existent roadmap section...unless the roadmap once again just vanishes of course....

I wonder if the SC and SQ42 roadmaps have followed Chris's handwavium, joining to become a Mobius Loop?
 
Zero crime here of any description...we don't even have a police presence on the island. They turn up every so often from the main island to check gun licenses, but that's about it..we also know when they're coming, the ferry crew phone ahead :)

As for the nicking of stuff by folks not from the island...they can't get it off the island, or assuming they manage to actually get it on the ferry with a local crew who notice things like trailers or vans full of gear...they would be met by the local constabulary as they disembarked 3 hours later at Kirkwall. There's only around 350 full time residents here, the population jumps to around 380 with summer visitors who own holiday homes or come up camping and suchlike...basically, we all know eachother.

We even have a community centre for the kids which is open 24/7..it's full of expensive laptops, Xbox's, wide screen TV's and sound systems. There's no adult presence since it was designed as a drop in centre where they could do their own thing. The kids leave the place tidy, nothing is ever broken or trashed and nothing is ever nicked...how many areas of anywhere else could you have that facility? I haven't locked my door since I've been here and the keys are left in the cars and vehicles. Even if I leave the island to go shopping over in Kirkwall, the house is always open...no need to lock anything at all :)

It's a very pleasant and stress free place to live...nice scenery too.

It sounds like you have your own little slice of heaven Mole. Good for you 😁.
 
What?

Surely Disco Landrover has oodles of spare and rare sequentially serial numbered Idrises to flog off to appropriately deserving Org Leaders in the event of needing liquidity?

Anyway - what actually happened? Did Disco lose his car? Was it repossessed? Can a key part of an international multistudio industry-leading developer of the BDSSE not afford the average $500 car payment?

Or did he sell it for a bottle of Everclear, a brown paper bag, and a timeshared Idris? :D
 
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How DARE you accuse CIG of lying about roadmaps

Well, their server tokenization was certainly a huge great big jobbie.

CI-G's entire network concept is generated either by a complete networking genius sharing progress with a team of skilled socket slingers, or an utterly inept networking noob who wandered into the networking tent at a nerd gig completely by mistake on his way to catch a bus to the Jobcentre.

This stuff is difficult. You cannot just delay for years and sell Idrises.
 
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