The NPC opponents in EVE are your standard NPC opponents. Some are pirates. Some work for the major factions. Some are mission spawns.Just a question to clarify something ...
I have never played Eve, looked at it, didn't like what I saw, didn't buy the game - so I have no experience in it. But it seems nearly every discussion concerning Elite is somehow compared to Eve because, what, they are both space games I guess.
So here is my questions - are there NPC's in Eve like we have in Elite? If not then every action in Eve is PvP, which in effect means people are comparing apples and tractors when comparing Eve and Elite.
But EVE is a PvP-centric game precisely because it is a massive single shard that is, for the most part, lawless. I think that's where the comparison comes in. I refer to it in PvP discussions for exactly this reason. It honors what "open" environments are all about by forcing adaptation. Elite does not force anything. It has PvP, but it is entirely optional - Solo, PGs, blocking, etc. - which is detrimental to the potential of its PvP culture.
I'm not saying that this is a bad thing, nor am I implying that EVE is better because it compels its players to be baptized in fire, but whereas problems arise from Elite's layers, those problems do not exist in EVE because there are no layers. There's just one universe. Do or die. Its corporations and alliances therefore develop rather sophisticated and unique cultures, because the shared experience promotes that in a big way.
Elite has this too, but it is segregated into very specific play styles. You can trade, explore, build stations and modules, and even focus on planetary operations in EVE, but always in an open multiplayer environment where who you know and how good you are at killing are always relevant factors.