WartyKay, like bloody crack for teenage me, had to spend all the money on itWarHammer 40K
“In the grim, dark future of the
WartyKay, like bloody crack for teenage me, had to spend all the money on itWarHammer 40K
You are indeed entitled to your own opinions and I, for one, do not doubt of your intentions. Although the fact you have a clearly vested interest in self promotion and a personal business directly connected to Elite lore and fluff writing would generally advice against exercising that opinion right, even if it is just for the sake of not venturing too far into the obvious conflict of said interest. Just my 2p.
WartyKay, like bloody crack for teenage me, had to spend all the money on it
“In the grim, dark future of the41st34thMilleniumCentury there isonly Warno Lore...”
One thing that has been glossed over during all of this teeth gnashing and chest thumping either for or against GalNet and Lore is the little fact some members of our community have the inability to separate fluff articles from the real ones. According to them, everything is 'real' if it was mentioned on GalNet.
Case in point: remember a while ago there were a series of articles about two competing companies racing to release wearable computers. Mildly entertaining fluff for most, but for enough members of the community it was real. For them these wearable computers were sure signs that Elite Feet was just about to be released otherwise why even mention them. There were lengthy posts discussing the pros and cons of each device and how it would work in the game by the players. Notice the change, one moment harmless fluff, next moment it is a tool within the game that will foreshadow the imminent release of Space Legs. And then there was the wailing and crying when the stories wound down and nothing happened. They community was betrayed they cried, they told us these computers were coming, there were stories about it, it must be true. Oh the game is doomed ...
Maybe FD need to have some indicator on each article so everyone knows whether that specific story is part of game, i.e. can be visited or interacted with, or just harmless fluff to fill the page!
This is what happens when you don't pretend to be my satnav...I'm pretty sure any of the mods would be more than happy to box my ears! (Some more than others I suspect...![]()
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This is what happens when you don't pretend to be my satnav...![]()
This is what they really said :
Those guys look like they would benefit from WD40.WarHammer 40K
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Now I'm really curious about the exciting stories the introduction of Fleet Carriers might bring along, as that feature seems to require all writers on deck weeks | months before release
Unless they will be able to reach Col 70 or HIP 22460, that is. Well, Gnosis couldn't.
O7,
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Oh absolutely. Same recommendation about not paying too much heed to those opinions. Enjoy their content to your heart content by all means though. Most of it is pretty good.
Although those youtubers and ED streamers actually probably play the game themselves a tad more than you, I suspect![]()
Who is Drew?
Telepresence wasn't what allowed that. A game play compromise is what allowed that.With telepresence that was to allow us to crew up with each other no matter where we are in game right across the galaxy, the alternative would be meet in game first which could take a couple of weeks depending where you are. That wouldn't really work from a fun perspective.
With telepresence that was to allow us to crew up with each other no matter where we are in game right across the galaxy, the alternative would be meet in game first which could take a couple of weeks depending where you are. That wouldn't really work from a fun perspective.
Telepresence wasn't what allowed that. A game play compromise is what allowed that.
This game play compromise, instant multicrew, absolutely did not need to be explained via lore, anymore than instant rebuy, instant repairs, instant cargo loading, instant modifications, or any other instant game play compromises in this game that nobody ever complains about not having a lore explanation for. While I may think instant multicrew is a poor game play mechanic, and would've preferred being able to crew a ship serially (assuming I trusted either the Commander or the other crew), but once such a compromise is made, for whatever reason, it's far better not to explain it in lore at all, and allow players to create their own headcanon, rather that go the route Frontier did.
Which was, quite frankly, to introduce a novel technology to the setting: extremely long range, high bandwidth, and low latency FTL communications technology. This technology should've radically changed the face of this game's setting, obviating the very thing which allows for existence of the Pilots' Federation in the first place. We're expected to swallow the idea that such radical technology won't be used in finance, transportation, and industry to make tons of money, but for remotely control turrets only. We're expected to ignore the potential this technology has to revolutionize the face of politics, espionage, and combat, but only use them to remotely pilot small, ship-launched drones. We're expected to not question why we have to physically transport exploration data, combat bonds, and bounties, as well as get paid to physically carry routine communications between the two parties, when something orders of magnitude better actually exists.
Ugh...![]()
Unless telepresencing into a fighter, in which case it's extremely short range and results in the SLF self-destructing should that range be exceeded...Which was, quite frankly, to introduce a novel technology to the setting: extremely long range, high bandwidth, and low latency FTL communications technology.
My walkie talkie has more range than an SLF remote link!