I agree 100% with Drew here

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You are indeed entitled to your own opinions and I, for one, do not doubt of your intentions. Although the fact you have a clearly vested interest in self promotion and a personal business directly connected to Elite lore and fluff writing would generally advice against exercising that opinion right, even if it is just for the sake of not venturing too far into the obvious conflict of said interest. Just my 2p.

That's a contrived way to state an ad hominem fallacy.
 
WartyKay, like bloody crack for teenage me, had to spend all the money on it :)

In the grim, dark future of the 41st 34th Millenium Century there is only War no Lore...”

"In the grim darkness of the forth millennium there is only wah"
 
One thing that has been glossed over during all of this teeth gnashing and chest thumping either for or against GalNet and Lore is the little fact some members of our community have the inability to separate fluff articles from the real ones. According to them, everything is 'real' if it was mentioned on GalNet.

Case in point: remember a while ago there were a series of articles about two competing companies racing to release wearable computers. Mildly entertaining fluff for most, but for enough members of the community it was real. For them these wearable computers were sure signs that Elite Feet was just about to be released otherwise why even mention them. There were lengthy posts discussing the pros and cons of each device and how it would work in the game by the players. Notice the change, one moment harmless fluff, next moment it is a tool within the game that will foreshadow the imminent release of Space Legs. And then there was the wailing and crying when the stories wound down and nothing happened. They community was betrayed they cried, they told us these computers were coming, there were stories about it, it must be true. Oh the game is doomed ...

Maybe FD need to have some indicator on each article so everyone knows whether that specific story is part of game, i.e. can be visited or interacted with, or just harmless fluff to fill the page!
 
One thing that has been glossed over during all of this teeth gnashing and chest thumping either for or against GalNet and Lore is the little fact some members of our community have the inability to separate fluff articles from the real ones. According to them, everything is 'real' if it was mentioned on GalNet.

Case in point: remember a while ago there were a series of articles about two competing companies racing to release wearable computers. Mildly entertaining fluff for most, but for enough members of the community it was real. For them these wearable computers were sure signs that Elite Feet was just about to be released otherwise why even mention them. There were lengthy posts discussing the pros and cons of each device and how it would work in the game by the players. Notice the change, one moment harmless fluff, next moment it is a tool within the game that will foreshadow the imminent release of Space Legs. And then there was the wailing and crying when the stories wound down and nothing happened. They community was betrayed they cried, they told us these computers were coming, there were stories about it, it must be true. Oh the game is doomed ...

Maybe FD need to have some indicator on each article so everyone knows whether that specific story is part of game, i.e. can be visited or interacted with, or just harmless fluff to fill the page!

Nice idea in theory, but it wouldn't change anything for the people who just like being annoyed all the time. Who would probably be annoyed by the flagging system in fact.
 
This is what they really said :

Now I'm really curious about the exciting stories the introduction of Fleet Carriers might bring along, as that feature seems to require all writers on deck weeks | months before release ;)

Unless they will be able to reach Col 70 or HIP 22460, that is. Well, Gnosis couldn't.

O7,
🙃
 
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WarHammer 40K

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Those guys look like they would benefit from WD40.
 
I actually think the problem is much deeper. Fundamentally it's about having the game systems automatically generating content. The big issue for me is that Galnet and community goals are not automatically triggered and require intervention. eg Annual festivals. Each year the festival spawns a community goal, a random system is chosen each year and feeds into a template article in GALNET, requesting a random set of items. When complete it spawns another article. The diary of festivals could feature as a monthly article of the upcoming festivals. Write a series of articles that describe events like murders, missing persons, there is a library of these already, but make the location and names random. When the BGS hits a certain status and there is nothing in Galnet trigger the article. The Thargoids are the main enemy, add them to the BGS and again trigger articles on their conquest or defeat as they take or lose systems. Then on top of that you can have the new content articles.

When you go into a system it should generate a report on the system that auto plays. At the moment you hop from system to system and one system blurs with another, yet many of them are different. You have entered x system, this system is fully discovered and contains x bodies. ... this system is undiscovered. If there are discovered features.. We recommend visiting Planet y to see .... This system is Thargoid controlled. You have left a Thargoid system and entered Federation space. This is an anarchy system.

Well done if you got this far!
 
Now I'm really curious about the exciting stories the introduction of Fleet Carriers might bring along, as that feature seems to require all writers on deck weeks | months before release ;)

Unless they will be able to reach Col 70 or HIP 22460, that is. Well, Gnosis couldn't.

O7,
🙃

I think you'll probably just complain about anything they do, or don't do, or you think they should have done 🤷‍♂️.
 
Oh absolutely. Same recommendation about not paying too much heed to those opinions. Enjoy their content to your heart content by all means though. Most of it is pretty good.

Although those youtubers and ED streamers actually probably play the game themselves a tad more than you, I suspect ;)

Yes, there is definitively a clash of interests as Frontier's doing their own 'lore' streams, though the are were not worth half a penny in my book, sorry.
 
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With telepresence that was to allow us to crew up with each other no matter where we are in game right across the galaxy, the alternative would be meet in game first which could take a couple of weeks depending where you are. That wouldn't really work from a fun perspective.
Telepresence wasn't what allowed that. A game play compromise is what allowed that.

This game play compromise, instant multicrew, absolutely did not need to be explained via lore, anymore than instant rebuy, instant repairs, instant cargo loading, instant modifications, or any other instant game play compromises in this game that nobody ever complains about not having a lore explanation for. While I may think instant multicrew is a poor game play mechanic, and would've preferred being able to crew a ship serially (assuming I trusted either the Commander or the other crew), but once such a compromise is made, for whatever reason, it's far better not to explain it in lore at all, and allow players to create their own headcanon, rather that go the route Frontier did.

Which was, quite frankly, to introduce a novel technology to the setting: extremely long range, high bandwidth, and low latency FTL communications technology. This technology should've radically changed the face of this game's setting, obviating the very thing which allows for existence of the Pilots' Federation in the first place. We're expected to swallow the idea that such radical technology won't be used in finance, transportation, and industry to make tons of money, but for remotely control turrets only. We're expected to ignore the potential this technology has to revolutionize the face of politics, espionage, and combat, but only use them to remotely pilot small, ship-launched drones. We're expected to not question why we have to physically transport exploration data, combat bonds, and bounties, as well as get paid to physically carry routine communications between the two parties, when something orders of magnitude better actually exists.

Ugh... :sick:
 
With telepresence that was to allow us to crew up with each other no matter where we are in game right across the galaxy, the alternative would be meet in game first which could take a couple of weeks depending where you are. That wouldn't really work from a fun perspective.

LOL.
 
Telepresence wasn't what allowed that. A game play compromise is what allowed that.

This game play compromise, instant multicrew, absolutely did not need to be explained via lore, anymore than instant rebuy, instant repairs, instant cargo loading, instant modifications, or any other instant game play compromises in this game that nobody ever complains about not having a lore explanation for. While I may think instant multicrew is a poor game play mechanic, and would've preferred being able to crew a ship serially (assuming I trusted either the Commander or the other crew), but once such a compromise is made, for whatever reason, it's far better not to explain it in lore at all, and allow players to create their own headcanon, rather that go the route Frontier did.

Which was, quite frankly, to introduce a novel technology to the setting: extremely long range, high bandwidth, and low latency FTL communications technology. This technology should've radically changed the face of this game's setting, obviating the very thing which allows for existence of the Pilots' Federation in the first place. We're expected to swallow the idea that such radical technology won't be used in finance, transportation, and industry to make tons of money, but for remotely control turrets only. We're expected to ignore the potential this technology has to revolutionize the face of politics, espionage, and combat, but only use them to remotely pilot small, ship-launched drones. We're expected to not question why we have to physically transport exploration data, combat bonds, and bounties, as well as get paid to physically carry routine communications between the two parties, when something orders of magnitude better actually exists.

Ugh... :sick:

Well I already thought that E:D had some kind of subspace communications. The implication is just there with GalNet. But as for transporting data, I always thought it had more to do with security concerns than transmission inefficiency. Cryptographic integrity would be much more suspect in a civlization with well-established quantum computing technologies, or even beyond. A great way to keep a senstive message hidden would just be to keep it out of the system entirely. Furthermore, when you've got a massive sprawling decentralized civilization like in Elite, who knows what kind of technological skew there is? Who is to say if the station you're transmitting to has its software up to date? Will it even be able to decode the message? How fast do the current encryption standards break? If systems are so centralized and controlled that this is not a problem, then maybe you don't want something really sensitive going over that one super ubiquitous channel.

You could also make up something entirely on the spot. You could say that FTLCOMM in Elite is sent through witchspace, and sending communications through witchspace becomes exponentially harder the larger the message you send, and the larger the realspace distance between two points, and requires far more capabilities as these increase. This is why ships communicate in simple text. You could say it becomes much harder to navigate something through witchspace if you aren't always actually at the "point of origin" in witchspace from where it is being sent. So a ship that's manipulating witchspace that is presently "moving" through it can find its way through witchspace much easier than a station which never makes the trip itself. So perhaps while stations can send FTL messages, it's just more manageable for a ship, due to the properties of witchspace.

Why does GalNet work halfway across the galaxy? Pilots Federation has a giant continent-scale transmitter only they can afford. Or maybe quantum entanglement. That's how I explain trade docking. Or maybe what we know as GalNet isn't what the Elite universe at large knows as GalNet. Maybe our GalNet is just for the Pilots' Federation. Maybe it's managable to do some kind of quantum entanglement thing when you're only administering to a group of a several thousand active participants. Maybe normal space pilots don't have up-to-date station trade information like we do.

tl;dr But anyway. The point is that you can explain away pretty much anything. I don't worry about that. The problem with Telepresence was that it was just lame. In my headcanon Telepresence references not some kind of holo-control thing but the eject thing you do when blowed up. Whether that's a micro jump, or whatever, it makes sure the teleport is present in telepresence.
 
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