Gee, another thread highlighting what happens when communication is vague and lacks conclusive information.
Since I love straddling the fence so much, I find it hilarious that the most common defense to any critique I make of FDev is usually along the lines of...
You assumed that's what they meant.
Because that's all OP is, right? Assumption of multiple patches for bug fixing? Assumption of FC's being ready in December, or even further back? Assumption that Krait II trailer foreshadowed space legs? Or that mamba picture from recent livestream? Or that "Wish you were here" tweet that led to nothing? That time we assumed Thargoid Map led to something? Or how about the time we assumed the dedicated forum for working on Crime & Punishment would still be around? Remember when the devs started a discussion on Power Play in Focused Feedback and we assumed they were going to do something with it?
Good times. Love me some assumptions.
It's almost as if...as if...
Communicating transparently, honestly, and with concrete information is a better way forward?
Nah. Then they twist our words.
Like with assumptions now.
Or they hold us accountable when we fail.
Like when we fail without making concrete statements.
Or they'll just troll inundate us with questions for more information.
Like we do when you don't give any information.
This entire thread perfectly sums up FDev's #1 problem. It isn't cash, it isn't human capital, it isn't skills even.
poor communication strategy.
That a volunteer moderator - a frequent supporter of FDev - started it, only heightens that fact.
A conversation that a paid employee, manager, team lead, or chairman should be leading...is being led by a volunteer. Kudos to OP, really, for sticking to it and trying to hold an organization that you clearly enjoy assisting - freely, willingly - accountable for a process they should handle themselves.
poor communication.
All of this because of one very simple problem.
Absolutely astounding, and a fantastic case study that really needs to find its way to HBS archives for business school.
Since I love straddling the fence so much, I find it hilarious that the most common defense to any critique I make of FDev is usually along the lines of...
You assumed that's what they meant.
Because that's all OP is, right? Assumption of multiple patches for bug fixing? Assumption of FC's being ready in December, or even further back? Assumption that Krait II trailer foreshadowed space legs? Or that mamba picture from recent livestream? Or that "Wish you were here" tweet that led to nothing? That time we assumed Thargoid Map led to something? Or how about the time we assumed the dedicated forum for working on Crime & Punishment would still be around? Remember when the devs started a discussion on Power Play in Focused Feedback and we assumed they were going to do something with it?
Good times. Love me some assumptions.
It's almost as if...as if...
Communicating transparently, honestly, and with concrete information is a better way forward?
Nah. Then they twist our words.
Like with assumptions now.
Or they hold us accountable when we fail.
Like when we fail without making concrete statements.
Or they'll just troll inundate us with questions for more information.
Like we do when you don't give any information.
This entire thread perfectly sums up FDev's #1 problem. It isn't cash, it isn't human capital, it isn't skills even.
poor communication strategy.
That a volunteer moderator - a frequent supporter of FDev - started it, only heightens that fact.
A conversation that a paid employee, manager, team lead, or chairman should be leading...is being led by a volunteer. Kudos to OP, really, for sticking to it and trying to hold an organization that you clearly enjoy assisting - freely, willingly - accountable for a process they should handle themselves.
poor communication.
All of this because of one very simple problem.
Absolutely astounding, and a fantastic case study that really needs to find its way to HBS archives for business school.