While leucism and albinism are often found in highly inbred lines - which doesn't go too well with the message Frontier wants to deliver with this game.
Plus, I worry if they add only mutations but not variants of the "original" color, it would take away from the realistim effect.
Again,that's just because of the high number of structural inbreeding with the goal of getting white animals.Every albino and leucistic mutation can occur naturally without inbreeding.
And meanwhile Frontier only has albino and leucistic animals,that's a bit controversial right?
I just explained that all colour variants/variations (doesn't really matter how you call it) are mutations.
People just tend to associate a white lion more with it then a darker sandy coloured one,because the white one doesn't look so "ordinary" and has a "mutant feel" - and again - both are mutations.
Colour mutations is the overall term for differences in the colouring of animals.
My intention was just to explain the overall scientific term "mutation",because a lot of laypersons have mostly negative associations with that term.
Forgive me for asking, but how would adding variety to the animals appearance and behavior make the game shallow? If anything, it's shallow right now because they're all carbon copies of each otheri still dont want the game to be transformed into a the-sims like-shallow cosmetics game. thats what a shifting the focus on animal shape, behaviour and color means, nothing else. i dont whant every leftover of profundy in the world is sacrificed for shallowness and cosmetics.
Forgive me for asking, but how would adding variety to the animals appearance and behavior make the game shallow? If anything, it's shallow right now because they're all carbon copies of each other
I think you're mistaken in it being "above everything else". Variants were confirmed to be on the way sometime in the future, but after other updates. They haven't halted all bug fixing and the like to add animal colorsthe mechanics of the existing game are fine, or would be fine, if they would work fine and performance would improve, that could be the case anyway with better hardware in the future, but if frontier is implementing the sugested shift to more appearances above everything else, that would pull the effort away from the important stuff to things that belong to a mobile game.
Interesting. Never ever said it should be implementing appereance-features above everything else, but whatever.
There’s absolutely no risk of it going that far by any means. A life simulator is an entirely different sort of game, focussing on an individual and their personal story, so a heavy focus on what makes them physically or behaviourally unique is going to be a major part of that kind of game.i still dont want the game to be transformed into a the-sims like-shallow cosmetics game. thats what a shifting the focus on animal shape, behaviour and color means, nothing else. i dont whant every leftover of profundy in the world is sacrificed for shallowness and cosmetics.
That is your interpretation of the headline, not what I wrote. Forum posts are like newspaper. Never read the headline only, it might be misleading. In my long post, I clearly stated that in its current state, Planet Zoo is a building simulator. And I also stated, that changing the animals and adding realistic behaviour would also make them more of a challenge. Which actually would make the game and the management aspect more complex instead of shallow. This is a management game after all and animal management are one of the core focuses of real life zoos. And they face different management aspects than theme parks because they deal with animals that do not always behave like expected.in Your headline you state that "animals arent the stars of the game"., and you suggest how to turn that. of course you did. if not, the tread would make no sense. if stars are not above evrything else, i dont understand you at all.
That is your interpretation of the headline, not what I wrote. Forum posts are like newspaper. Never read the headline only, it might be misleading. In my long post, I clearly stated that in its current state, Planet Zoo is a building simulator. And I also stated, that changing the animals and adding realistic behaviour would also make them more of a challenge. Which actually would make the game and the management aspect more complex instead of shallow.
Read the initial post and you might get what I say. Everything else you just wrote is indeed Humbug.haha, "interpretation", how rediculous. you just left no room for interpretation. and at the end you push away just everybody that dont agree. and everything you do to deal with it, is claiming, that you are missunderstood.
Read the initial post and you might get what I say. Everything else you just wrote is indeed Humbug.
Hello!
A friendly reminder: please discuss the topic, not each other. Thanks!
It is not my job to explain thread topics to users who 'do not get the topic'. Please drop this off-topic discussion and get back on topic.since swojosdotschka says, that she dont meant, what she meant, i dont know exacly what the topic is, pls explain. she excluded: animal appearance and changing the game, so i dont know, what is left.