Open Gun-ports = open for pvp : Pilots federations rule of the duel

Are you even aware of what you are typing? You've just agreed with me that the BGS is antagonistic which was the only point I was trying to make.
Yeah, I don't get it either... It's first one statement, then a lot of faff, and then the opposite of the first statement.

It is, and now that the vast majority of changes to the BGS happen due to player input after 3.3 (possibly all of it, there's some stuff we don't understand) it would appear that the majority view is that AI should have a minimal impact.

So without players, nothing changes.
True, but in order to know that you have to play the game. And according to his own saying, he uninstalled the game quite some time ago.
 
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The BGS provides gameplay for everyone, the BGS affects everyone, the BGS is affected by everyone, the BGS should belong to everyone.

I'm not a fan of PMF, I am not a fan of playergroups manipulation the BGS but I'll accept it but do NOT call it PvP, do NOT complain about the effects my actions have on the BGS and most definitely do NOT deny me the right to do to the BGS whatever the hell pleases me!

Just because you lot managed to get developer support for emergent gameplay does not mean you have sole ownership of it.

If it were up to me even the largest player groups in the game would struggle to control even a small handful of systems.
And this is why you're a hypocrite.
 
The BGS provides gameplay for everyone, the BGS affects everyone, the BGS is affected by everyone, the BGS should belong to everyone.

I'm not a fan of PMF, I am not a fan of playergroups manipulation the BGS but I'll accept it but do NOT call it PvP, do NOT complain about the effects my actions have on the BGS and most definitely do NOT deny me the right to do to the BGS whatever the hell pleases me!

Just because you lot managed to get developer support for emergent gameplay does not mean you have sole ownership of it.

If it were up to me even the largest player groups in the game would struggle to control even a small handful of systems.
No one "controls" systems. They just think they do.
 
The whole 'BGS affect ppl' is a bogus argument. Players wouldn't know if it's random or scrpted or player agency that drives the BGS. And if it weren't driven they'd complain about a static, boring universe. It's just made up to justify antagonistic playstyle against others. Which the BGS isnt about, but they are narrowed down to their little viewport because they find it fun to upset people. In essence they are just trolls.
What does it matter if anyone cares about a faction? The BGS is a dynamic system and would continue to be dynamic if noone bothered about a faction. If there was an AI running it you wouldn't know the difference. It just provides a means to player motivation. In the end you can do without caring about factions - it doesn't affect the core game functionality. It enhances them. Anything you "care" about a faction is just metagaming in your head.
OK, so someone adopted a PMF. Great news. The BGS became a bit more like a dynamic living thing. Did it affect you? Probably not. If it did you had to consider some ramifications in a dynamic world. Thanks BGS. And thanks, unknown stranger who added some structured background to this virtual world.
BTW, ALL factions are territorial, not just the player driven ones. In any case, it's part of the game, whether nudged by players or controlled by algorithm.

Just like career Solo players waxing poetic about Open Play you've moved on to discussing how the BGS is played by thousands of players from an equivalently ignorant place.

"Nudged" by players. Haha. Go ask a group like Communism Interstellar or AEDC if all they do is nudge the BGS.

The BGS is an adversarial system. This is just like saying Open Play is a free for all. Fundamental to the concept, bud.

It's brought up in these conversations because people cry and whine about BGS actions too. "You're working against my faction! What are you? Some kind of griefer?" Granted it happens a lot less than in a PvP situation but it's there.

Like I said ages ago in this thread: the issue is a lot of players are religiously opposed to adversity in any form.

The BGS provides gameplay for everyone, the BGS affects everyone, the BGS is affected by everyone, the BGS should belong to everyone.

I'm not a fan of PMF, I am not a fan of playergroups manipulation the BGS but I'll accept it but do NOT call it PvP, do NOT complain about the effects my actions have on the BGS and most definitely do NOT deny me the right to do to the BGS whatever the hell pleases me!

Just because you lot managed to get developer support for emergent gameplay does not mean you have sole ownership of it.

If it were up to me even the largest player groups in the game would struggle to control even a small handful of systems.

Just like PvP in Open we have an issue (BGS manipulation) you can't do much about in game so you're taking to the forums to shame people into playing your way.

Go hit up the BGS forum. PvP isn't the only thing you can get good at playing.
 
Assertion.
Install the game again, find a low traffic system and see how much it changes due to random events against what you do. If random AI actions were significant, don't you think you'd see that in recent posts on the BGS forum? I've seen player actions cause massive shifts to faction influence and plenty of other players would be agree. Any AI input (should there be any) here is minimal and insignificant next to actions of even a single player.
 
Just like career Solo players waxing poetic about Open Play you've moved on to discussing how the BGS is played by thousands of players from an equivalently ignorant place.

"Nudged" by players. Haha. Go ask a group like Communism Interstellar or AEDC if all they do is nudge the BGS.

The BGS is an adversarial system. This is just like saying Open Play is a free for all. Fundamental to the concept, bud.

It's brought up in these conversations because people cry and whine about BGS actions too. "You're working against my faction! What are you? Some kind of griefer?" Granted it happens a lot less than in a PvP situation but it's there.

Like I said ages ago in this thread: the issue is a lot of players are religiously opposed to adversity in any form.



Just like PvP in Open we have an issue (BGS manipulation) you can't do much about in game so you're taking to the forums to shame people into playing your way.

Go hit up the BGS forum. PvP isn't the only thing you can get good at playing.
:ROFLMAO: OK, I'll ask them.
But you're right with the adversity thing. Even when it's just in people's heads. Anyway, you'll find most BGS groups somewhat cooperative with others. Even the Communists. Well, except when they have to deal with Imperials. But that is lore-friendly and just continuation what's already in the game.
 
:ROFLMAO: OK, I'll ask them.
But you're right with the adversity thing. Even when it's just in people's heads. Anyway, you'll find most BGS groups somewhat cooperative with others. Even the Communists. Well, except when they have to deal with Imperials. But that is lore-friendly and just continuation what's already in the game.

You're missing the point.

The BGS is adversarial. If I do something for a faction it hurts another faction. There are no exceptions to this. Player groups deciding to cooperate in some fashion is fine but it's fundamentally a different question.

It's also never in people's heads. All kinds of things change depending on who is in power in a system, for example.

Serious question: do you play the BGS in the manner commonly understood on these forums? It doesn't sound like you ever have. If you're wondering about the relevance of that question it's because expertise and experience matters in these discussions.
 
Install the game again, find a low traffic system and see how much it changes due to random events against what you do. If random AI actions were significant, don't you think you'd see that in recent posts on the BGS forum? I've seen player actions cause massive shifts to faction influence and plenty of other players would be agree. Any AI input (should there be any) here is minimal and insignificant next to actions of even a single player.

Wait, seriously? NN is questioning whether only player actions affect the BGS?

That's been known since the very early days.
 
You're missing the point.

The BGS is adversarial. If I do something for a faction it hurts another faction. There are no exceptions to this. Player groups deciding to cooperate in some fashion is fine but it's fundamentally a different question.

It's also never in people's heads. All kinds of things change depending on who is in power in a system, for example.

Serious question: do you play the BGS in the manner commonly understood on these forums? It doesn't sound like you ever have. If you're wondering about the relevance of that question it's because expertise and experience matters in these discussions.
The BGS is just the BGS. It's "back ground sim". It's there to provide a dynamic universe, not adversarial activity. You can use your head-canon to invent adversarial activity but it requires quite the role play to do so. But you don't need the BGS to role play and invent adversarial activity. Do you understand? You don't need the BGS. It's just a vehicle to deliver that. And if there's nothing to deliver it still does, because its also driven by algrithms and it doesn't matter whether the communists or despicable Imperialists drive it.
 
The BGS is just the BGS. It's "back ground sim". It's there to provide a dynamic universe, not adversarial activity. You can use your head-canon to invent adversarial activity but it requires quite the role play to do so. But you don't need the BGS to role play and invent adversarial activity. Do you understand? You don't need the BGS. It's just a vehicle to deliver that. And if there's nothing to deliver it still does, because its also driven by algrithms and it doesn't matter whether the communists or despicable Imperialists drive it.

I'm not talking about what it's meant to provide. I'm talking about what it is.

And I guess the answer to my question was, "No."
 
The BGS is just the BGS. It's "back ground sim". It's there to provide a dynamic universe, not adversarial activity. You can use your head-canon to invent adversarial activity but it requires quite the role play to do so. But you don't need the BGS to role play and invent adversarial activity. Do you understand? You don't need the BGS. It's just a vehicle to deliver that. And if there's nothing to deliver it still does, because its also driven by algrithms and it doesn't matter whether the communists or despicable Imperialists drive it.

This point is going nowhere, as the whole conversation.

This is a feature in a videogame. People make do however they please, and all forms of conduct are inherently legit.
 
Install the game again, find a low traffic system and see how much it changes due to random events against what you do. If random AI actions were significant, don't you think you'd see that in recent posts on the BGS forum? I've seen player actions cause massive shifts to faction influence and plenty of other players would be agree. Any AI input (should there be any) here is minimal and insignificant next to actions of even a single player.

I just want to revisit this briefly.

Find a zero traffic system. As far as I know, nothing will change.
 
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