Open Gun-ports = open for pvp : Pilots federations rule of the duel

Hilariously the place that gets you the most attempted ganking is one of the few places where you're guaranteed not to actually step on anyone's toes by turning in data or the like, and it's one of the places that white knights are less interested in protecting than places like Deciat or Wyrd - and the reason I've heard from them is that everyone who flies in that system in open should know how to handle themselves and they have actual newbies to protect.
The whole 'BGS affect ppl' is a bogus argument. Players wouldn't know if it's random or scrpted or player agency that drives the BGS. And if it weren't driven they'd complain about a static, boring universe. It's just made up to justify antagonistic playstyle against others. Which the BGS isnt about, but they are narrowed down to their little viewport because they find it fun to upset people. In essence they are just trolls.
 
The whole 'BGS affect ppl' is a bogus argument. Players wouldn't know if it's random or scrpted or player agency that drives the BGS. And if it weren't driven they'd complain about a static, boring universe. It's just made up to justify antagonistic playstyle against others. Which the BGS isnt about, but they are narrowed down to their little viewport because they find it fun to upset people. In essence they are just trolls.
Sometimes you and I disagree, but now... THIS.
 
ummm - isn't that exactly what you are proposing? Forcing everyone else to conform to your idea of how the game should be played?

Maybe I'm wrong but that really is how I (and others) see your suggestion.
I'm flying in Solo I honestly don't care what you do in Open. Would I like a PvE mode? Yes, but at this point I'm not holding my breath.

But to point out the obvious, restricting PvP to consensual PvP still allows for PvP. So no, a proposal for something like a PvP flag would not be forcing everyone to play my way.

None of the PvP activities, including but not limited to everything that affect any BGS and PP, depend on anyone ever consenting. You consent to playing the game by playing the game. To single out FPS (Fighting Player Ships) as the single activity that need additional consent is hypocritical*.

*Unless you are a special snowflake who never have and never will do anything to affect the BGS in any system, and think all those other activities also require additional consent. Then props to you for your dedication.

Please do go ahead and read my response to you. I know I'm not Phisto, but surely that's not the only thing that matter. Unless of course you don't have a response to why you specifically demand additional consent from FPS activities.

Since you essentially cannot play the game without have an effect on the BGS (sure you could fly around in your ship but beyond that nothing else) and taking in account that Solo and Private exist and will continue to exist we should leave BGS activities out of this discussion. Both because without it there would pretty much be no game as well as the fact that the existence of the the other modes implies that the game as designed does not consider BGS activities multiplayer content and if you have problems with that take it up with FD.

Secondly, stretching the definition of PvP to include what at best could be described as PvEvP (Player vs Environment vs Player) is rather silly (and that's putting in mildly.) because if we did that every single-player game ever made could be considered PvP after all you can outperform others in Pong, Pacman or the original Tomb Raider which would put you in direct competition with other players.
 
In ED whatever you do you are stomping with a high probability on somebody else's toes. Turn in explo data, run a few missions, do trade runs all that helps or hurts somebody else, maybe unknown to one side or both. PvP combat is just the most in your face activity from all of them, but it is not different to all the others.
Without PvP there would still be a game without the BGS you'd have a very pretty chat room. So yes I'd say there's a huge difference.
 
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It's just made up to justify antagonistic playstyle against others. Which the BGS isnt about

Are you sure about that, or am I misreading? The BGS is time delayed group v group and player v player, and will increasingly become so as the bubble fills up with PMFs. When ED started no-one cared about the factions, whereas now its a massive driver for a lot of people and a source of tension.
 
I see the problem.

It boils down to there are people who do not like that other players can attack them in open. (the reason why is irrelevent).

There is already an answer to this, and it is really simple.

Click on the mode private group.

Start a group with a name of your choice.

Post on the forum with the name of the group, and the rules of the group.

If it is as popular an option as you believe, players will join you in their droves.

Sit back, and enjoy your Elite experiance with likeminded individuals.

See its that easy.

And open then remains the same for those that enjoy it the way it is.

You could also petition FDev to add a pve multiplayer mode alongside all this. It does not hurt to ask.
 
If you do anything in BGS it's actually very unlikely that you stomp on anyone's toes, and even if you do inconvenience someone it's unlikely that you intended to. The purpose of the BGS is to give the impression of a living galaxy, where state changes happen that an individual player isn't expecting and may or may not want.

On the other hand, if you blow up someone's ship you have wasted a few hours of their gameplay. OK, that's the game. If you had some in-game reason for doing it, that's also intended game behaviour; well done. If, however, you have no in-game reason and your motivation was to annoy them by depriving them of a few hours of their leisure time, that's RL scum behaviour.

I think we all know this and realise that the BGS is just a straw-man red-herring diversion in these debates.
I'm flying in Solo I honestly don't care what you do in Open. Would I like a PvE mode? Yes, but at this point I'm not holding my breath.

But to point out the obvious, restricting PvP to consensual PvP still allows for PvP. So no, a proposal for something like a PvP flag would not be forcing everyone to play my way.





Since you essentially cannot play the game without have an effect on the BGS (sure you could fly around in your ship but beyond that nothing else) and taking in account that Solo and Private exist and will continue to exist we should leave BGS activities out of this discussion. Both because without it there would pretty much be no game as well as the fact that the existence of the the other modes implies that the game as designed does not consider BGS activities multiplayer content and if you have problems with that take it up with FD.

Secondly, stretching the definition of PvP to include what at best could be described as PvEvP (Player vs Environment vs Player) is rather silly (and that's putting in mildly.) because if we did that every single-player game ever made could be considered PvP after all you can outperform others in Pong, Pacman or the original Tomb Raider which would put you in direct competition with other players.
It's about being morally consistent.

Do you care about how someone feel when their ship gets attacked?
Do you care about how someone feel when their faction gets attacked?

If you give different answers to those two questions you aren't morally consistent.


And no, just because you don't see the other players didn't mean that you aren't in direct competition. Anyone who is serious about BGS or PP know this.
 
Are you sure about that, or am I misreading? The BGS is time delayed group v group and player v player, and will increasingly become so as the bubble fills up with PMFs. When ED started no-one cared about the factions, whereas now its a massive driver for a lot of people and a source of tension.
What does it matter if anyone cares about a faction? The BGS is a dynamic system and would continue to be dynamic if noone bothered about a faction. If there was an AI running it you wouldn't know the difference. It just provides a means to player motivation. In the end you can do without caring about factions - it doesn't affect the core game functionality. It enhances them. Anything you "care" about a faction is just metagaming in your head.
 
What does it matter if anyone cares about a faction? The BGS is a dynamic system and would continue to be dynamic if noone bothered about a faction. If there was an AI running it you wouldn't know the difference. It just provides a means to player motivation. In the end you can do without caring about factions - it doesn't affect the core game functionality. It enhances them. Anything you "care" about a faction is just metagaming in your head.

No, you have loads of PMFs who are quite territorial and care a lot about what is going on. For them general play is about countering unseen opponents like a chess-by-post game.

The point I was making was that you were wrong to think the BGS is not antagonistic. It is, and will only increase in intensity.
 
What does it matter if anyone cares about a faction? The BGS is a dynamic system and would continue to be dynamic if noone bothered about a faction. If there was an AI running it you wouldn't know the difference. It just provides a means to player motivation. In the end you can do without caring about factions - it doesn't affect the core game functionality. It enhances them. Anything you "care" about a faction is just metagaming in your head.
Unfortunately, you can't just wish away players wanting to support a faction via BGS. Players want to do this. Have you seen the numbers of players involved in squadrons that do just that?

To some players, that's like saying we'll play football, but without any goals.
 
No, you have loads of PMFs who are quite territorial and care a lot about what is going on. For them general play is about countering unseen opponents like a chess-by-post game.

The point I was making was that you were wrong to think the BGS is not antagonistic. It is, and will only increase in intensity.
OK, so someone adopted a PMF. Great news. The BGS became a bit more like a dynamic living thing. Did it affect you? Probably not. If it did you had to consider some ramifications in a dynamic world. Thanks BGS. And thanks, unknown stranger who added some structured background to this virtual world.
BTW, ALL factions are territorial, not just the player driven ones. In any case, it's part of the game, whether nudged by players or controlled by algorithm.
 
Unfortunately, you can't just wish away players wanting to support a faction via BGS. Players want to do this. Have you seen the numbers of players involved in squadrons that do just that?

To some players, that's like saying we'll play football, but without any goals.
I don't wish it away, I did it myself. It's a great motivator to play.
 
The BGS provides gameplay for everyone, the BGS affects everyone, the BGS is affected by everyone, the BGS should belong to everyone.

I'm not a fan of PMF, I am not a fan of playergroups manipulation the BGS but I'll accept it but do NOT call it PvP, do NOT complain about the effects my actions have on the BGS and most definitely do NOT deny me the right to do to the BGS whatever the hell pleases me!

Just because you lot managed to get developer support for emergent gameplay does not mean you have sole ownership of it.

If it were up to me even the largest player groups in the game would struggle to control even a small handful of systems.
 
The BGS provides gameplay for everyone, the BGS affects everyone, the BGS is affected by everyone, the BGS should belong to everyone.

I'm not a fan of PMF, I am not a fan of playergroups manipulation the BGS but I'll accept it but do NOT call it PvP, do NOT complain about the effects my actions have on the BGS and most definitely do NOT deny me the right to do to the BGS whatever the hell pleases me!

Just because you lot managed to get developer support for emergent gameplay does not mean you have sole ownership of it.

If it were up to me even the largest player groups in the game would struggle to control even a small handful of systems.

Wait, so if you come over to our system, by chance, and start bounty hunting like crazy because that's what gets you off, we can't complain that you're bringing law and order to our anarchy, but if we collectively erase your pve ship from our system, you'll complain that we're not letting you play the way you want, and attacking without your consent? In open. Ok?

I'm really happy you're not part of the frontier development team.
 
OK, so someone adopted a PMF. Great news. The BGS became a bit more like a dynamic living thing. Did it affect you? Probably not.

Depends where it is, in Powerplay where a PMF winds up is very important, and what gov type it is.

Thanks BGS. And thanks, unknown stranger who added some structured background to this virtual world.
BTW, ALL factions are territorial, not just the player driven ones. In any case, it's part of the game, whether nudged by players or controlled by algorithm.

Are you even aware of what you are typing? You've just agreed with me that the BGS is antagonistic which was the only point I was trying to make.
 
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