I’d like more commanders in the Open

Being in space has very little to do with it.

Well, it has a number of things to do with it. As you mention later, space maneuvering and being able to ever land/takeoff from high-gravity worlds are very different beasts. You can spin a ship around it's axis pretty quick with the right thrust at the right moments in free-fall. Far easier to spin around than to arrest it's previous motion and move in a new direction though which is probably where I see the most issue with ED flight. Ships stop and change vectors on a dime. But without numbers it's hard to say. I kind of want to give SE a try too.

Even if you did have infinite thrust, then you're dealing with insane G forces, not just on the pilot, but the superstructure. Try flying a 747 like you fly an F-16, and you'll likely snap the wings off or crack the fuselage.

True, but here again atmospheric drag plays a big part in that too. Outside that you'd kill the pilot before the ship folded up. But yes, being able to take off from 2,3 and more G's is a bit comical. The energy required to reach escape velocity would be insane. Even 1G would be a struggle for most ships. It takes a skyscraper full of chemical energy to get a literal tin-foil ship up from 1G.

Rule of cool I guess.
 
That sounds fair. The idea that I should get a free pass in a high security system at this stage is a bit wrong.

My concern though is that whilst we're both happy with additional risks being added to our gameplay, you have to ask if that's an idea that will be well received everywhere.

An example- In my early days I accidentally bumped into a harmless Eagle (saw it, didn't do enough to avoid it), destroying it instantly. I got a bounty as it was a clean ship so the game marked me as a clean ship killer. For me, a ship got blown up because I was clumsy and there should be consequences for that, so I agree with the game there. I wonder how many players would agree with that in the same situation?
I personally would take that on the nose, of course not all would.

however..................... ships should be "space worthy" imo for it to count, so a shieldless eagle running at 5% hull I would say would not count (obviously there are no players which would use such ships to exploit players in big ships unable to move out of the way...... but just in case i think some sort of limit should be in there ;)

(to use a real life scenario, if a car is on the road with no brakes and is clearly not safe to be on the road, the law i suspect would look very dimly on that driver in an accident.


but that comes back to the whole small number of players expoiting the game thing
 
Far from everyone has the capacity, mental fortitude to be immune. We’re talking 1%, Slange. From personal anecdotal experience, talking to quite a few young commanders recently It’s far easier for many people to hide within one of the modes than to confront some of the realities you describe, with cheerful attitude no less. Situation is harmful to the game in the long run. Catering to just unlawfuls by saying “no rules” and then losing a bunch of commanders to PG and solo is Beyond naive game design. And they presume to correct flaws of that design by branching to three modes. Time have passed since 2014 and I don’t see how it works. So many stories remain untold in this day and age enhanced by meaningful Online interactions. Why should one wolf keep 100 sheep afraid?, metaphorically ofc. Isn’t it better game design, when high sec is off limits grounds for piracy, while low sec systems are a wretched hive of villainy? Isn’t it realistic, on top of being good game design?

While your attitude is commendable, we can hardly expect many other people to follow in your footsteps. Framework defines types of participation. So far the framework seems to be “git gud or get out”, absolute freedom. We have to have limitations for each “class” of players in order to begin building a living-breathing galaxy. Sure, some people would just like to be hermits, that’s fine too. But a lot more people are hiding due to flawed game design, which is definitely fixable, despite some of the things I’ve read in this thread.

o7
My friend, my attitude is not only commendable, it is essential. In order to grow as individuals, each of us must eventually learn to confront our innermost fears. Some may learn quickly; for some like myself, it took twenty years. However, with infinite self-patience, improvement is inevitable.

Your suggestions for Open are wonderful and commendable. However, they are contingent on FDEV actually implementing them. I want my life experiences to improve NOW.

What can be more precious than indomitable personal equanimity? What better way to learn and test ourselves than in the relatively consequence-free environment of a video game? Everything is pyschological. Whether an experience is good or bad is a matter of personal judgement. We can all choose to judge differently and to examine whether our criteria are based on reason or societal-conditioning.

Luke Skywalker, Frodo, Galahad, and countless others had to confront their inner demons and somehow, they all succeeded. They are important symbols of what we all can do.

xoxo
o7
 
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So. I come back to see what is going on and I find the same old same old. Kudos to the commander who wants to play in Open. He did the logical thing when confronted by adversity.
To all those bickering about "the right way to play" I say, get over yourselves. Do it your way and don't complain if someone wants to do it differemt.

Merry Christmas all. Sincerely. :)

lol I take it you do know the OP who wants to be in open, is also wanting to change the game to get more players in open?..... I do do it my way, and anyone who wants to do it different are free to... however if there is a thread about changing the game to get more people in open, then it kind of stands to reason that people would chime in and explain why it maybe that they dont play in open, and also explain what it may take for OPs wish to come true to get them in open?.
 
I personally would take that on the nose, of course not all would.

however..................... ships should be "space worthy" imo for it to count, so a shieldless eagle running at 5% hull I would say would not count (obviously there are no players which would use such ships to exploit players in big ships unable to move out of the way...... but just in case i think some sort of limit should be in there ;)

(to use a real life scenario, if a car is on the road with no brakes and is clearly not safe to be on the road, the law i suspect would look very dimly on that driver in an accident.


but that comes back to the whole small number of players expoiting the game thing

In your example a player in a large ship is free to run me over if I'm in my shieldless sidewinder after I had some fun with it and barely escaped with 5% hull.
Unfortunately there are so many edge cases to consider that it would blow up the decision tree into the Amazon Rainforest.

The best thing for open is to fix the netcode, less frustration and more predictability. Easy peasy, if it wouldn't be so hard to actually implement.
 
A change is sorely needed to the Crime and Punishment system, since it doesn't really function. Those who wish to avoid it, do so easily, while it punishes small offenses too severely.

As an example, I just bumped into another ship with my fat Anaconda, exiting Jameson Memorial. Got a 100 Cr. fine. Some other commander used that fact to destroy me right outside the station without so much as a reaction. So... by the game's logic, if you commit a traffic accident, any other pilot is apparently authorized to shoot you on sight...
 
A change is sorely needed to the Crime and Punishment system, since it doesn't really function. Those who wish to avoid it, do so easily, while it punishes small offenses too severely.

As an example, I just bumped into another ship with my fat Anaconda, exiting Jameson Memorial. Got a 100 Cr. fine. Some other commander used that fact to destroy me right outside the station without so much as a reaction. So... by the game's logic, if you commit a traffic accident, any other pilot is apparently authorized to shoot you on sight...
It does not work this way with fines.
You either had a bounty or murdered that ship you bumped into.
Or your assailant was a power play enemy and you didn't even notice.
It's on you.
 
Credit to him for sticking at it in Open.

It's not necessary to fly to Farseer. Elvira Martuuk also offers the same Frameshift Drive engineering at Khun, where you are unlikely to meet anyone else. (But she only offers dirty drives to Grade 2.) To unlock her, you have to fly at least 300 ly from your original start location and provide her with 3 Soontill Relics.

This is far and away the best idea for confronting the violence at Farseer. The constant trumpeting of her services as THE first place to stop does more to feed the beast than anything else.
 
Nice necro. well, just use the block lists if you must play in open and don't want to deal with the sort that just blows you up. Though If the beta notes are any indicator, it may be about to become really easy to just block entire gank groups/squadrons.

 
Nice necro. well, just use the block lists if you must play in open and don't want to deal with the sort that just blows you up. Though If the beta notes are any indicator, it may be about to become really easy to just block entire gank groups/squadrons.


C'mon friend. No one is going to comb through the patch notes to understand what you're referring to.
 
C'mon friend. No one is going to comb through the patch notes to understand what you're referring to.
Under networking in the patch notes.
"Players can now block any player, not just friends or pending friends. "

Took that to mean you could just type in a name and block them without going through the hassle of a friend request.

A ganker was already getting pretty salty over it in that thread.
 
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Under networking in the patch notes.
"Players can now block any player, not just friends or pending friends. "

Took that to mean you could just type in a name and block them without going through the hassle of a friend request.

A ganker was already getting pretty salty over it in that thread.

The friend request requirement wasn't even that bad. This is virtually no practical change.
 
The entire game should be open only. I know that’s unpopular for some people. But it’s my opinion. Why? Because of what op described. He was contacted for help to solve a problem, because of in game actual risk and danger for his buddy. Those interactions are what makes these games fun.

inb4 the “We WeRe PrOmIsEd SiNgLePlAyEr” carebears. I know I know. Like I said, it’s my opinion.
 
If a player blocks me from my Commander's perspective did they just commit suicide based on his reputation alone?

:unsure:
I don't know. Philosophy never held much interest to me. That person has removed them self from your existence, and removed you from theirs. Anything deeper than that, is wasted on the likes of me.
 
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