Everyone is focusing on the common perception that it takes an hour to prepare a fleet carrier for a jump and another hour to cool down from a jump. What if this is not the case? What if instead, the fleet carrier jumps ON THE HOUR. This would actually make sense, in that there may be a new server "sub-tick" that happens hourly. Now if you initiate a jump at 5:00, then it will take an hour before the ship jumps, but if you initiate a jump a 5:55, then it would only take 5 minutes before the jump. This would also explain the cool-down. In other words, the two hour delay between jumps might be worse case scenario (with one hour between jumps being best case for those who want to buckyball their FC). But if you are only moving your FC occasionally, it might only take 5 minutes to get your FC to where you want it to be if you time things right! Just a thought.
PS: I know what the developers said in the livestream, but developers often make mistakes in communicating the nuances of how things work - it would definitely not be the first time!
PS: I know what the developers said in the livestream, but developers often make mistakes in communicating the nuances of how things work - it would definitely not be the first time!