Fleet carriers for exploration

So basically, the only new feature FCs bring to the exploration table is being able to reach the systems we previously couldn't. If I do set myself a goal to reach one, I might buy an FC. And probably decomission it after that.
It has happened before, went some 15kLYs back to the bubble just to redesign my exploration Anaconda into a jumping machine with 80+ range and was able to reach all the stars in that far location. After that I went straight back to the bubble to get it back to my fun exploration edition (shields, SRV, SLF...).
 
ooh, right, yeah, a giant floating credit sink which lets me replenish my SRVs

Sold.
LOL! Pretty much.

And of course, you can bring you combat ship and hunt pirates in a virgin system where no one's been before and cash in on the bounties. You can also bring your mining ship and dump in your market to sell to the same non-existent people. :p

There's not many reasons to actually bring the carrier, except for great photos of the carrier in front of Star One.
 
Question I just wondered about... if I was in my FC and then I crash in the middle of nowhere and the FC is the closest landing "thing" to me, will I return to the FC?
I'd like to know that too. Something to test next week. It would be one of the few pluses for having a carrier for exploration. But then, if you crash, you still lose the data.
 
Well, I thought to have to grind 5 Bn for it.
Now I have to grind ~6Bn and be save for one year of upkeep, so... 4 more LTD sessions ;)
(if I did the math correct - let's better do 7.5.Bn for two years :D)
Yeah, you probably need some cash for the addons and additional upkeep costs.
 
You can store ships with cargo, but the cargo stays with you. If you're trying to switch to a ship that couldn't hold the cargo, then the game won't let you.
For example, you bring in 200T of bio-waste with your Python, and you wish to switch to your Type-9 with 512T cargo space. The game lets you, and the 200T of bio-waste is now in your Type-9.
There's no cargo storage currently, that functionality will be new to fleet carriers.
I think, speculating here, but you might be able to store in the carrier. Hopefully, the trinitum will be allowed to store there too so you can load up with bunches of fuel.
 
I think, speculating here, but you might be able to store in the carrier. Hopefully, the trinitum will be allowed to store there too so you can load up with bunches of fuel.
You can potentially store:
1000 in the fuel tank
up to 25k in the carrier cargo storage
6336 in you and your squadron's Cutters docked at the large pads
1176 in even more friends' Pythons, on the medium pads
Maybe another 104 from Haulers/Eagles?

So potentially a squadron with at least 16 active members aboard the carrier can bring just under enough for 67 of those 500ly jumps. Enough to make it around 33,000ly before needing to mine more tritium.

I anticipate the initial deployment of the DSSA will employ such an approach for several of its carriers.
 
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You can potentially store:
1000 in the fuel tank
up to 25k in the carrier cargo storage
6336 in you and your squadron's Cutters docked at the large pads
1176 in even more friends' Pythons, on the medium pads
Maybe another 104 from Haulers/Eagles?

So potentially a squadron with at least 16 active members aboard the carrier can bring just under enough for 67 of those 500ly jumps. Enough to make it around 33,000ly before needing to mine more tritium.

I anticipate the initial deployment of the DSSA will employ such an approach for several of its carriers.
If you fill all your exploration ships with cargo, they'll suffer in jump range as well. You have to save some slots for your no-cargo jumpers. :)

Personally, I don't mind how Frontier has designed the carrier, except that it just doesn't work that well for exploration that I do. It's just the impression I have. I am getting one on my second account which is a trader in the bubble character, and at some point in the future I might try taking it out for a longer journey to get a feel. Then I'll know for sure if it would work for my primary account. But also, I have a strong feeling Frontier will tweak and change the carrier by release or few weeks after, and it'll be something that can be used easier for explorers.
 
If you fill all your exploration ships with cargo, they'll suffer in jump range as well. You have to save some slots for your no-cargo jumpers. :)
Well, I was mostly referencing for getting a carrier to a destination to provide support services for explorers.
Everyone using an actual explorer ship will get there in it a few months before the carrier arrives.
 
There was a thread where the suggestion was made for a phone app that would let owners manage the FC when not in game (since they are persistent). Or maybe add the management controls as a page behind a login on the ED website. If FDEV was dead set on a 500ly range, I wonder if something like that could be developed? Owners could login every two hours and jump the FC from their phone. Assassins Creed: Black Flag had a mini-game like that where you could manage your flotilla.
 
I was excited about the FC, but with what it gives me (??) and the huge ongoing costs involved, only those with really deep pockets (I recon at least 20Bn cash now) need apply :(
 
I can see FD reducing some of the costs in response to feedback, but I've still doubts that it will be enough to make carriers viable for explorers given their limited utility.
 
I can see FD reducing some of the costs in response to feedback, but I've still doubts that it will be enough to make carriers viable for explorers given their limited utility.
That's the thing. the costs are perfectly reasonable. For something which has a bit more utility. But ofc Frontier's standard solution to complaints about something not providing the utility players need is to just increase payout/reduce cost.
 

Deleted member 38366

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Although a Beta Crash killed my Beta Client for good (Server CMDR Data apparently corrupted in some form after a failed Carrier jump lol ), I think I've seen enough.

For Exploration, the current Carriers simply are a .
  • want basic Refueling? You need to rent the Module, Millions per week. Profits from others Refueling via Tariff? Unpossible, needs tens of thousands of CMDRs refueling on your Carrier every week. 100% negative ROI.
  • want basic Repairs? You need to rent the Module, Millions per week. Profits from others Repairing via Tariff? Unpossible, needs thousands of CMDRs repairing on your Carrier every week. 100% negative ROI.
  • want to take more than your current Ship? You need to rent the Module, Millions per week. 100% negative ROI.
  • want to outfit your own Ship(s)? You need to rent the Module, Millions per week. 100% negative ROI.
  • want to Rearm? You need to rent the Module, Millions per week. Profits from others Rearming via Tariff? Unpossible, needs ten thousands of CMDRs rearming on your Carrier every week. 100% negative ROI.
  • want to get anywhere with that overpriced, leased led brick? Forget it. It'll take many (!) weeks where your current Exploration Ship can easily go within a few days.
  • want to have fun with it? How? You can't even precision-park it in specific spots, can't summon it to your precise current position, can't even fly it. Not even change its orientation for a scenic Screenshot. You're just a parked visitor on your rental MegaShip with the privilege of paying and paying and paying and paying... and accessing a bland UI.
  • want to make Credits with it exploring? lol ... physically impossible, it isn't just a huge Credit sink, it drills permanent holes into your Credit Balance at a rate of ~50M Cr per week.

So right now, those things are a total and complete NoGo. Even adding UC to this deeply flawed and superficial concept could only do so much in terms of damage control at this point.
Personally, I currently see them as "requires complete re-design, preferably by people aware of the in-game reality and the realistic opportunities this provides".
The concept is about 25% complete at best.

The experience of buying, docking at and outfitting the Carrier? "Anticlimactic" wouldn't do it justice. Boring and annoying as hell would be a fitting description.
Highly undesirable, I wouldn't want to take such a led brick on a Deep Space Exploration tour if the Game paid me 5 Billion Credits to drag it along and grind to maintain its mobility.

On the pro side of things... well, tons of room for improvements. Alot of room.
 
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