I’d like more commanders in the Open

So, to summarize. All 5 of you are very content with the state of the game. Having a dwindling player base, power creep due to Fdev being unable to generate interesting content because of constraints in their design philosophy and a hyper focus on solo play.

That's great. Then why do any of you care if the game were to implement player based content? None of it would affect you or your solo mode. You can change as many BGS in systems your heart desires and make a huge pointless bank account!

Why are you concerned with end game content at all? Why did you even poke in here. Do you have a recommendation for end game content? Or is just saying I like few player I met, I like doing nothing in my totally sweet ship... was that the whole point?

You're not proving me wrong or hurting my point at all. Now what are valid end game suggestions? What keeps people in open. How do you maintain this dwindling player base?
Oh, you do seem to have a fixation of people enjoying the game that doesn't provide you with whatever you seek.

Even funnier is your assuming that they all play in solo... open your mind, exercise your comprehension skills, read what is written... I don't seem to recall mentioning solo anywhere, nor playing all by myself...

Any more veiled insults up your sleeve? - you have kept me chuckling for hours already, do keep it up, laughter is a great medicine they say :ROFLMAO:
 
So, to summarize. All 5 of you are very content with the state of the game. Having a dwindling player base, power creep due to Fdev being unable to generate interesting content because of constraints in their design philosophy and a hyper focus on solo play.

That's great. Then why do any of you care if the game were to implement player based content? None of it would affect you or your solo mode. You can change as many BGS in systems your heart desires and make a huge pointless bank account!

Why are you concerned with end game content at all? Why did you even poke in here. Do you have a recommendation for end game content? Or is just saying I like few player I met, I like doing nothing in my totally sweet ship... was that the whole point?

You're not proving me wrong or hurting my point at all. Now what are valid end game suggestions? What keeps people in open. How do you maintain this dwindling player base?
This is better, but a good idea going forward would be discussing concepts as opposed to people and perceptions. It tends to be a bit more productive. With that in mind, I'll press forward as if that was the case in the quotes above.

Having said that, I'm not entirely certain where to start. Going in order by paragraph seems best:

* Those are concerns that might be best directed at the developers as the players have limited control over what the developers put forth.

* I'm a fan of player-generated content; in fact I asked FDev if they could put a tourist beacon at Borann A 2 to commemorate the LTD Rush of 3006 when this is all over and I am currently on standby in case I have to take my carrier out to Tenebrae as part of the Deep Space Relay initiative in order to free up one of the game's best explorers to keep doing what they do best. It's important to not make assumptions about people and ask genuine questions if information about another person is unknown and that information is perceived as a need.

* I'm not entirely certain what kind of recommendations you're looking for RE: endgame content, but I am creating a story at present for several of my friends and using the game as a backdrop. They're tickled about the fact we're basing our story around a memestar. I'm really looking forward to creating for and with them. ^_^

And finally:

* I'm confused on this point. Open Play is "by far" the most popular game mode, is it not? Or was Mr. Lehman incorrect in stating so last night?
 
Oh, you do seem to have a fixation of people enjoying the game that doesn't provide you with whatever you seek.

Even funnier is your assuming that they all play in solo... open your mind, exercise your comprehension skills, read what is written... I don't seem to recall mentioning solo anywhere, nor playing all by myself...

Any more veiled insults up your sleeve? - you have kept me chuckling for hours already, do keep it up, laughter is a great medicine they say :ROFLMAO:

This discussion is about people not playing in open. A dwindling player base in improving end game content. How are YOU not comprehending that? Stop playing victim and provide some "meaningful" argument.
 
Sooooooo.... how do you get people into open? I've provided a number of examples. Then got off track defending personal attacks and diversions. Please dont contribute to the dross.
The same way anyone gets more people into anywhere -- successful engagement and a compelling reason. Apple does it with iGarbage and catchy advertising. Dominos does it with cheap carryout all week. I get the impression the issue may be with failure to realize these two things. What is the content you want, and what is your current marketing plan as far as pitching that to the playerbase goes?
 
So, to summarize. All 5 of you are very content with the state of the game. Having a dwindling player base, power creep due to Fdev being unable to generate interesting content because of constraints in their design philosophy and a hyper focus on solo play.

That's great. Then why do any of you care if the game were to implement player based content? None of it would affect you or your solo mode. You can change as many BGS in systems your heart desires and make a huge pointless bank account!

Why are you concerned with end game content at all? Why did you even poke in here. Do you have a recommendation for end game content? Or is just saying I like few player I met, I like doing nothing in my totally sweet ship... was that the whole point?

You're not proving me wrong or hurting my point at all. Now what are valid end game suggestions? What keeps people in open. How do you maintain this dwindling player base?
Just because people are able to enjoy the game as it sits right now doesn't mean they don't want it to get better. It also doesn't mean that they are happy with the way things are right now. Because being able to enjoy a game and being happy with the way it sits in its current state are two completely separate things.


I can enjoy a good steak dinner even if I think the steak is a bit overcooked. That doesn't mean I wouldn't have liked it to be a bit better. It just means I was able to still enjoy my meal.


I play Elite as it sits right now and I have fun. That doesn't mean I would say no to Frontier implementing new endgame activities for the players. It also doesn't mean I think the game is perfect. There are SEVERAL things that I wish to god Frontier would do to make the game better for me personally, but that isn't gonna stop me from having a good time when I do play the game.


You seem to live in this world where you either are miserable and you hate the game or you are happy and think the game is absolutely perfect and that's not how it works. It's not black and white.
 
Organise an event in Open.
I propose a duck hunt

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Meanwhile, I've been pirating (not killing) new players in Open, and we all seem to be enjoying ourselves.
Hunt mind you, no killing Old Duckie. A game of tag. You fire a repair limpet, if it hits, you score. Or something.

Now that's probably an awful idea, since I'm not too familiar with what you guys like to get into. And I'm sure you can think of better events.
 
So, to summarize. All 5 of you are very content with the state of the game. Having a dwindling player base, power creep due to Fdev being unable to generate interesting content because of constraints in their design philosophy and a hyper focus on solo play.

That's great. Then why do any of you care if the game were to implement player based content? None of it would affect you or your solo mode. You can change as many BGS in systems your heart desires and make a huge pointless bank account!

Why are you concerned with end game content at all? Why did you even poke in here. Do you have a recommendation for end game content? Or is just saying I like few player I met, I like doing nothing in my totally sweet ship... was that the whole point?

You're not proving me wrong or hurting my point at all. Now what are valid end game suggestions? What keeps people in open. How do you maintain this dwindling player base?
I don't know if you've noticed by now but if there's any talk of content that isn't for solo players they go into a rage and throw temper tantrums. Either all content has to be for them or no one gets content. Even though the PvP and PVE combat community have not only had no content for them but have had their content nerfed or removed all together, all content better be for solo players or else they'll rage.
 
This discussion is about people not playing in open. A dwindling player base in improving end game content. How are YOU not comprehending that? Stop playing victim and provide some "meaningful" argument.
"Stop playing the victim"


Says the guy who just claimed to be fending off "personal attacks" just a couple of posts ago lol
 
I don't know if you've noticed by now but if there's any talk of content that isn't for solo players they go into a rage and throw temper tantrums. Either all content has to be for them or no one gets content. Even though the PvP and PVE combat community have not only had no content for them but have had their content nerfed or removed all together, all content better be for solo players or else they'll rage.
You're more than welcome to pitch ideas yourself, you know.
 
This discussion is about people not playing in open. A dwindling player base in improving end game content. How are YOU not comprehending that? Stop playing victim and provide some "meaningful" argument.
What, as 'meaningful' as you own - that is priceless!
There is no 'end-game', haven't you realised that? This isn't a little rail shooter that has levels and end bosses...
As for dwindling player base - it doesn't appear to be major as sales of the game continue and loads of new CMDRS can be found in the starter systems (This account was in them up until a few weeks ago, they were buzzing with busy players learning to play)
Of course, if you have Frontier's own player statistics to prove this dwindling player base, I'll accept that as fact, but somehow I suspect you actually don't :)

With no 'end-game' for ED, sureley the discussion should be around 'current game' otherwise it, as a discussion, is entirely invalid and solely the creation of an uninformed player?

I actually don't care what your vision for "meaningful content" might be, the Developers (Frontier, not the players) will manage content, and it is up to the player to like it or not...

Sorry, basing a discussion on a false premise will surely get equally fascile content in response, surely?

ETA: Sorry, "victim" - since when does a "victim" openly laugh at whatever he is supposed to being "victimised" over - even more priceless!
 
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For the rest of us:

I'm not defending the approach some are taking for asking for ideas, but I am suggesting that perhaps content creation isn't that obvious to everyone. Some people look at a sandbox and don't get hit with muse. I say we give them the benefit of a doubt and give them ideas if they're asking. Maybe this is intended to be a request for help.
 
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