I’d like more commanders in the Open

I'm not arguing :)
Powerplay is an excellent opportunity - but the outrage in just 'suggesting' making it 'open only' - you've probably read the forum as much as I...
There should be a 'career path' for PvP combat, but I believe Frontier have already 'tied their own hands' in that... I don't have any solution to offer up that wouldn't be treading on ground already covered, many times, in the past - but I do agree in spirit that a solution that didn't further 'split' opinions of the community would be most welcome for everyone.

(apologies to anyone who thought me a total carebear - I can see both sides of the coin)
Yeah it was argued to death with Sandro. And that’s fine. Hopefully those discussions result in changes in the future.

but my point remains. We can’t create innovative solutions and unique experiences because the game incentivizes circumnavigating them at every turn. Or simply doesn’t allow them.
 
Yeah it was argued to death with Sandro. And that’s fine. Hopefully those discussions result in changes in the future.

but my point remains. We can’t create innovative solutions and unique experiences because the game incentivizes circumnavigating them at every turn. Or simply doesn’t allow them.

which easily explains why "pvp is not significant" in the game. It's not because there aren't or weren't a lot of customers who wanted it, it's just that they knew it wasn't feasible so gave up on it.

this whole argument just circles around the fact that you can't create a game for pvp people at the same time as making that game for single player people at the same time as making that game for sandboxy do whatever i want people at the same time as creating a game for multiplayer co-op people etc. You end up with elite dangerous and everyone is always disappointed and angry at the existence of everyone else who wants their preferred mode of gameplay to not be compromised and crippled by the inclusion of incompatible other game types.
 
which easily explains why "pvp is not significant" in the game. It's not because there aren't or weren't a lot of customers who wanted it, it's just that they knew it wasn't feasible so gave up on it.

this whole argument just circles around the fact that you can't create a game for pvp people at the same time as making that game for single player people at the same time as making that game for sandboxy do whatever i want people at the same time as creating a game for multiplayer co-op people etc. You end up with elite dangerous and everyone is always disappointed and angry at the existence of everyone else who wants their preferred mode of gameplay to not be compromised and crippled by the inclusion of incompatible other game types.
To be clear, it’s not that it isn’t feasible. It’s that someone in a decision making position at fdev is too chickensh*t to make the decision.
 
It filters out everybody. And that’s why we’re having this discussion.
That can't be true since there's fans of the gameplay. If too many people in your view aren't being retained, it might be a good idea to look at the content being offered and see if anything can't be improved about the experience to attract more participants.
 
The response to Sandro's idea was overwhelmingly in favor, especially among those who actually played Powerplay.

Then the usual crowd of entitled mode zealots brigaded the whole thing into the dust.
Agreed. Every person who i knew of or even was aware of who was part of a powerplay community was overwhelming supportive of the changes with some tweaks and whatnot here and there
 
That can't be true since there's fans of the gameplay. If too many people in your view aren't being retained, it might be a good idea to look at the content being offered and see if anything can't be improved about the experience to attract more participants.
The content was looked at in some flash feedback like 2 years ago hosted by Sandro, a person I don’t think assigned to elite anymore at fdev, and had some initial suggestions from fdev very much supported by the actual power play community at large. It was also noted at that time that any changes resulting from that discussion would be in the distant future. So here’s hoping
 
The content was looked at in some flash feedback like 2 years ago hosted by Sandro, a person I don’t think assigned to elite anymore at fdev, and had some initial suggestions from fdev very much supported by the actual power play community at large. It was also noted at that time that any changes resulting from that discussion would be in the distant future. So here’s hoping
Alright. Until then, maybe working within the parameters offered might be more expedient. What about arranging an event themed around blockade running, with set teams and a win condition for participating sides?
 
To be clear, it’s not that it isn’t feasible. It’s that someone in a decision making position at fdev is too chickensh*t to make the decision.

by feasible i mean feasible in the game as it exists. Not that there couldn't be massive changes to make it work. Mode switching, shoddy instancing...that alone is enough to break serious pvp mmo gameplay. Then you add lack of player community in-game, poor communicaiton with non-friends but potential allies ...the short duration of most fights (except in the current day between equally engineered pvp centric ships).. and it's basically DoA. That's before you even get to the idea of there being open-only features to attract people to risk more than they would risk doing the same things in other modes.

I gave up on caring about pvp when the game came out. But despite that lack of attention to pvp that fdev has, they haven't given pve a great experience either. We're not awash with pve battles and intricate missions/campaigns ...there's no dynamic bgs that's being shaped by player actions altering the landscape of the game over time. So maybe we think they focused on solo players.. Well there's no mods to the game to benefit single players. There's no single player compaign you can play with an immersive story that brings you form rookie pilot to a privateer out among the stars hunting treasures or killing pirates or jacking trader convoys. By having everything nobody got anything and so long as the first part of that statement exists, the second will.
 
Tell ya what, go into one of the empire or federation powerplay discord’s and suggest that.
I really do have enough Discords. :p Screw that then. I got an idea. Full-blown faction wars using fleet carriers in unclaimed Anarchy systems. System control is decided by wars, maybe. Or possibly even other things; there's wiggle room if a group's experienced enough.
 
by feasible i mean feasible in the game as it exists. Not that there couldn't be massive changes to make it work. Mode switching, shoddy instancing...that alone is enough to break serious pvp mmo gameplay. Then you add lack of player community in-game, poor communicaiton with non-friends but potential allies ...the short duration of most fights (except in the current day between equally engineered pvp centric ships).. and it's basically DoA. That's before you even get to the idea of there being open-only features to attract people to risk more than they would risk doing the same things in other modes.

I gave up on caring about pvp when the game came out. But despite that lack of attention to pvp that fdev has, they haven't given pve a great experience either. We're not awash with pve battles and intricate missions/campaigns ...there's no dynamic bgs that's being shaped by player actions altering the landscape of the game over time. So maybe we think they focused on solo players.. Well there's no mods to the game to benefit single players. There's no single player compaign you can play with an immersive story that brings you form rookie pilot to a privateer out among the stars hunting treasures or killing pirates or jacking trader convoys. By having everything nobody got anything and so long as the first part of that statement exists, the second will.
Exactly there’s no unified vision and so we just got crap slapped together.
I really do have enough Discords. :p Screw that then. I got an idea. Full-blown faction wars using fleet carriers in unclaimed Anarchy systems. System control is decided by wars, maybe. Or possibly even other things; there's wiggle room if a group's experienced enough.
you mean the bgs?
 
I really do have enough Discords. :p Screw that then. I got an idea. Full-blown faction wars using fleet carriers in unclaimed Anarchy systems. System control is decided by wars, maybe. Or possibly even other things; there's wiggle room if a group's experienced enough.

I'd settle for finally giving us the thargoid invasion they teased. No opt-in instancing. no repairing stations. Just news blasts saying "System xyz is under attack!" if you dont repel them, we lose the system to the goids. End of story all stations are destroyed, populations wiped out. It will just keep going like that. Anyone caught in the system as it's taken over has their ships lost except the one they were last piloting ..it'll be set adrift in the system and they'll have to leave anyway they can while avoiding aggressive thargoid attacks.
 
I'd settle for finally giving us the thargoid invasion they teased. No opt-in instancing. no repairing stations. Just news blasts saying "System xyz is under attack!" if you dont repel them, we lose the system to the goids. End of story all stations are destroyed, populations wiped out. It will just keep going like that. Anyone caught in the system as it's taken over has their ships lost except the one they were last piloting ..it'll be set adrift in the system and they'll have to leave anyway they can while avoiding aggressive thargoid attacks.
This would be amazing. But since it would be amazing..... we know it won’t happen
 
I'd settle for finally giving us the thargoid invasion they teased. No opt-in instancing. no repairing stations. Just news blasts saying "System xyz is under attack!" if you dont repel them, we lose the system to the goids. End of story all stations are destroyed, populations wiped out. It will just keep going like that. Anyone caught in the system as it's taken over has their ships lost except the one they were last piloting ..it'll be set adrift in the system and they'll have to leave anyway they can while avoiding aggressive thargoid attacks.
If common sense is anything to go by, I'd consider that a possibility for next year. If it were me anyway, the logical process seems to go Thargoid intro > The Plot Thickens With Guardians > Hey Look Fleet Carriers > Hey Look Fleet Carriers Build Things Now > Hey Remember The Other Races They're Burning The Bubble Now.

It's hard to imagine any other path for the current story (that doesn't involve time/dimension travel at least).
 
That isn't how system control works.
It's a sandbox; with the proper agreement between groups of people anything can be system control including the outcome of poker games. It's important to not have one's creativity limited by the artificial restraints of things like in-game mechanics (or lack thereof).
 
It's a sandbox; with the proper agreement between groups of people anything can be system control including the outcome of poker games. It's important to not have one's creativity limited by the artificial restraints of things like in-game mechanics (or lack thereof).
The issue is lack of impact represented in the game itself. Not just some rp agreement.
 
It's a sandbox; with the proper agreement between groups of people anything can be system control including the outcome of poker games. It's important to not have one's creativity limited by the artificial restraints of things like in-game mechanics (or lack thereof).

We Reapers will continue to have the in-game mechanics validate our claim on Carcosa instead of our imaginations, thank you very much.
 
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