Sure. The BGS is definitely something ED has that's complicating things, which is kind'a the point. Elite has a lot of stuff going on, but then, I'm not sure why ice planets, gas giants, atmospheric planets, and many other things would be delayed because of BGS. Certainly the BGS isn't part of those things. When it comes to multiplayer, I think they're on fairly the same level. ED has multicrew, that's the only thing I can think of that's different.Surely the big differences though are the BGS and online play and how they touch nearly everything you do in the game? NMS certainly doesn't have any notable BGS issues and its multiplayer is considerably less complex than Es. In style they're similar, but in scope they're very different games.
That's true. It's not only your own code you're looking back to, but there's a change of people as well, and I know how it is to jump into someone else's code... it was usually a very terrifying and not very pleasant experience.I'm sure FDev would make many changes if they were given another go from the beginning, but on the upside of dropping in larger features first they have a really good idea of what works technically and what doesn't. I'd guess one big problem is staff turnover and people moving between projects. It's one thing staring at 5 years of your own code, quite another to state at 5 years of other peoples code.
And yes, it's also true that you might actually find better solutions if you get the bigger technical mechanics in early on, a form of risk assessment, but then you should do it very early on. Mid project isn't the time to do it. If we had to do something like that, it had to happen in the early beta stages.
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Critical mechanics had to be tested early in production. And there's something interesting Hello Games do, they put in 3D models and apparently code for features and functions sometimes early as a year before release. The exo-crafts were in the code based on data mining findings a long time before they came out, and so has other things over the years. Showing that they try these things much earlier than people know. That's very smart. Not sure if Frontier does that. Haven't seen much of evidence for it.
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I believe that's what they're doing for NE. Because of all the different additions they've got stuck in current code to do those additions. To me, the whole thing with "just" doing the carriers now, cancelling of the ice planets, and also being so secretive of the NE, it all just paints the picture to me of a huge rework of their game engine to fit the new mechanics.They've had work ongoing for atmospherics and walking about for at least three years, so I'm hopeful that we're going to see a large improvement in the game come release - with any Covid delays included....
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