Do the math and that's $300 plus in a game that according to David ten year plan, isn't finished yet. I've got a whopping $150.00 in SC. And considering my play style, and the number of hours I will play, that's pretty cheap.
Is that ‘will play’ as in an aspiration for the future? Because already that would be a notable difference.
But even if you’re actively playing and enjoying the current shonky alpha builds, surely you can see the difference between putting money down on a game that has hit gold and been released, versus one that’s still an ‘early access’ alpha, with attendant uber-bugginess, and potential to fall far short of its aspirations? (As many, many EA titles do).
And surely you recognise some of the controversies around CIG’s monetisation approaches? From the infamous macro purchases that haven’t been delivered to date (step forward the Idris and friends, down to every big-ticket shell in the game with none of their unique pre-sold functions); to the stretch goals and accompanying tech that appear on the face of it to be undeliverable (step forward 100+ system exploration, server meshing of 10k+ players etc). To the fact that they keep perpetuating this cycle. (Will the $2000 Kraken Privateer, with its scope-shifting mobile market, ever become a viable, playable entity in the game? Etc.)
And that’s without mentioning the notable effect that this ostensibly P2W system has on game design. ‘Capital killer’ ships, sold at a premium, that can’t even take down a luxury yacht while flying in packs. (Because the 890J costs $950 and the Retaliator a mere $275). The effect the grindwalls / serf nerfs have on the starter pack experience. (Buying a few more tiers up certainly does help get you going after each wipe doesn’t it

)
TLDR:
These are false parallels you’re drawing.
Throw your money at something that is:
- An early access alpha
- With P2W monetisation and design
- And ongoing scope creep, which exacerbates the EA risks of non-delivery
That is absolutely fine. You do you.
But the only thing that behaviour has in common with the other released games you’re mentioning is: Player spends their cash.
It’s what comes out the other end of the vending machine that’s important. And by the time it’s out, you can more readily discern what the hell it actually is
If you keep spending money on that thing, then you’ve made an informed choice. Go you
