How to get the shields of your exploration ship right?

It's quite difficult to land in high-G planets without damaging your hull this way, even the worst of shields will be enough to absorb the damage and prevent any non-repareble hull damage.

This, in my experience, is clearly rubbish. Hell, you don't even know how to repair your own hull.
 
This, in my experience, is clearly rubbish. Hell, you don't even know how to repair your own hull.

Not without limpets (although if you bothered to bring limpets then you wouldn't be bothered to bring a small shield either way), nontheless, even using faoff a couple of meters off ground will not prevent some damage if landing on high-g planets so you are speaking rubbish.
 
You also don't need to equip more than one heat sink, the mats to synthesize more are very common (although some are only found in the bubble), so you can easily have 100 or more heat sinks available with just one module.

Also it really makes a difference when scooping (and taking off /maneuvering in high G planets) to have some heat mitigation for most ships, clean drive or power plant engineering. Lots of people and spreadsheets put clean drives down, but scoop with an clean drive Anaconda, then do the same with dirty drives and it's night and day difference.
This part is not true.
Clean drives consume more power (16%) in idle (supercruise) than dirty drives (12%), and therefore heat your ship up slightly more.
Dirty drives only heat your ship up more in normal space.

Powerplant engineering makes a big difference though.
Spreadsheets and reading stuff on forums might suggest so, but I've tested most of my exploring ships in the game changing only dirty to clean drive, and the difference was great towards clean drive in scooping, scooping while jumping, and high g planet movement. It only costs some special effects mats to try it out yourself..
I'll gonna test it as soon as possible (on my way to Colonia right now) and post video evidence.

edit:

interestingly, EDSY gives me a lower heat on a Viper4 (smallest ship I want to buy new drives for…) with clean drives versus one with dirty drives for spooling up the FSD, with otherwise identical stats.
Color me intrigued, will definitely test this...
As promised, I did a test, which surprisingly for me, supported your claim.

It's just a small test but it is telling imho.

(Same ship config obviously, only the pp and the drives changes for each scooping run)

Clean drives really seem to have a small advantage. PP efficiency still is the big factor though.
 
scoop with an clean drive Anaconda, then do the same with dirty drives and it's night and day difference.

I use an A7 scoop on my Corvette and Anaconda. Often takes less time to fill the tank after a jump than the FSD cooldown, and I rarely have issues with dirty drives and an armored PP.

As promised, I did a test, which surprisingly for me, supported your claim.

It's just a small test but it is telling imho.

(Same ship config obviously, only the pp and the drives changes for each scooping run)

Clean drives really seem to have a small advantage. PP efficiency still is the big factor though.

Seems plausible that the thruster thermal load could apply in SC or while scooping, but without a few more controls on this experiment it's hard to come to any definitive conclusions. Distance to the star is a huge factor in how hot a ship gets, but you seem to be moving inconsistently between tests and don't have the star targeted.

I'd recommend parking at a fixed distance from the star, dumping a sink to reduce heat to zero, then timing the increase to some arbitrary temperature from the time the sink is ejected.

Might do it myself, now that my curiosity on the topic has been renewed.
 
I use an A7 scoop on my Corvette and Anaconda. Often takes less time to fill the tank after a jump than the FSD cooldown, and I rarely have issues with dirty drives and an armored PP.



Seems plausible that the thruster thermal load could apply in SC or while scooping, but without a few more controls on this experiment it's hard to come to any definitive conclusions. Distance to the star is a huge factor in how hot a ship gets, but you seem to be moving inconsistently between tests and don't have the star targeted.

I'd recommend parking at a fixed distance from the star, dumping a sink to reduce heat to zero, then timing the increase to some arbitrary temperature.

Might do it myself, now that my curiosity on the topic has been renewed.
🤦‍♂️
And I was wondering how I could keep a roughly consistent distance.
Sometimes I'm a bit stupid.
Too bad I overwrote the clean 4 drives with dirty to use them later on my Chief.
Will propably do another run of tests later, this time with the same distance.

Edit: I guess it's sufficient to only use the low emissions pp.
The better efficiency will propably make the difference more visible. I hope.
 
🤦‍♂️
And I was wondering how I could keep a roughly consistent distance.
Sometimes I'm a bit stupid.
Too bad I overwrote the clean 4 drives with dirty to use them later on my Chief.
Will propably do another run of tests later, this time with the same distance.

Edit: I guess it's sufficient to only use the low emissions pp.
The better efficiency will propably make the difference more visible. I hope.
maybe orbit the star with supercruise assist
 
🤦‍♂️
And I was wondering how I could keep a roughly consistent distance.
Sometimes I'm a bit stupid.
Too bad I overwrote the clean 4 drives with dirty to use them later on my Chief.
Will propably do another run of tests later, this time with the same distance.

Edit: I guess it's sufficient to only use the low emissions pp.
The better efficiency will propably make the difference more visible. I hope.

I should have enough materials to build a set of clean drives for my new Hutton Anaconda.

Smaller differences become more noticeable with longer scoop times. When it comes to the big scoops, I can't imagine it mattering unless one regularly empties the entire tank.

This is what I did with my CMDR's vette pretty much all the way to Colonia, with a few breaks for DW2 (and combat against DG2) and actual exploration, last time he was there:
Source: https://youtu.be/sVT7xX8Yqho?t=570
 
Ok, thanks to @Morbad I ran another round of tests, I let you draw a conclusion yourselves :LOL:
(would be nice if it would be re-tested by someone else)


Nice example of feels over reals I guess. It felt much better with the clean drives, but the "test"
was in reality very much flawed by the star distance. Didn't really notice myself, I thought it would be pretty similar.
 
That's closer to what I would have expected.

I think when I get around to testing this I'll use a larger star so the relative 30km/s movement is potentially less impactful, and I'll start my test at 100% heat because that's past the point where radiator disipation rate stops scaling with temperature, if I recall correctly. Don't expect the general result to be significantly different, but it should minimize a few more possible variables.
 
That's closer to what I would have expected.

I think when I get around to testing this I'll use a larger star so the relative 30km/s movement is potentially less impactful, and I'll start my test at 100% heat because that's past the point where radiator disipation rate stops scaling with temperature, if I recall correctly. Don't expect the general result to be significantly different, but it should minimize a few more possible variables.
I'm thinking of doing a supercruise assist / orbiting test like @Guizin239 proposed.
Reason is this is more in line with normal scooping around the star.
Does supercruise assist work at all around stars? In the corona? Propably will have to change the
pp back to the guardian one, with the low emissions could be I won't reach >64% at all depending on the orbit.
 
I'm thinking of doing a supercruise assist / orbiting test like @Guizin239 proposed.
Reason is this is more in line with normal scooping around the star.
Does supercruise assist work at all around stars? In the corona? Propably will have to change the
pp back to the guardian one, with the low emissions could be I won't reach >64% at all depending on the orbit.
supercruise assist won't get you as close as it could :/
 
I have no concept of how to pack light IRL, and that translates into games also. If I think I might maybe need something, I'm loading it up. My Exploration build has an amfu, repair limpets, etc. Just like in real life, where someone recommended I should take up camping so I got an RV... I either go prepared, or I don't go at all =D
 
I'm thinking of doing a supercruise assist / orbiting test like @Guizin239 proposed.
Reason is this is more in line with normal scooping around the star.
Does supercruise assist work at all around stars? In the corona? Propably will have to change the
pp back to the guardian one, with the low emissions could be I won't reach >64% at all depending on the orbit.

I guess you could more reliably control the distance to star by crashing into it.
Then low wake on exit vector, but make sure you set throttle to zero before the counter reach 0 - so you always find yourself in SC at minimum speed

This way you can also test heat generation in a normal and hot space.

anyway, nice tests
 
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