How to get the shields of your exploration ship right?

I guess you could more reliably control the distance to star by crashing into it.
Then low wake on exit vector, but make sure you set throttle to zero before the counter reach 0 - so you always find yourself in SC at minimum speed

This way you can also test heat generation in a normal and hot space.

anyway, nice tests
that works
 
and I'll start my test at 100% heat because that's past the point where radiator disipation rate stops scaling with temperature, if I recall correctly.

Not sure, but I think that might be a thing that got rescaled from 100% to 67% (along with damage starting at 100% instead of 150%). From memory, ship heat now starts running away with itself above 67%.
 
I have no concept of how to pack light IRL, and that translates into games also. If I think I might maybe need something, I'm loading it up. My Exploration build has an amfu, repair limpets, etc. Just like in real life, where someone recommended I should take up camping so I got an RV... I either go prepared, or I don't go at all =D
You need more lightness. So pack that up.
 
The way I tested was trying to emulate real exploring conditions. I only changed dirty drives to clean ones and started traveling.

First scooping alone, then scooping and activating frame shift drive, then flying on planets. The difference was several seconds, a much slower rate of heating up with clean drives near stars. More evident in ships that do overheat, like the Beluga.
 
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