sigh the time you save by jumping your max distance and scooping from start means that you will be able to get more trades per hour than the guy that perfectly jump so that they land at the station with zero fuel. unless your sacking one of your largest slot then fitting a trade ship with a scoop is just good business same with combat ships. the faster you get to the location the faster you earn money the faster your to your next location. the fact that the fuel scoop exists makes ploting eco routes pointless.
I would add too that the time spent skimming a star is negligible, especially if you match it to you FSD cool down