Okay, time for a proper 'review' of this week from someone who 1. Doesn't own Star Citizen/Sq42 pledges and 2. Doesn't have any 'skin' in the meet you round the back of the bike sheds game.
Visually and aurally I think it's really good and immersive, for example the Expo thing felt really like many of the Expos I've been dragged to through work such as numerous boat shows. They've got this bit right.
I managed to sit down and do a couple of missions, one being a delivery the other a clear the platform type one. Both were good fun and functioning, even if the AI was aimbot zerg rushing me on the platform one. I have to say I see the potential here.
I also played a normal space combat one and have to say, might be my system but I didn't get the same satisfaction as I did from Elites flight model, although this could be due to me not properly setting up my flight rig (I used M&Keyboard) for the game, so I'm reserving judgement for comparisons.
Managed to get a little bit of trading done, and like what I saw. Didn't get the chance to do the drug factory thing, which I really wanted to try, but hey ho.
I did suffer a few bugs and crashes, but nowhere near a level that rendered the game unplayable, apart from one day after a hotfix was applied.
Had a play with a few of the ships. Enjoyed the 'Space RFA Tanker' thing, the fuel probe area at its stern felt quite right, and look forward to seeing it being a part of any player groups meta, although at the moment can't see a need for it in game.
As a side note; after getting to fly one, I see zero point in the Argo MPUV. It seems too big to be carryable, and isn't even supercruise capable.
In conclusion: It's got potential, but still not something I'll be throwing money at for a while.