VR support 'not at launch' for Odyssey

For walking around stuff, I don't wanna be in VR. I doubt they will produce anything like Lone Echo. I'll happily carry on flying my ship in VR, switch to pancake for anything else
First person can work in VR. HLA, from other suns and doom 3 among others all prove that. Add me to the hugely disappointed if no VR. My toys will be out of the pram (ok maybe only half serious there) but VR to me is as important as wheel support is to some in a racing game, or hotas support is in a flight sim
 
Is the VR community so big that in the future all games will be VR ?
No but a game which much did make a ton of sales in VR and that is sold on a VR only store, to drop VR would be awful. I have noticed that this is odyssey ED rather than ED odyssey which hints this could be a stand alone title which may tie into ED if you choose but also be separate. If so all bets are off (tbh they are anyway. I was told to stop being so negative after DB came out with what he did about VR but I said then that could be the start of a vr distancing because they were not prepared to do the leg work for vr ( :) )
Could VR be in 2020 what the Mac was in 2016? I hope not
 
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Fair enough. Is VR a "one or the other" thing, or can a game be both?
You mean you remove your headset when you get out of your ship and then put it on when you get in? It could be and indeed I think it should be an option for those who want to tailor their experience... But afaik it's not been done before.
It would be kind of clunky to do it that way, esp for those who for instance wear glasses and have to be careful putting their headset on
Technically ED is already and either or if you want it to be you just go into settings and turn off VR
 
VR for first person shooters is very very gimmicky and is just not there with the technology to be viable.
VR camera as in, FP headset controls were you look, it controls only the camera with the headset. Actually man saying that out loud, i dont think it will ever get VR support now.

Yeah no, i dont think this will ever get full VR support or if it will, not until down the line, because imagine trying to do an FPS shooter, with the free looking camera of VR, but you cant move your gun, unless it just aims where ever you look which i could see being a thing. But still.
Works fine in Doom VFR and Borderlands 2 VR...
 
Technically ED is already and either or if you want it to be you just go into settings and turn off VR

Ah ! That's what I was meaning.
I would be pretty upset if ED became VR only, but if it's just a matter of switching it off, there are no worries.
 
I don't suppose you can do teleporting for FPS in a multiplayer game played with non-VR users (having some players hop around while others don't would seem problematic), are there any examples? I've not yet played NMS in VR but understand it can be a bit "fiddly"? So it may have to be locomotion only, I've never been able to play locomotion VR FPS games and always pick teleport options.

I would have thought any VR implemention for odyssey will need to introduce touch controllers

Also, I think it's a bit early to make assumptions either way. The steam page isn't for pre-ordering and contains no system requirements either, the update isn't until next year. Everything is still in development, they may well be supporting VR in house but if it's VR that holds up the relese I can't see that it's a priority when you can just release VR support in a later update.
 
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Works fine in Doom VFR and Borderlands 2 VR...
I think he is the 1st person I have seen call HLA a gimmick. It's fine to not like vr but for some of us without it ED wod not be worth playing. Many bought it only because of VR which is valid given it is sold on the oculus VR store ..... I don't think it is any more right to Pooh pooh it in VR any more than it would be for a player playing Dirt Rally on a pad to say wheel support is just a gimmick.
And calling players crybabies is childish in the extreme. VR is the only way I play ED I could just as easy call players playing on a monitor crybabies if suddenly the game went VR only. Personally that would not affect me if it did but I am not selfish enough to not see how unfair that would be
 
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Frontier's business interests would indeed be well-served to include VR support for Odyssey, although it's definitely not a requirement to develop and introduce it into the game. I'd imagine they're going to be spending most of their time fully realizing the concept, then adding VR support later once they've got the framework together. There's likely to be a lot of internal testing for VR along the way.

My only concern when it comes to VR support is that they implement a wide variety of interaction options, instead of lazily "porting" it like Bethesda did with Fallout 4 VR. (Hell, they didn't even have the ability to use scopes when it was released... and that UI is horrendous to navigate) If they keep in mind both Pancake View and VR when developing Odyssey, then it should flow smoothly, just as piloting does in space. That said, dealing with keyboard interaction in VR while piloting isn't exactly 100% already.
 
FOR SALE: 1x HP Reverb VR Headset. Never been Raced or Rallied, 1 Lady Vicar owner. Offers in the region of £5

This is my feelings to this thread!
 
I checked the 2 links from the OP, well as previous titles that came out on VR on steam some titles would say valve or rift only, and some game didnt even say any headsets, we have a long wait time and maybe its an oversight, its completely doable to play ED in VR in ships and also running around, there are plenty of examples on steam oculus store that you can play cross play in VR and non-VR, payday2 is a good example, and plenty of good FPS VR titles out there, pavlov and onward for example, these types of posts are pure speculation, I will wait for official words from fdev, if the iniatal release is not VR supported there is nothing to say in the future it will be.

o7 Cmdrs
 
I checked the 2 links from the OP, well as previous titles that came out on VR on steam some titles would say valve or rift only, and some game didnt even say any headsets, we have a long wait time and maybe its an oversight, its completely doable to play ED in VR in ships and also running around, there are plenty of examples on steam oculus store that you can play cross play in VR and non-VR, payday2 is a good example, and plenty of good FPS VR titles out there, pavlov and onward for example, these types of posts are pure speculation, I will wait for official words from fdev, if the iniatal release is not VR supported there is nothing to say in the future it will be.

o7 Cmdrs

I agree that I will be waiting for official word from fdev. However, Ive been here since alpha, and if VR is losing support, then im out. I only play elite in VR and I just wont be able to go back to pancake.
 
Rec room has VR teleportation and VR locomotion together at the same time, strangely it works, if you can stomach the movement it negates any teleportation advantage as 1) you're a moving target and 2) teleportation players will be a on easy target whilst shooting or between hops.

Either way it needs to be done right, poorly implemented VR will be worse than none at all. As some others have posted here it was VR that brought me to elite dangerous and still in my opinion one of the best VR experiences out there.

On a side note, locomotion seated can be fairly comfortable, I felt off balance playing Walking Dead saint's and sinners as it's locomotion only, I decided to try sitting in a swivel chair and adjusting the floor level and it's a game changer.

So if we had a decent locomotion only VR implementation I would be happy to play seated. Couple that with zero G, now that could be fun, if you've played lone echo you'll know what I mean.

I'm just trying to keep my expectations realistic thought as it's not an easy job moving a great seated VR experience to full scale.
 
Is the VR community so big that in the future all games will be VR ?

Okay so, after I built my PC one of my coworkers would not shut up about VR. He lost like 50 pounds and he said that VR was part of his workout routine and it was fun. That, and the fact that I'm a huge half-life fan and he kept talking about Alyx, I thought "alright, I'm not spending a thousand bucks but I can blow 400 just to see what the fuss is about.".
I was expecting disappointment. I was expecting that I'd just get a headache and I wouldnt be able to stand more than 20 minutes in the thing. I thought I'd put this thing on and just be like "meh. There's a screen in front of my face."
The videos of people freaking out about heights and such, I would watch those and think they were just incapable of mind-over-matter and someone like me couldnt really get into it.

So I put off hooking this thing up most of the weekend, then I finally dust off the box and put it on. (This was an oculus rift s). The world goes grayscale and I'm asked to draw out an area in augmented reality. As I drew out this area and saw how it just stuck to the 3d environment like glue, I was kind of impressed. Then the entire world was replaced out from under my feet. Nobody told me that my brain was too primitive to not be fooled by VR. It doesnt feel like there is a screen in front of my face- It just feels like I'm wearing a pair of googles and a hat and I'm in an entirely different place.

After staying up till 7am screaming "HOLY F***" at a variety of things, I went to bed not feeling sick at all, and went to work the next day in complete shock. I told my coworker, "Dan, that only cost 400 dollars." he responded "Haha I know right?! Isn't it the best purchase you've ever made?" "I ALMOST GOT TRAMPLED BY A T-REX DAN, HOW IS IT ONLY $400??" "I Told you that you didnt know what VR was. I told you you had to see it."

So I'll tell you what's happening. The Quest is fully portable, enabling people to share true VR with each other like never before. I'd be surprised if less than a quarter of the people who experience VR dont put it on the list of things they must have. It's insane, and I have no idea why I'm only finding out now. The tracking is perfect, the resolution is great, when people talk about the screen door effect they're just complaining that at the smallest level it's still discernible from reality and is literally a non-issue. So, do I think that all games will be VR in the future? Yes. I think that every home will have a headset just like every home had a TV. Then they'll have more than one. Then everyone will have one. This thing is the equivalent of the full-screen smartphone dropping on a world of flip phones. Do you remember that? I didnt rush out and buy one. It was about 5 years later that I couldnt ignore the fact that the people around me with access to the real internet at their fingertips were just objectively having a better life experience, and now we all have it and it's hard to even think about a time when we didn't. VR is like that, and we're 4 years in. One year from now it will be impossible to ignore.

Elite dangerous in VR is pretty wild. The ships are bigger on the inside than they seem. It's actually easier to play on a screen because all the info is condensed and can be seen at a glance. Being able to look out the windows naturally is one advantage though. But if I could get out of that chair, grab a rifle, float through space and board an enemy ship- holy sh** that would bring it all together.
 
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