VR support 'not at launch' for Odyssey

I have been keeping an ear to the ground, but with corona a lot of them sold out and i have not checked if they are back in stock.

IIRC i was hearing rumors that i think HP? HTC? i dont rember the company but they were putting out a new VR headset taht was gonna be cheaper then the index. or occulus rift.

Yes, sadly they're sold out at the moment...but they'll surely get back in stock, it looks like Quest sold a lot better than what facebook expected, so there's no reason for them to not put new headsets out for sale as soon as possible.
 
Earlier you said that VR and VR shotters are not niche the things i linked showed that even the top VR games were not shooters, they were in top sellers but also were being beaten out by beat saber. Even Alyx the most impressive VR game we have, FPS, is beating out by other styles.

I said that within the VR market that such game formats were popular, yes.

Because you said this:

Because much to many many peoples disapointment, VR is a gimmick with the current technology, it works great while in the cockpit, but moving about on the surface in first person would be horrible. VR for first person shooters is very very gimmicky and is just not there with the technology to be viable.

Which is just completely errant nonsense. FPS gameplay and environmental exploration are both entirely 'viable' and obviously not 'horrible', given the relative success demonstrated above.
 
Yeah I was thinking on upgrading from rift s to hp reverb g2 this fall, looks promising. What’s your gpu? I have a 2070 but I’m not sure that it will be enough with the reverb higher res...

1080TI, I ordered a 2080TI, then whilst it was in the mail, realised my 1080TI was handling things fine with a mild overclock. I'll switch later this year.

You won't regret the reverb, the resolution is amazing. I've done the DK2, CV1, Rift-S. My reverb is the updated g1
 
Man, you guys need to take a break from the game and stop complaining.
They are not going to yank VR out of the game.
It simply means there won't be support for VR controllers for the 'on foot part'.

the game currently doesn't support VR controllers at all but still listed as supporting VR.
 
Alyx while an amazing game and really showed off what the VR head set can do in first person, is, at the end of the day, a gimmicky game, that requires you to have a $800 worth of equipment on top of the cost of the game, on top of the cost of the PC.
What?
A Rift S will set you back £400 and plays HL:Alyx beautifully... Get your facts right... (I guess that translates to $400 in the USA)

As for FPS in VR, anyone tried Serious Sam BFE VR? I can sit and play that for an hour or so, free movement / turn with no comfort settings switched on... It is also fast moving :)
As ED is currently First Person Perspective (including in VR (apart from external camera view)) I don't imagine Odyssey suddenly going 3rd person over-the-shoulder view so VR support would still leave us with the 1st PP we are already used to, looking at the helmet design in the teaser it is possible that it will provide a fixed reference, much like the canopy in the SRV, to reduce the liklihood of motion sickness when moving.

Of course I could be entirely wrong, what's new :)
 
Why do we think VR support will be dropped from the Space Ships just because the steam page for DLC that seems focused on walking about lacks min specs and the VR item.

I can understand and am not fussed if "Space legs" is not VR, but even if it isn't that doesn't mean the Space game wont still be VR.

If what steam shows is all we are going on for evidence then Horizons is still for sale and still VR and Odyssey isnt replacing Horizons
 
Not the only game. No Man's Sky has both space legs and letting you fly your ship in VR. It's more of a game than a simulation though.

true...and I do enjoy NMS, but the flight model in NMS isn't really what the game is about. In NMS, flying is just a way to get to the next planet....if Elite heads in that direction...what's the point? NMS is already doing it and has like a 3 year head-start.....and is less buggy and allows PVE play in "open"
 
I jumped straight to the last page, so apologies if this has already been asked and answered, but I don't think it's currently straightforward to move between VR and a 2D monitor in-game.

Have FD said anything concrete regarding future VR support? It would be a huge shame if they dropped VR in order to implement space-legs IMO.

One way they could implement SL whilst retaining VR support would be to project a 2D screen into the VR world when going on-foot. Imagine a virtual cinema where the player can select the size of the 2D screen and the distance it appears from them. This I think would remove any issues with nausea, and moving from one mode to the other would be a fade to black, just like when moving from the cockpit to the SRV.
 
Yes, it did, however, the effort needed to make ED a VR game, was extremely EXTREMELY low.
All VR for ED is, the headset controls the camera, thats really it. Thats not really a ground breaking VR achivment. The reaons everyone hails it is because games that put the play is a cockpit are the easiest to design for a VR experience because the player does not need to move. Its far more immersive because the blunk of the game takes place in a seat. And even though VR in pit is great, trying to play ED VR with out having a hotas that can bind the majority of your actions to, is still a pain in the rear, because trying tind find your keyboard with the headset on, while not impossible, is still rather clumsy.

VR in the first person, is still, a massive pain the to actually deal with, since as you said, Alyx despite its amazing game play is still an on rails experience and space legs for ED can NOT be that.



yet is still is, thats nice you can link a picture of top selling VR games where of course the top selling games will be Fallout and skyrim because they were 1 arguably the best selling vr game period, because 2, those 2 games were some of the best selling games of all time in the last few years. That screen shot proves nothing. Go to steam top sellers, you will notice something alyx is the only one up there.

Lets look at Fallout 4 VR, peak player count: 3.9k
average 64

Skyrim VR peak: 11k
average 200

Beat saber
peak: 42k
average about 1.5k.

Elite dangerous
peak 18k
average 7k

So even the most popular titles you are touting, have pathetic average player numbers. Even compaired to ED, which is a very niche market of game, space flight sim, averageing close to 7k players, is doing FAR more then even the most recognizable VR game, beat saber. And these are just steam numbers, this does not o across other VR setsups and platforms. So im not sure what you are trying to prove considering even the most popular VR games dont complete with normal games. Lets looks at alyx for example

Alyx, which is meant to be the pinnacle of VR experience we have, one of the best VR games.
has a peak of 16k, and an averahe player base of 1k players.

Lets look at a game thats not VR, that hell we will even find a weird game thats not a tripple a Like fallout 4 or something. Lets just pull out like planetside 2 a FTP FPS that came out in like 2014 if i recall.

Peak of near 30k
Average of 2k

so even a FTP FPS from like 6 years ago, is still beating even the most uptodate cutting edge VR game.

trying to focus on VR for ED, would be a subset, of a subset of niche gamers. Its a waste of time. VR, is, as i have said, and proven with the above numbers and data sources, at the current time, a massive niche market and nothing more then a gimmick.
All good points. What I'm getting at is that VR support for Elite Odyssey doesn't have to be much more of a drain on resources than VR support for Elite Dangerous has been already. All they have to do, is NOT care about making a well thought out, bespoke VR-specific experience, but rather just make the game they already want to make for the Xbox controller or whatever it is they use as their main point of reference, and then ALSO make it possible to play the game with a VR headset on, maybe for extra credit decouple looking and aiming so we can use motion controllers for our guns, and then let those of us who want to play that way do so.

The big obstacle with VR imho is a conceptual issue, where people think "how to make it Wooooork in VR????" and then they go down these game design rabbit holes which I agree are not going to be productive for something like Elite. I don't need to use the grip function on my motion controller to take my seatbelt off, or individually beep-beep-boop on some buttons on a virtual keypad to open a base door, or manually throw grenades overhand vs underhand, etc. Just let me freelook while I run around using a thumb pad and point my tools/equipment/it's-all-guns-let's-be-real-there-are-only-guns at whatever I want as I circlestrafe around a big dumb thargoid and pump round after round of shotgun-I-mean-guardian-shard-cannon rounds into its weakpoint for Massive Damage. Let me have digital 3D glasses while I jetpack across a crater, and I'll bring my own barfbag, thankyouverymuch.

I feel like Elite is going to drop VR support specifically because they don't want to do the work to let us virtually point our VR index VR fingers at a VR keypad to input an alphanumeric code to "hack" a Data Point, and they think that if they're not willing to do that, then they shouldn't support VR at all. I don't NEED to make a goofy "lifting gesture" to "open the trunk" to access the inventory slots on my SRV, Frontier; don't worry about it. Just let me run around and map all the normal regular-pleb input commands to VR controls, and call it a day.
 
All good points. What I'm getting at is that VR support for Elite Odyssey doesn't have to be much more of a drain on resources than VR support for Elite Dangerous has been already. All they have to do, is NOT care about making a well thought out, bespoke VR-specific experience, but rather just make the game they already want to make for the Xbox controller or whatever it is they use as their main point of reference, and then ALSO make it possible to play the game with a VR headset on, maybe for extra credit decouple looking and aiming so we can use motion controllers for our guns, and then let those of us who want to play that way do so.

The big obstacle with VR imho is a conceptual issue, where people think "how to make it Wooooork in VR????" and then they go down these game design rabbit holes which I agree are not going to be productive for something like Elite. I don't need to use the grip function on my motion controller to take my seatbelt off, or individually beep-beep-boop on some buttons on a virtual keypad to open a base door, or manually throw grenades overhand vs underhand, etc. Just let me freelook while I run around using a thumb pad and point my tools/equipment/it's-all-guns-let's-be-real-there-are-only-guns at whatever I want as I circlestrafe around a big dumb thargoid and pump round after round of shotgun-I-mean-guardian-shard-cannon rounds into its weakpoint for Massive Damage. Let me have digital 3D glasses while I jetpack across a crater, and I'll bring my own barfbag, thankyouverymuch.

I feel like Elite is going to drop VR support specifically because they don't want to do the work to let us virtually point our VR index VR fingers at a VR keypad to input an alphanumeric code to "hack" a Data Point, and they think that if they're not willing to do that, then they shouldn't support VR at all. I don't NEED to make a goofy "lifting gesture" to "open the trunk" to access the inventory slots on my SRV, Frontier; don't worry about it. Just let me run around and map all the normal regular-pleb input commands to VR controls, and call it a day.

And i think thats eventually going to be the case. ED just does not have the playerbase to support real time and effort into VR to provide the product that people really want outta VR, with out taking a hit.

VR in the ships are killer because it does not need to be anything more then able to look around the ship, that alone is fine. But when you get to running around its eh, i dont wanna see the games FPS, LONG sought after FPS at that, sysem be catered to VR when its such a subset of an audiance. Im super excited for space legs just as an FPS and being able to go between ship and ground. I just really hope they give us more to do then horizens, which was....eh? here, you can drive this riggidy buggy around and shoot rocks yay?
 
the game currently doesn't support VR controllers at all but still listed as supporting VR.
That is actually a good thing. VR controllers would be vastly inferior to KB&M, or HOTAS, or even an Xbox/PS controller for almost anything you could currently do in game. A lot of VR games are marketed as VR games and have no support for VR controlers. Most, perhaps nearly all, flight and racing sims, for example. I can't think of a single one right off hand.

Until I hear something from Fdev, I am going to assume the "NO VR in Odyssey!!!" is just needless fear mongering. Not even sure I can blame them for staying silent. Somebody there has likely already ran the "what if we have to take it out, but only for a short term to launch in window" scenario in their heads. I would likely stay silent while I mulled that possibility over myself.

That said. Very pro VR myself. Hope it does not get canned. I don't always play in VR, but there is little like it when it comes to immersion. I never really appreciated just how big an Anaconda was until I flew one in VR. The sense of scale is amazing.
 
That is actually a good thing. VR controllers would be vastly inferior to KB&M, or HOTAS, or even an Xbox/PS controller for almost anything you could currently do in game. A lot of VR games are marketed as VR games and have no support for VR controlers. Most, perhaps nearly all, flight and racing sims, for example. I can't think of a single one right off hand.

Until I hear something from Fdev, I am going to assume the "NO VR in Odyssey!!!" is just needless fear mongering. Not even sure I can blame them for staying silent. Somebody there has likely already ran the "what if we have to take it out, but only for a short term to launch in window" scenario in their heads. I would likely stay silent while I mulled that possibility over myself.

That said. Very pro VR myself. Hope it does not get canned. I don't always play in VR, but there is little like it when it comes to immersion. I never really appreciated just how big an Anaconda was until I flew one in VR. The sense of scale is amazing.

you're missing the point. Elite Dangerous, as it is today does not support VR controllers (which I agree is a good thing and they would be terrible). However it is still listed as a VR game and has the "supports VR" badge. Logically if the new DLC were to continue to support VR in the same way it should ALSO have the same "supports VR" badge, should it not? The fact that it doesn't is worrying. It's either an oversight, or an indication that VR support has been dropped from the game.
 
you're missing the point. Elite Dangerous, as it is today does not support VR controllers (which I agree is a good thing and they would be terrible). However it is still listed as a VR game and has the "supports VR" badge. Logically if the new DLC were to continue to support VR in the same way it should ALSO have the same "supports VR" badge, should it not? The fact that it doesn't is worrying. It's either an oversight, or an indication that VR support has been dropped from the game.

Well lets not forget to, the features of odyssey might not support VR which is sperate from the rest of ED. So, it could be that way because nothing in the DLC, at this time, supports VR, because nothing uses it. Again we are all getting worked up over something thats most likely a clerical error.
 
Well lets not forget to, the features of odyssey might not support VR which is sperate from the rest of ED. So, it could be that way because nothing in the DLC, at this time, supports VR, because nothing uses it. Again we are all getting worked up over something thats most likely a clerical error.

that would be awful...so fly around in VR, then switch to pancake for landing and COD FPS shooter?
 
that would be awful...so fly around in VR, then switch to pancake for landing and COD FPS shooter?
Thats most likely how its going to be for a while, if, and here is the big if, IF they are not launching with VR support right off the bat, and by VR support i mean VR camera.
 
Thats most likely how its going to be for a while, if, and here is the big if, IF they are not launching with VR support right off the bat, and by VR support i mean VR camera.
What do you mean "VR camera"?
As ED is already FP in VR, and Odyssey is going to be "First Person" shooter... No different to that which we already have in game 🤷‍♂️
 
What do you mean "VR camera"?
As ED is already FP in VR, and Odyssey is going to be "First Person" shooter... No different to that which we already have in game 🤷‍♂️
VR camera as in, FP headset controls were you look, it controls only the camera with the headset. Actually man saying that out loud, i dont think it will ever get VR support now.

Yeah no, i dont think this will ever get full VR support or if it will, not until down the line, because imagine trying to do an FPS shooter, with the free looking camera of VR, but you cant move your gun, unless it just aims where ever you look which i could see being a thing. But still.
 
no....i'm talking about VR support like you put on a VR headset and play in VR.
Yeah i dont think you are gonna get that, you are gonna get your cockpit like you have now, at most, for space legs in vr your gonna be able to look around with your headset, but you will move with mouse and keyboard/controller/hotas(if you are a madman and play FPS with a hotas.)
 
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