VR support 'not at launch' for Odyssey

I've said this elsewhere, but I'm bracing myself for the very likely reality that I personally might not have VR in Odyssey because of the graphic requirements. It seems the graphics get a pretty serious buff, and I'm already straining my system to run ED in VR with the old graphics we currently have. Things like dust (blowing a core asteroid, for example) really hits my framerate, so I'll likely have to choose between a high-quality 2D experience or an immersive low-quality VR experience, but I'm pretty sure I won't be able to enjoy both...

If this ends up being the case, then I'll likely play mostly in "pancake" mode with max settings, occasionally switching to VR to experience these vistas "being there" but with unacceptable framerates (which is okay if I'm just looking around slowly). Note that I'm specifically talking about planetside ops, as I'm hopeful my rig will still do space flight in VR with no problems. Even today, operating down on a planet is hit or miss - certain Guardian ruins and Braintree forests require me to dial back on the quality in VR to maintain the required high framerates.
 
2.5 billion gamers in the world right now. A whole 7 million VR sets sold in 2019. Yep, future of gaming right there. lol
And my VR headset currently sits in a box in the closet... Now I do think ED is way better in VR than it is in "pancake", the same goes with all piloting games, but make no mistake, we VR folk are a minority. 🤷
 
I've said this elsewhere, but I'm bracing myself for the very likely reality that I personally might not have VR in Odyssey because of the graphic requirements. It seems the graphics get a pretty serious buff, and I'm already straining my system to run ED in VR with the old graphics we currently have. Things like dust (blowing a core asteroid, for example) really hits my framerate, so I'll likely have to choose between a high-quality 2D experience or an immersive low-quality VR experience, but I'm pretty sure I won't be able to enjoy both...

If this ends up being the case, then I'll likely play mostly in "pancake" mode with max settings, occasionally switching to VR to experience these vistas "being there" but with unacceptable framerates (which is okay if I'm just looking around slowly). Note that I'm specifically talking about planetside ops, as I'm hopeful my rig will still do space flight in VR with no problems. Even today, operating down on a planet is hit or miss - certain Guardian ruins and Braintree forests require me to dial back on the quality in VR to maintain the required high framerates.
Out of curiosity what graphics card are you running? I have a GTX1080 with rift CV1 with mostly medium settings, which still suffers at times.
 
No, it's pretty accurate. People spend way too much on gimmicks like 3D tvs ( gee, where'd those go? ) and VR, then realizze it's nowhere near as popular or profitable for companies to support as they had been led to believe, so now they try to sucker others in before finally admitting they got snookered and toss their useless toys away when the last of the support goes away.
Except it isn't a gimmick. 3D TVs failed because the faff wasn't worth the result when you're talking about a passive entertainment, and the drawbacks were insurmountable. Trying to make a flat image into 3D doesn't fundamentally change what you're doing; sitting there taking in images and sound. VR does fundamentally change things, placing you into the story allowing increased immersion. On top of that, there's gameplay you can do that you simply cannot with K&M.

It's also completely flawed to judge its success on sales right now. Every new tech takes time. 7 million in one year for new tech is a lot and it is only growing year on year. That's the sign of a success right now. It only becomes a failure if sales plateau or fall, if new better units stop being developed or whether new games stop being made. None of those 3 are currently the case.

Lastly no one is really saying it is THE future (and if they are they're deluded), but it is A future. Think of it less like replacing your monitor, and more like a new peripheral.
 
Last edited:
And what demographic of gamers do you expect to have the highest disposable income to spend on things like cosmetics and games in general? The one playing Candy Crush on their mobile phones or the one that owns VR headsets?

Especially when you can enjoy those cosmetic on a 1:1 scale :p
 
Out of curiosity what graphics card are you running? I have a GTX1080 with rift CV1 with mostly medium settings, which still suffers at times.
GTX 1660ti with 6 GB driving a Rift S. I can run with a > 1 HMD setting which is really nice, and most my settings are either high or ultra. I do have to turn off things like ambient occlusion and volumetric fog which take a real toll on performance.
 
Except it isn't a gimmick. 3D TVs failed because the faff wasn't worth the result when you're talking about a passive entertainment, and the drawbacks were insurmountable. Trying to make a flat image into 3D doesn't fundamentally change what you're doing; sitting there taking in images and sound. VR does fundamentally change things, placing you into the story allowing increased immersion. On top of that, there's gameplay you can do that you simply cannot with K&M.

It's also completely flawed to judge its success on sales right now. Every new tech takes time. 7 million in one year for new tech is a lot and it is only growing year on year. That's the sign of a success right now.

Pointless trying to explain it to someone like that. Honestly, they are clueless, why even waste your time? 😂

There is just no comparison when it comes to VR with driving/flight/space sims. It's not up for debate. I used to work on full motion LVL-D simulators in the middle East (Mena Aero) used to dream of owning a 50million full motion sim, VR instantly blew that away. Now compare that to a sim flown in pancake mode.

Back on topic, I have a feeling basic VR support will be included for walking about, but not full support like true FPS vr titles, likely why the devs are keeping quiet. Not that it interests me, I plan to be flying or driving. Walking around is better in pancake for me.
 
Last edited:
Hmmm ... I use 1.25 HMD and turn off ambient occlusion as well. The card starts blowing pretty hard (literally) in stations and rings as you would expect. In theory I should have margin for more detailed graphics but the gpu can always be better. With the Rift CV1 you can dial down most of the graphics settings without really noticing.
 
Pointless trying to explain it to someone like that. Honestly, they are clueless, why even waste your time? 😂

There is just no comparison when it comes to VR with driving/flight/space sims. It's not up for debate. I used to work on full motion LVL-D simulators in the middle East (Mena Aero) used to dream of owning a 50million full motion sim, VR instantly blew that away. Now compare that to a sim flown in pancake mode.

Back on topic, I have a feeling basic VR support will be included for walking about, but not full support like true FPS vr titles, likely why the devs are keeping quiet. Not that it interests me, I plan to be flying or driving. Walking around is better in pancake for me.

Exactly this.

I've also got a full blown flight sim in VR that is the same plane that I can learn in down the road (I also have the throttles, pedals, etc.). VR really does have a huge amount of potential. 3D TV didn't (though I still enjoyed that while it was around - a full home big screen set-up with that is actually quite impressive), and I agree it was primarily a gimmick.
 
Still no word from Frontier on VR?

They didn't answer this very question for years now and it's rather unlikely anybody in their sane mind would pop out his head right now, for the truth might keep us from buying ARX for another six months at least and set off a hailstorm of disappointment. That said, FPS works remarkably well in VR in Fallout 4, if that counts. You can choose from different modes of movement even, but I switched all helpers off and play the game just like I would in 2D without any fuss, on a 3 year old PC with a GTX1070. It's definitely possible.

EDIT: Oh, wrong I've been. And there will be no VR support for Odyssey. Confirmed. Officially. Thanks.


O7,
🙃
 
Last edited:
They didn't answer this very question for years now and it's rather unlikely anybody in their sane mind would pop out his head right now, for the truth might keep us from buying ARX for another six monts at least and set off a hailstorm of disappointment.
Currently, what is stopping me from buying ARX is the uncertainty. I have a fair bit left over from earlier purchases, but I was planning to buy some more to kit out my new fleet carrier and show support for the work being done. Those plans are now on ice. My carrier will remain vanilla with at most the kit I can buy for what I currently have.
 
Last edited:
Elite Dangerous in VR is the closest thing to actual sci-fi space flight and exploration I'll probably see in my lifetime. Even if they do remove it, I'm thankful for the time I've gotten to spend in it and experience it. The first time you see a planet, like actually see a planet the way that you see a tree passing outside the window while driving down the road, it really makes you realize how amazing the tech is. I spent my entire childhood imagining what space games could be like when I grew up, and games like this in modern VR tech have made me realize I never dreamed big enough. I'm happily surprised.

I'll be sad if they remove VR; by way of VR experiences, ED made the biggest impression on me. It's fine if others were "not impressed", because I certainly was. I've not wasted an opportunity with friends and family to show them what its like to sit in this game, using my wife's headset to sit in multicrew seat of my ship while I show them around a few systems. It's always amazing to listen to the gasps and the "oh wow"s, especially from the older folks. Everyone comes out with a slightly better appreciation for the scale of space, something that's hard to do without actually being able to look out the window and see an actual planet.

I do hope FDev comes back and say 'Hey! Nvm, VR is here to stay!' But if not? I'm still thankful for the 500+ hours I've gotten in it, for the folks I've been able to show it off to, and for the fact that this game did what no other game has been able to come close to accomplishing: making me feel like I actually own a space ship and can do anything I want in a sci-fi universe. Even if it can get a little boring at times, I keep coming back just for that. So a big "thank you" there.
 
Taking away VR in Odyssey? Of what do you gentlemen dream at night?
VR in Elite Dangerous is not a question of numbers but of its sustained coherence in gameplay appeal and appearing.
In short immersion.
 
Back
Top Bottom