ANNOUNCEMENT Elite Dangerous: Odyssey Announcement

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can we talk about the content that is in the DLC now? Is there a way to claim a outpost? are there ship interiors? What types of atmospheric planets will there be? weapons? walking around in stations? loadable cargo? walking around fleet carriers? thargoid FPS (like starship troopers)? Planet mining?........... I have many questions
 
If you cant afford it, dont pay for it, simple. Don't rubbish content you cannot afford. Thats like rubbishing someone that can afford a Porsche but only has finance for a Toyota.
Fdev have been giving us free stuff for 5 fricken years man
Your post and isn't what I originally thought it was about, but there's no 'Cancel' button so I've had to post this.
 
...Frontier has not told us why we are getting "space legs".
Yes, that is the fundamental mystery here. What will be the motivation for players to walk on planets? I don't know. I'm not imagining Valorant style FPS PvP fighting. I'm imagining gathering materials and fighting Thargoid NPCs.

I'm not expecting walking around inside ships, since I don't know what the gameplay would be. I can't imagine FD implementing different stations throughout the ship (engines, cargo, etc.) because that seems like far too much redesign. And I don't see us climbing out of and into the ships because it again seems too much work compared to the value.
 
I bought a config for Elite in VR (2080 ti + Reverb Hp)
Extremely disappointed by this, but at least, now, I know I won't be back to Elite dangerous until a long time. In mode searching something else to play.
I hadn't touched ANY game in 35 years until VR came out. That's when I started playing again.. As long as there are still other games in VR to play I'll play.. if not.. I can do other things with my time.
I also bought into VR for ED. A bit of a waste of money really.
Quite frankly, nothing does in VR
Eh, fear not VR mates, there are plenty other good VR games to play. I already posted it here but it got drowned, so I will reiterate. If you're using VR only to play Elite, you're missing out on many fine games. Two quick links:
Prey has a nice roguelike VR mode. Highly recommended.

Wow you've got a VR setup for the NES?

(Yes I'm being facetious. Sorry and all that.)
You'd be surprised :D I'd highly recommend checking out the below page. Also it has weird navigation buttons (next/prev page) on the bottom, like websites from that era, so be prepared there's more than initially meets the eye!
Source: https://www.youtube.com/watch?v=nlAAqdX8WxI


The thing i have been dreaming about for years was to stand on a planet in first person in VR looking at the vistas. Guess that is out of the window now.
Fret not, try https://www.nomanssky.com/ , works in VR. It's not Elite, but it gives an old explorer a smile on his face.

Haven't kept up with the rest of this topic. I would assume we can fly down to planets as normal, however exiting the ship (like entering the SRV) will be restricted, the option could be greyed out when running in VR.

Nope, not compatible with VR at launch suggests that it will be separate on the launcher like Horizons. They could do it like X:Rebirth VR did - take off the headset and presto you're in 2d mode / controls, but they choose not to, apparently.

FD delayed updates as a result of a petition to fix the ridiculous amount of unresolved historical bugs
I don't believe that for a second. It was just used as a convenient excuse.

Lol.. that's how it should be known from now on: ... Not:
Elite: Odyssey
but:
Elite: Pancake!
Eat that!
😂
E-li-te: Pan-ca-ke! :D
E-li-te: Pan-ca-ke! :D
E-li-te: Pan-ca-ke! :D
😂

that's what sleep deprivation does to you, goodnight...
 
PS:
Dawid Braben said:
“I have never believed [VR] would take off. Right from day one, I said it would be niche,” he noted. “And it's a great niche, but it's still quite niche. We were, I think, the first people to support [VR] with a AAA game, with Elite: Dangerous in December 2013. It's a wonderful experience, it is really wonderful. But it puts quite a high bar on the hardware, so my personal view is you can't run any slower than about 90 frames a second, and the resolution you really want to be 4K per eye. [Currently] it is a bit blurry, it's quite hard on the eyes for a long time. And the other problem is, trying to use it in a family environment, it's really divisive. Because no one can see or hear what you're seeing.”
Source: https://gamedaily.biz/article/194/david-braben-why-the-industry-needs-the-return-of-the-publisher

Take from that what you will.
 
I played since the beginning ... in VR, I've never learned how to fly without VR and voice attack .... going to be a challenge but still excited for the new year to arrive !!!
 
...
Is Elite Dangerous: Odyssey coming to VR?

Currently, Elite Dangerous: Odyssey will not be VR-compatible at launch. We’re big fans of VR and we are truly proud of the amazing experience that we currently offer in Elite Dangerous. However, the new gameplay, mechanics and features that will be introduced with Elite Dangerous: Odyssey means that we had to re-examine if we could deliver that same experience without compromise, which, for launch, means Odyssey will not be VR-compatible.
...

Ok... So, given that does not come with an immediately following reassuing commitment, I am pretty sure most of us have been around the block enough times to with great familiarity recognise that statement as: "Never happening, but we're insincerely seeding some false hope here, in an attempt to douse the immediate flames".

Working under that recognition: I also do recognise that VR is a tiny niche... So how much dosh must we scrape together, and fork over to somebody under the table, to fund at least a rudimentary stereo camera, and scaled HUD (if non-diagetic full-screen GUI:s are added; Maybe present those on a floating screen)? -I for one will settle for something like that and mouse/keyboard, if that is the best I can have. Hide it behind a secret flag in the settings files, if you do not want to take responsibility for it, and let it be my problem if the upgraded graphics and new modes of motion leave me with sub-optimal framerates, and an upset belly.

There is also a case to be made, that what truly breeds compromise, is to tack on VR support as an afterthought, when decisions that are counterproductive to it have already been set in stone.

There is no new DLC money to be had, or not had, from me, for one, given I've got the expansion pass, and I don't buy paintjobs and such, because I have zero interest in them, but I will chip in a few quid to pay extra money, to not see one of the, to many of us, absolute fundamentals of the game squandered, out of lack of foresight. Seriously: How much do the required manhours take?

When finally we get an opportunity to truly appreciate the scale of things in Elite, it turns out it is being "wasted" on pictureframes...


Then... The specificality of your followups seem to suggest that the Odyssey build of the game client will have no VR support - so not only for the legwork, but not even for any of that which has it today.
Judging by the differences between the base game and Horizons, one might on top of that conclude that those two will likely not even enjoy the non-legs bits, such as the improved planetary generation sets from Odyssey, truly leaving players who relegate themselves to the earlier versions stuck well in the past.

...although, on the flip side of the coin; I guess any such total gutting of the game, of its in many places lacking VR implementations, instead of leaving it lingering, hanging on by duct-tape... somewhat paradoxically provides the one slim hope I can muster, that the talk about delivering without compromise could actually involve constructive intent: IF FDev truly mean to do-over-and-do-it-right-this-time, are prepared to invest the double work and redoing/reconsidering only-just-finished stuff, that it means to retrofit it after release, and maybe are already inserting the required hooks and interfaces to be able to modularly plug in different UX paradigms: Then I will happily wait for it for a month, or two, or three, whilst non-VR players enjoy the new variety, hopefully resumed story, and possible added depth, ahead of me. That would take a solid promise, though. :7
 
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The ships were modeled to scale with all the compartments already designed...the interiors are already designed.. why do you think they did all the updates with the stations is my guess... they made the game with all this in mind... I personally Love this game and do have faith in the devs... I just feel like they are doing their best to make this game.. It is not a easy undertaking or there would be more game to this scale.
 
Is Elite Dangerous: Odyssey coming to VR?

Currently, Elite Dangerous: Odyssey will not be VR-compatible at launch. We’re big fans of VR and we are truly proud of the amazing experience that we currently offer in Elite Dangerous. However, the new gameplay, mechanics and features that will be introduced with Elite Dangerous: Odyssey means that we had to re-examine if we could deliver that same experience without compromise, which, for launch, means Odyssey will not be VR-compatible.

Absolutely disgusted by Frontier's lack of vision regarding future VR support and won't be spending another penny in the store until this idiotic decision is reversed. I'm also seriously considering asking for a refund for my lifetime pass. I paid to support a VR game, not some pancake rubbish.
 
Absolutely disgusted by Frontier's lack of vision regarding future VR support and won't be spending another penny in the store until this idiotic decision is reversed. I'm also seriously considering asking for a refund for my lifetime pass. I paid to support a VR game, not some pancake rubbish.
you missed 2 key words at launch.. if you bought the lifetime pass it is free anyways...
 
this is not an issue of game mechanics, it is an issue of fraud. Frontier was actively involved with Oculus and VR when they sold the life time passes. I say Elite should offer a refund to any and all lifetime pass holders. just set up a page where we can go to get our money returned and let us decide if we wish to support Elite or not in all future endeavours. this, at the very least is equitable and ethical. lets see how it goes.
 
I am very disappointed by the removal of support for VR in Odyssey, to put it mildly. VR has always been a core feature of Elite and I have been playing Elite exclusively in VR since the public beta (on a DK2). I also have a LEP that feels utter useless now, again. And FDs comment "hey, you still got Horizons!" isn't comforting at all and sounds like being shoved aside, maybe get some of the future updates or maybe not, slowly dying off. That is my fear for this game that I have been playing more or less weekly for the last 6 years.

It would help tremendously if FD would publicly commit to supporting VR in future releases of Elite in at least cockpit modes. Legs in VR is negotiable to me.

Because I do understand the unique difficulty in supporting legs in VR in Elite. If locomotion means support for VR controllers, do cockpit interfaces need to be reworked to support that too? And I know of no game in existence that has solid VR locomotion AND desktop locomotion with symmetrical, balanced gameplay between those modes.

But, although I would very much like to have my cake and eat it...
  • I would be okay with a 'we're working on it but it might take 6 more months after the initial release' message
  • I would be okay with instant magazine swaps and fast, non-teleport locomotion if that would balance gameplay
  • I would be okay with unbalanced or asymmetrical gameplay between VR and desktop modes
  • I would be okay with no support for VR controlllers and use mouse and keyboard in VR for movement
  • I would be okay with desktop legs on a virtual screen in my HMD, like the FSS
  • I would be okay with an automatic in-game switch to desktop and have VR off, just for legs
  • I would be okay with a separate Odyssey VR executable that has its legs (and associated gameplay) amputated but at least has a more modern render engine and atmospheric landings.
  • I would be okay with no official full support but with an in game or config option to enable partial VR support (although that would make me nervous about continuous support into the future)
There are many ways in which FD can keep at least its current level of support for VR in future Elite iterations. But currently, publicly, we have none. Please don't do this, FD.
 
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this is not an issue of game mechanics, it is an issue of fraud. Frontier was actively involved with Oculus and VR when they sold the life time passes. I say Elite should offer a refund to any and all lifetime pass holders. just set up a page where we can go to get our money returned and let us decide if we wish to support Elite or not in all future endeavours. this, at the very least is equitable and ethical. lets see how it goes.

Ethics have nothing to do with it. You paid the money and FDev have delivered everything they said they would.
There was no commitment made that everything they do will be subject to your approval.
 
No VR at launch is ambiguous. It would be less frustrating if FD just simply announced that they can't implement it, rather than have people guessing.

When it comes to dropping a feature that is passionately used, by however small a percentage, right back from being implemented in 2013 during Alpha as a response to requests on the Design Forums (can't remember what the exact name was) during and after Kick Starter, I think it would be unfair to those players to expect them to wait 'however long is anyone's guess' for a possible 'Soon' that is never going to happen (if that were to be the case).

That being said, and this is a long shot and pure unfounded speculation, it could be due to the following:

Since the Lock Down, the VR team (FD have a dedicated one apparently), are unable to work closely together. Doing this stuff remotely doesn't seem possible to me. It's not the same as sending someone audio tracks to master.

This is so wishful thinking:

Imagine FD were about to work on VR Planet Legs, confident they had time to complete it. Then the 'Stay At Home!' thing happened. FD then realised that without knowing how long this situation would last, realise they have to release it without VR as it's been delayed for too long already, reassuring VR users with the following statement 'Due to unforseen circumstances, VR users will have to install the 'VR Odyssey' option from the Launcher. Much like the Base game locking players out of Planetary Landings, VR users will be unable to use the on foot mechanics until this can be fully implemented. Detection of a VR device on the full Odyssey version, will result in the game shutting down, and the VR version will be required to be installed instead. For those with large enough storage, both versions can be installed, but the same rules will apply.'.

Wishful thinking head now removed:

If this were really the case, though; they'd have said it. I suppose this could be called passive pessimism.
 
Source: https://youtu.be/5NIJ2VVLIxk?t=26


Listen to DB saying, 'We wanted to do it from the start [VR]', and talking about the backers asking for it. Also consider the development diaries, where DB talks about boarding ships and live game hunting, flying through electric storms over gas giants etc etc.

These were not promises (although a backer or life time pass holder could possibly be entitled a refund, as ED was advertised as 'Made For VR' at the time, but that's another matter and I don't know law), but many people backed and bought into ED based on DB's vision, so disappointment is more than a little understandable.
 
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Tim's statement makes it clear that they evaluated VR and rejected putting it in at launch:
However, the new gameplay, mechanics and features that will be introduced with Elite Dangerous: Odyssey means that we had to re-examine if we could deliver that same experience without compromise, which, for launch, means Odyssey will not be VR-compatible.
They know how many of their customers use VR. They estimated how much time and money it would take. They rejected it for launch.
 
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