...
Is Elite Dangerous: Odyssey coming to VR?
Currently, Elite Dangerous: Odyssey will not be VR-compatible at launch. We’re big fans of VR and we are truly proud of the amazing experience that we currently offer in Elite Dangerous. However, the new gameplay, mechanics and features that will be introduced with Elite Dangerous: Odyssey means that we had to re-examine if we could deliver that same experience without compromise, which, for launch, means Odyssey will not be VR-compatible.
...
Ok... So, given that does not come with an immediately following reassuing commitment, I am pretty sure most of us have been around the block enough times to with great familiarity recognise that statement as: "Never happening, but we're insincerely seeding some false hope here, in an attempt to douse the immediate flames".
Working under that recognition: I also do recognise that VR
is a tiny niche... So how much dosh must we scrape together, and fork over to somebody under the table, to fund at least a rudimentary stereo camera, and scaled HUD (if non-diagetic full-screen GUI:s are added; Maybe present those on a floating screen)? -I for one will settle for something like that and mouse/keyboard, if that is the best I can have. Hide it behind a secret flag in the settings files, if you do not want to take responsibility for it, and let it be
my problem if the upgraded graphics and new modes of motion leave me with sub-optimal framerates, and an upset belly.
There is also a case to be made, that what truly breeds compromise, is to tack on VR support as an afterthought, when decisions that are counterproductive to it have already been set in stone.
There is no new DLC money to be had, or not had, from me, for one, given I've got the expansion pass, and I don't buy paintjobs and such, because I have zero interest in them, but I
will chip in a few quid to pay extra money, to not see one of the, to many of us, absolute fundamentals of the game squandered, out of lack of foresight. Seriously: How much do the required manhours take?
When finally we get an opportunity to truly appreciate the scale of things in Elite, it turns out it is being "wasted" on pictureframes...
Then... The specificality of your followups seem to suggest that the Odyssey build of the game client will have
no VR support - so not only for the legwork, but not even for any of that which has it today.
Judging by the differences between the base game and Horizons, one might on top of that conclude that those two will likely not even enjoy the non-legs bits, such as the improved planetary generation sets from Odyssey, truly leaving players who relegate themselves to the earlier versions stuck well in the past.
...although, on the flip side of the coin; I guess any such total gutting of the game, of its in many places lacking VR implementations, instead of leaving it lingering, hanging on by duct-tape... somewhat paradoxically provides the one slim hope I can muster, that the talk about delivering without compromise could actually involve constructive intent:
IF FDev truly mean to do-over-and-do-it-right-this-time, are prepared to invest the double work and redoing/reconsidering only-just-finished stuff, that it means to retrofit it after release, and maybe are already inserting the required hooks and interfaces to be able to modularly plug in different UX paradigms: Then I will
happily wait for it for a month, or two, or three, whilst non-VR players enjoy the new variety, hopefully resumed story, and possible added depth, ahead of me. That would take a solid promise, though. :7