ANNOUNCEMENT Elite Dangerous: Odyssey Announcement

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Maybe, but I think from all this I'm gravitating towards FD consolidating ED as a project beyond (if you excuse the pun) KS and its early period of experimentation- what ED solidifies around I don't know, but we don't have long to wait (in ED terms at least- ED years are like ice ages). IMO FD find ED in its current state a resource hog internally and want to pare it down to essentials, the question is how painful will that be to its current players in comparison to its future ones.
Is it the basic funding problem of a MMO type game I wonder. Will Frontier go for a subscription model to support the infrastructure and really annoy another group of players?

No VR, no ship or space station internals (if that is indeed the position) isn't a good look for the great comeback DLC.
 
No, VR routines are significant pieces of code. They are worried about and working on getting the update out. Once they do that then they can work on adding the VR routines.
That logic is nice and all but has not worked out that way previous times FD have used this kind of language.

Had FD of said no VR at launch however we are still committed toVR and will be actively working on it as soon as the game launches then I would agree with you.
Imo there are 2 very slim chances of VR coming to ED new DLC..... VR players make a united stand and vote with their wallet and make it very clear to FD that VR is important.

OR oculus do for FD what they did for codemasters and actively support VR support for it.
 
ED without VR in 2020, what's wrong here 🤔 While VR is the future! It's a shame but it's Frontier's choice and I can't do anything. So even if I'm really sad to leave "my" Elite, I would wait for the VR version scheduled for Star Citizen after the final version. Really disappointed and sad. 🌧
You may be waiting a very long time if you want a finished version of Star Citizen with VR!
 

Deleted member 110222

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It will kill ED for me and from my perspective that is really my main priority.
I suspect Frontier have different priorities.

You know, considering they have to cater for thousands of players, and not just you?

As I keep saying, you're not actually losing anything. You may not be getting something in the first place but by definition that means you've lost nothing.

If VR support is cut from existing content... Then the VR segment of the community will have a point.

Fact is VR legs never got introduced. And we don't always get what we want in life. Even if we spend £3000 on a computer.
 
I'll be honest, I have only played in VR on my PS4 till now. I like NMS (even though it's of very low quality) but I have no problem switching between flat and VR and playing either version.
I haven't tried ED in VR (as I don't have a powerful enough PC) but from some of the posts it looks like a total game changer.
Is it really so?
I will be building a new PC at the end of year and I am considering getting a VR headset and hoping Odyssey will support it eventually (although I understand that getting a seamless space game/FPS with different controls/movement might be very tricky to implement).
If not, I will be fine with flying in VR in Horizons only.
I have owned a vr headset since 2014. ED in VR is glorious and I have 2500 hrs in the game. For a month I was between headsets (sold DK2 and waiting for CV1). I tried ED for a few hrs and it was literally a flat experience.
I can't play racing Sims out of VR and I can't play flight games out of VR.

IF you get a vrhmd it is still worth picking up horizons in a sale... It's usually only £13 or so.
 
View attachment 175608

VR is a significant part of my day job, so I follow all the major web publications. Not happy to come across a big headline like this.

In general B2B VR is doing great, it just doesn't have the publicity. Some people will keep barking "VR is dead/dying" or "VR is a gimmick" and I'm pretty chill about it, people are just ignorant and it's understandable. It's simply not on their radar so they draw conclusions from what data they have.

But for consumer VR to ever become mainstream (as much as it ever will, which I assume is going to be something similar to HOTAS -- definitely not for every home, but stable and profitable), we need major players joining in, not bailing out. And I have little reason to consider this anything but bailing out.

"we've supported VR for seven years, now we'll remove it for a while from the new content, just so we can put it back in later."

🤔

Unless VR becomes cheap and possible on modest hardware VR will never go above single digits- VR is great (I had a go on my friends PSVR and a store demo of a PC headset) and its amazing, but for its cost its not worth it. Moving forwards COVID has changed the world and people have less money to spend on gadgets, so unless someone comes up with a cheap and effective VR solution that does not cost the earth its not going to get the penetration it deserves for the short to medium term.
 
I can't wait to know exactly why Odyssey couldn't easily be fitted for VR at launch (especially when stated +6 months before release) when the game already supports it. It had to be tied to huge things, and/or technical/gameplay wise struggles.

Else another shockwave of discontent is predictable.
 
Of course there is something you can do. You can voice your opinion. While FDev has data on usage etc, they may have misgauged the importance of certain things to parts of their community. It is therefore up to you to voice your opinion (or not, that is your prerogative).

As I've pointed out, I already have. :)
 
Unless VR becomes cheap and possible on modest hardware VR will never go above single digits- VR is great (I had a go on my friends PSVR and a store demo of a PC headset) and its amazing, but for its cost its not worth it. Moving forwards COVID has changed the world and people have less money to spend on gadgets, so unless someone comes up with a cheap and effective VR solution that does not cost the earth its not going to get the penetration it deserves for the short to medium term.
You then have to wonder why Frontier supported VR in the first place in ED when it was a less well developed market.
 
let's hope to have some clarification, i mean It seems like a design element that supports the feeling of the game as a space flight sim has been sacrificed in order to bring about FPS player... this choice concern not only vr people, i mean elite dangerous player don't want call of duty but a complete and nice true space flight sim...
 

Deleted member 110222

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I have owned a vr headset since 2014. ED in VR is glorious and I have 2500 hrs in the game. For a month I was between headsets (sold DK2 and waiting for CV1). I tried ED for a few hrs and it was literally a flat experience.
I can't play racing Sims out of VR and I can't play flight games out of VR.

IF you get a vrhmd it is still worth picking up horizons in a sale... It's usually only £13 or so.
Replace "can't" with "I do not want to".

Unless the titles you speak of are VR-only in which case I apologise.

Of course, ED is not VR-only, in which case here, specifically, it is not a matter of "can't", but "I do not want to".

As you know, I am correct in these words.
 
4 years into the game, triple elite, admiral, king, 21 billion in the bank and hundreds of hours invested, every second in VR. Thanks Frontier for taking all that work and throwing it in the gutter! I like many others only play this game because I want to be in the game not watching from the distance of a monitor. I was all setup for fleet carriers but what's the point in flogging a dead horse. Goodbye elite and my friends that play, most of them on VR.
 
Does nobody see the elephant in the room? There will be a new graphic engine wich does not support VR running Odyssey and we will be abel to play horizons in VR. I think leads only to the conclusion that this are two seperate games and there is not the possiblity to have CMDR manned ships and foot soldiers in the same instance. There are no space legs but an elite based ego shooter quite similar to the CQC mess.

I agree that a brand new engine (which doesnt support VR) alongside confirmation that VR still works in horizons suggests a complete rewrite of the game rather than a bolt-on expansion to the existing game. They have had enough development time to do such a rewrite.
What such a move means in terms of gameplay mechanics is unknown, as this is all rampant speculation based on tiny snippets of information. No point in getting in a tizzy just yet.
 
I can't wait to know exactly why Odyssey couldn't easily be fitted for VR at launch (especially when stated +6 months before release) when the game already supports it. It had to be tied to huge things, and/or technical/gameplay wise struggles.
I guess we'll get to have that discussion once we have a better idea of what EDO actually is - which may be a while.

Else another shockwave of discontent is predictable.

This is DD - they're still up in arms over things agreed in 2014 ... discontent is our guarantee ;)
 
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