OK but you won't understand my position in the argument and that of many others who have a great experience in VR and as I keep saying a huge investment in the game. I would have thought that investment, loyalty and commitment would have counted for something. I know for a fact that other people have started playing and invested themselves because of my experience. And all that has been thrown away.
First up: I hope (and really do) FD put VR into the segments of ED:O later on, and that the bits you enjoy remain in VR. I entirely get people are fed up having invested in VR when parts of the game it is used for stop being VR- I would be too if I had chose differently- but to me spending huge amounts of money (from my perspective) on a single game is gambling on an uncertain future when things do change.
For whatever reason FD think, VR does not fit the new bits of ED:O- which (to me) suggests it was not in consideration at all because VR is fundamental to a design- ED is / was 1:1 scale and built from the ground up to be like that. It could be the motion of jetpacks is like a tumbling SRV, it could be interiors are not 1:1 any longer (for example new compartments magicked out of thin air several times over). Its why FD really need to elaborate on why they think VR is not fully compatible with ED:O because they know full well people play it in VR, along with several high profile streamers. FD are also aware of money and the need for ED:O to be on time and a sucess, and have to balance that as well.
I don't envy people who made the leap to VR (despite it being amazing and wanting it myself), and I don't envy FD having to try to keep everyone happy really.