ANNOUNCEMENT Elite Dangerous: Odyssey Announcement

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Not my experience at all. Half Life Alyx (VR only, their devs got it right) just shows what can be done, its really very good.

Not 1st person but VR ED is a like a different game (way better IMHO), DCS in VR is also incredibly good.

I'll be voting with my wallet, as it stands Odyssey gets a no buy from me.

It depends really. And I really meant to say they are generally terrible because of the teleporting compromise, but even that depends on the game. I have a game called Robo Recall and it's amazing even with the teleporting. But I don't want teleporting in a game like this unless it's an option. I haven't play HL Alyx yet. Can you move around freely with thumb sticks.

EDIT: And yes, ED is 1st person, but a sim and you are sitting in a cockpit, which works the best right now. VR ED is amazing and I only play in VR and in a simpit with all the bells and whistles...well, most of them as far as I know. :)
 
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Exactly. The biggest issue is your brain. When you are in VR and the world around you feels real and your character in game moves and your own physical body does not...that's what causes the nausea so you either have to train yourself to get over it or just not do it or use the teleporting method of movement (I just don't like that as I feel ruins the experience and the point of VR)
To clarify though, horizon mismatch causes nausea more than anything else. The SRV is the only VR experience that still gives me nausea - albeit only after a few hours - and this is due to having exactly the worst possible frequency horizon wobble. A little artificial suspension on the SRV chassis, even if outright fake, or some stable HUD cues could solve that.

I haven't play HL Alyx yet. Can you move around freely with thumb sticks.
Yes, in addition to teleport, at the same time. Teleport also serves as a fast move (at least that is one of the options) instead of a forced immersion breaking fade in/out.
 
I can only disagree. Five minutes of digging around the forums:
Indeed but just to be open... My response did NOT include "sorry VR not supported" at any point. I would still moan there... But that said given Incan ALREADY play all my flat screen games in VR on a configurable sized screen in VR my option is not asking much of the Devs at all if indeed they are being honest about it being mechanical issues with legs in VR rather than just not bothered about VR at all.
Having a separate launcher for vr with half content and no VR at all sucks in all ways imo but there is no reason to do this because of space legs.
 
To clarify though, horizon mismatch causes nausea more than anything else. The SRV is the only VR experience that still gives me nausea - albeit only after a few hours - and this is due to having exactly the worst possible frequency horizon wobble. A little artificial suspension on the SRV chassis, even if outright fake, or some stable HUD cues could solve that.

Yes, that too. I wanted to mention that as well because it's what causes some people to get motion sickness in cars and more often boats. And yeah, the SRV is still a little odd sometimes, but the game doesn't even have force feedback support at all and that would help. The only thing helping me is the audio transducers to produce vibration.

EDIT: To explain what I had originally said better. Free motion movement in VR can feel like when you are in your car and it's parked and a car next to you starts to move and you think your car is moving and it's not and the nausea you get from that.
 
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It depends really. And I really meant to say they are generally terrible because of the teleporting compromise, but even that depends on the game. I have a game called Robo Recall and it's amazing even with the teleporting. But I don't want teleporting in a game like this unless it's an option. I haven't play HL Alyx yet. Can you move around freely with thumb sticks.

EDIT: And yes, ED is 1st person, but a sim and you are sitting in a cockpit, which works the best right now. VR ED is amazing and I only play in VR and in a simpit with all the bells and whistles...well, most of them as far as I know. :)

Several choices of how to move around. from a review. Link
  • Blink: "Teleport to destinations with a brief screen fade. (Most comfortable)"
  • Shift: "Teleport to destinations with a fast linear movement."
  • Continuous: "Move continuously based on your head orientation."
  • Continuous Hand: "Move continuously based on hand orientation."

So Frontier have several choices of how movement could be implemented and thus the players as well. I only play seated in VR and also lucky to have all/most the bells and whistles as well :ROFLMAO:
 
I also read, that VR gives the nausea.

And there are Cmdrs who vomit. :sick:

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Honestly you need to stop posting stuff like this if you have no experience of it. YES it's true it takes a little getting used to for most players and there are certain things you should not do in VR (VR best practice of things not to do if you will) and yes it is true a small number of folk can't use vr

But people constantly posting VR makes you puke is just FUD spreading...

Because the SAME thing is true on a.monitor. some people get epileptic fits looking at a screen, some people get migraines or headaches.
Some people get eye strain

But folks don't jump in listing all these issues playing on a monitor even if they are true.

Indeed most people get less eye strain in VR because your eyes are relaxed focused to infinity rather than a fixed focal point.
I sometimes get motion sick in monitor games, esp if there is no FOV adjustment.

So sure whilst technically it is true some people get sick in VR most don't if they are sensible and if it is a well made game using a high quality properly configured HMD

I have had 6 hr vr sessions stopping only for a toilet stop in ED with no issues at all. The only compromise I made was the horizon lock in the SRV. Also VR nausea does not jump out on you. You get warning signs and as soon as you get those you just stop for an hr

It is a bit like scuba diving number 1 rule.. (possibly number 2 or 3 rule but you catch my drift)
In scuba diving if your ears hurt and you can't equalise properly you DONT push on through even if the sea bed is only a few.more m down


And in VR you don't push on through if you are starting to feel clammy or queezy
 
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Depends. You get used to it in time just like with anything. However, the more things you can add that provide the additional senses which help provide a more realistic experience help a lot to reduce it and even remove it completely. I play ED in VR for hours at a time with no problems.
Actually, there is a fast way to get used to it. CQC or the combat training module. I had some nausea in my first few hours in VR (<10hr), that cured it almost immediately. By the way, the hours between the first 10-100 in VR are the most amazing, when the sense of seemingly real motion is most strongly felt.
 
Yes, I'd assume the feeling of nausea in VR is very much dependant on the person, some just fare better than others. How the 1st person movement is conveyed plays a lot there as well. Of the VR stuff I've tried myself, the only time I did feel nauseous was during a rollercoaster ride experience sim thingie, which was somewhat funny because I've never felt nauseous after or during a real rollercoaster ride.
 
Actually, there is a fast way to get used to it. CQC or the combat training module. I had some nausea in my first few hours in VR (<10hr), that cured it almost immediately. By the way, the hours between the first 10-100 in VR are the most amazing, when the sense of seemingly real motion is most strongly felt.

Yeah, I can see CQC helping real quick. Man...CQC is amazing with a motion control platform...too bad no ever plays it.
 
Depends. You get used to it in time just like with anything. However, the more things you can add that provide the additional senses which help provide a more realistic experience help a lot to reduce it and even remove it completely. I play ED in VR for hours at a time with no problems.
The main thing is not to eat a ton of burgers and ice cream and drink liters of beer before playing. 🤮

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Roller coasters present the same mechanical and visual motion. No mismatch, no sickness (though roller coasters can cause sickness for other reasons obviously).

CQC helps in particular because it allows the player to focus on a moving object that is not the horizon, while the horizon is still moving as before, allowing the brain to more easily accept the the mismatch is caused by something other than something ingested interfering with the inner ear. The purpose of motion sickness, ultimately, is to cause vomiting of potentially harmful materials.

Ok, so now that we have ruled out controls complexities and VR sickness as excuses, let's acknowledge that FDev has had every opportunity to do better, for so many years, they should no longer have any credibility left.
 
So sure whilst technically it is true some people get sick in VR most don't if they are sensible and if it is a well made game using a high quality properly configured HMD

And they also may need to configure their games properly. I play a game called Project Cars which offers an amazing VR racing sim, but you have to turn off all the visual effects related to the motion of the car meant for flat screens or you will get instant nausea. It happened to me until I did that and then everything was fine.
 
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