Yes but they would have had resources allocated to VR in the budget. Once they saw it wasn't going to work, those resources would be allocated elsewhere. Or the VR budget ran out.Sometimes stuff gets cut only months / weeks before release.
Yes but they would have had resources allocated to VR in the budget. Once they saw it wasn't going to work, those resources would be allocated elsewhere. Or the VR budget ran out.Sometimes stuff gets cut only months / weeks before release.
I see these threads have now outlived their useful life lol.Unfortunately, the 'New Erea' has turned into a shoot 'em up in pancake mode (like there weren't thousands of these already).
Or not.Yes but they would have had resources allocated to VR in the budget. Once they saw it wasn't going to work, those resources would be allocated elsewhere. Or the VR budget ran out.
Not while there is a chance that Frontier will listen to our whining, and at least consider partial VR support in Odyssey. We know that they can do VR for everything but legs, so why not leave it in for everything but legs?I see these threads have now outlived their useful life lol.
OK I get it, but I think I'll stick with what I've said and wait for FD to prove me wrong.Or not.![]()
Either your post involved a LOT of swearing, or you hit "post" prematurelyi think m
That's probably the best attitude and what Zac basically recommended as well.OK I get it, but I think I'll stick with what I've said and wait for FD to prove me wrong.
i think many of us (VR fan) can accept a not perfect VR, but no VR, hard to believe.
He bakes bread like a MF'in boss, beotches.
I would hate to think that the VR budget has gone to an F1 Management game.![]()
I would hate to think that the VR budget has gone to an F1 Management game.![]()
I knew I should have rephrased that.Nah, that'd be a daft game to push VR for ;-)
You are describing doing a good job versus doing a serviceable job.
There is one argument that blows yours out of the water - VR is often added to games that were never designed for it and it works just fine.
But let's go through your list-
Virtual Cockpit Interfaces- Doesn't need to be added to Elite. We already have VR in vehicles.
Spaceship Cockpit- No change here. (Also first person was always available in NMS, so they might have tweaked it but it wasn't entirely from scratch either).
Base Building Interface- Haha. Yeah. About that.
UI- Not necessary to change and easily modified. You're wearing a helmet for Heaven's Sake.
Hand Held Weapons- So? If it's too difficult (and that would be sad) then just use mouse controls.
Nausea- Well worn path at this point. Include basic feature options like binocular vision or just don't and let the community deal with it. It's not that big of a deal. Experienced VR users will turn that stuff off anyway.
Performance- This is the real issue. FDev are probably not great at optimization and they would have to do some real work and hire some experts. They should do this anyway.
I knew I should have rephrased that.
Imagine seeing Bernie Eccleston in VR! "HOW FAR AWAY IS HE!"Unless it was a Bernie Ecclestone VR simulator...where you spend your time in seedy places getting involved in bribary, tax avoidance or what have you
Imagine the confusion Kickstarting a bakers.No worries, dude. I was just making a joke (not pointed at you).
Backer = someone who backs something
Baker = someone who makes bread
Zac said they are still unsure where VR compatibility will be cut off, so it's still a distinct possibility that VR will be available for other parts of Odyssey. Due to the uncertainty it's better to assume it won't be possible though.