VR support 'not at launch' for Odyssey

I really cannot see why they've made this decision, yes proper VR support for FPS would be a lot of work (but not beyond wit of [wo]man), but they wouldn't even need full support to be better than this proposed -up. Standard VR support, as is, for the flying element and for the walking about element just generate a stereo pair of frames for the headset, with standard FPS mouse+kb or controller moving about. Wouldn't even need to support head tracking (although that would be better). Another bafflingly dim decision from FD (and I don't run a VR rig, top poor/cheap).
 
He bakes bread like a MF'in boss, beotches.

I'm bad in english, I don't understand what you said , but if you click on my history, you'll see that I never complained, on the contrary, and that's why you don't see me posting often. but if you look at the post on sagitarrus, nothing exceptional, but I was the 999th to visit it.

And I've more than defended this game in other forums, i defended horizon, i defended the lack of gameplay, certainly because in VR i feel i am in an immersive univers, but yes now I'm absolutely despised.
 
You are describing doing a good job versus doing a serviceable job.

To a degree. A lot of these types of elements would be required in a serviceable job that met current market expectations though.

There is one argument that blows yours out of the water - VR is often added to games that were never designed for it and it works just fine.

It really doesn't. I agree with you that lots of games have been ported to great success. But ED has some specific challenges:

  • It doesn't even have the FPS aspect in yet. They have to build that too.
    • There are a ton of technical and performance issues here, given the scale, the use of giant player-controlled vehicles, and the proc gen environments. These issues have to be solved first before VR is even possible. Then they have to do a load more to make VR perform acceptably.

  • It's a multiplayer title featuring 'crossplay' with non-VR players & PvP.
    • Design decisions for one mode can constrain another: You can't use prolonged acceleration with jetpacks due to nausea, but your flat-play designers want it for a specific combat mechanic, etc etc etc.
    • Does either mode gain an excessive advantage: Can VR players clip their head through walls or blindfire around corners too easily? Can flatscreen players reload faster and lay down fire far more accurately? Etc etc.
Only one game with a comparable feature-set & challenges has added VR. And that's NMS. And they had the FPS aspect in place already. (And PvP isn't really a thing they need to worry about, given the smaller instances and the lack of structured incentives to take part in it).

But let's go through your list-
Virtual Cockpit Interfaces- Doesn't need to be added to Elite. We already have VR in vehicles.
Spaceship Cockpit- No change here. (Also first person was always available in NMS, so they might have tweaked it but it wasn't entirely from scratch either).
Base Building Interface- Haha. Yeah. About that.
UI- Not necessary to change and easily modified. You're wearing a helmet for Heaven's Sake.
Hand Held Weapons- So? If it's too difficult (and that would be sad) then just use mouse controls.
Nausea- Well worn path at this point. Include basic feature options like binocular vision or just don't and let the community deal with it. It's not that big of a deal. Experienced VR users will turn that stuff off anyway.
Performance- This is the real issue. FDev are probably not great at optimization and they would have to do some real work and hire some experts. They should do this anyway.


The list is just a very brief set of examples of the type of work you're glossing over. I could extend the list out if you like, but seeing as you don't even recognise the broader import there (addressing technical debt, recreating bespoke versions of current industry solutions etc), or the challenges involved (UI easily modified, lol :D), what's the point?

It's all easy in your head. The flick of a switch. The wave of a wand...
 
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Zac said they are still unsure where VR compatibility will be cut off, so it's still a distinct possibility that VR will be available for other parts of Odyssey. Due to the uncertainty it's better to assume it won't be possible though.


Have you got a link for that b? Haven’t seen those quotes!
 
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