[Q] ED Odyssey, proper explaination for why no VR at launch?

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Seated VR would be enough. I might get sick if I am forced to grind with spacelegs, and I do it with VR, but at least, I would still do that, and move on back to my ship when done.

I will NOT go to a flat screen just because VR headlook support was dropped.

No VR, No Buy.
 
I think they should just “turn VR on” at launch maintaining all features of the expansion as currently planned. You must use HOTAS, controller, or keyboard and mouse like the current VR iteration.

Nothing specially developed for VR. If it requires a super computer to run, no worries! If players get out on foot, plays for five minutes, and then vomits all over his keyboard, so be it. Some will be fine, of course, and good for them. At least this compromise provides the VR support and doesn’t affect the game or the development.

If FDev later figure out how to do it correctly without wrecking the game for the majority of players, great, if not, it would still support VR.

Would that satisfy the VR crowd?
 
I disagree - there is no good rational to adopt or force that approach, Seated VR is already part of the game and should be a part of Odyssey at launch.


I didn’t say they should force it. I said they will doubtless want to accommodate it, for a quality release. IE amongst a spread of options, including seated.

Saying there is 'no good rational to adopt' standing gameplay (& by extension motion controllers) is just your preference speaking I’m afraid. The marketplace very clearly demonstrates their ubiquity and desirability for any VR game featuring walking + gunplay.

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I appreciate that some may wish room scale/standing support but can also see why FD might choose not to implement that mode. ED is not a pure FPS, which is the ONLY case that might justify room scale/standing VR.


Re this edit. This is the crux though. Odyssey is introducing FPS elements, and seemingly as a key pillar of the release, going by their press announcements to date. To have a primary pillar of their expansion not have industry standard support would be a pretty bad / unprofessional look for them. And would doubtless get a correspondingly poor response from a player base that has come to expect them for FPS gameplay etc.
 
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I wonder if the new terrain is rendered in a way that prevents it from being compatible with VR, like using 2D images to save on textures.
 
I think they should just “turn VR on” at launch maintaining all features of the expansion as currently planned. You must use HOTAS, controller, or keyboard and mouse like the current VR iteration.

Nothing specially developed for VR. If it requires a super computer to run, no worries! If players get out on foot, plays for five minutes, and then vomits all over his keyboard, so be it. Some will be fine, of course, and good for them. At least this compromise provides the VR support and doesn’t affect the game or the development.

If FDev later figure out how to do it correctly without wrecking the game for the majority of players, great, if not, it would still support VR.

Would that satisfy the VR crowd?
I think concerns over the vomiting aspect are on the most part unwarranted and could be mitigated by allowing individuals to refine movement control sensitivity... if they are really concerned about it though, they could just disable walking around for VR users OR allow users to disable head tracking while unseated.

The issues are not insurmountable nor unresolvable but the indications are that as an LEP owner and exclusively VR user I would either (effectively) not receive Odyssey (and perhaps later updates) or lose VR support for ED if they screw up with Steam/Launcher integration.
 
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I think all concerns over VR sickness are moot. It's insultingly paternalistic for FDev to just disable VR headlook, instead of giving users the choice and owning up to the inevitable complaints that FDev doesn't really have any technology, if the implementation proves to be poor.
 
Re this edit. This is the crux though. Odyssey is introducing FPS elements, and seemingly as a key pillar of the release, going by their press announcements to date. To have a primary pillar of their expansion not have industry standard support would be a pretty bad / unprofessional look for them. And would doubtless get a correspondingly poor response from a player base that has come to expect them.
Not true wrt the "unprofessional" aspect, there are modern VR dullards in the reviewing community that might think that but I don't give their opinions any weight (and IMO neither should anyone else).

Unfortunately, I think you might be right wrt FDEV's likely response (or lack there of) but we have to try to pose the question anyway.
 
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I wonder if the new terrain is rendered in a way that prevents it from being compatible with VR, like using 2D images to save on textures.
A possible answer but unlikely - FD have done other aspects in a 3D/VR friendly way thus to change tack now would not be professional of them.

Plus... there is the point that all the modes of operation (Flight, SRV, FPM) would essentially preclude some of the typical 2D cheats used in FPS titles being viable (at least while maintaining the same experience).
 
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A possible answer but unlikely - FD have done other aspects in a 3D/VR friendly way thus to change tack now would not be professional of them.
If true, this will also screw up SRV driving with TrackIR . Which is another reason FDev's extreme disinterest exclusively a problem for current victims (VR users). TrackIR users and such might not only be next, they might already be screwed.
 
I think concerns over the vomiting aspect are on the most part unwarranted and could be mitigated by allowing individuals to refine movement control sensitivity... if they are really concerned about it though, they could just disable walking around for VR users OR allow users to disable head tracking while unseated.

The issues are not insurmountable nor unresolvable but the indications are that as an LEP owner and exclusively VR user I would either not get Odyssey (and perhaps later updates) or lose VR support for ED if they screw up with Steam/Launcher integration.
I’ve never been motion sick in my life. Roller coasters that twist, turn and go all over, flying, on the high seas, none of it makes me sick. But driving around in an SRV in VR almost made me lose it, especially when I started jumping little hills and spinning all over the place. I guess I’m just one of those people that is sensitive to VR motion 😢
 
If it requires a super computer to run, no worries! If players get out on foot, plays for five minutes, and then vomits all over his keyboard, so be it.


These are not hugely marketable aspects ;). Or great PR...

There are ways to mitigate the above, but they take dev time. And hence investment etc. It’s pretty clear the FDev either can’t provide the resourcing, or don’t believe the ROI is there, for a proper job at this point.


If FDev later figure out how to do it correctly without wrecking the game for the majority of players, great, if not, it would still support VR.

Would that satisfy the VR crowd?


Some, sure. I could get by with such a set up. But it’s far from ideal.

(Personally I’d want something closer to an experience that plays to VR’s strengths regarding character gameplay. Hand-held weapons, basic hand interactions, standing gameplay etc. And these would be expected by the broader market too. Without them it would doubtless review poorly. And FDev will consider new players as much as veteran Cmdrs on these fronts, both in the sense of nausea limitation, and gameplay expectations)
 
I’ve never been motion sick in my life. Roller coasters that twist, turn and go all over, flying, on the high seas, none of it makes me sick. But driving around in an SRV in VR almost made me lose it, especially when I started jumping little hills and spinning all over the place. I guess I’m just one of those people that is sensitive to VR motion 😢
I have felt nauseaus only a handful of times while playing games (VR or not) and most of the time the root cause can be clearly identified and easily addressed - most of the time it has been because of Beta issues or I am not feeling well in the first place.
 
Class Action Suit Refund for All LEP owners... or Open Letter to force them to rethink.

Dropping VR support would be a major mistake.
Only yesterday, I jokingly wrote:

It will go something like this:
  • FD produce full explanatory video showing all features, bells and whistles including ships landing on multiple atmo planets but no VR
  • Forum in meltdown from VR fans
  • Forum contributors still deny atmospheric planets will be in the game even though they've been shown multiple times
  • Open Letter to Braben demanding VR or nothing
  • FD relents and decides to abandon Odyssey citing VR 'difficulties'
  • Forum in meltdown from non-VR fans
I've a horrible feeling it's coming true :cry:
 
Only yesterday, I jokingly wrote:

It will go something like this:
  • FD produce full explanatory video showing all features, bells and whistles including ships landing on multiple atmo planets but no VR
  • Forum in meltdown from VR fans
  • Forum contributors still deny atmospheric planets will be in the game even though they've been shown multiple times
  • Open Letter to Braben demanding VR or nothing
  • FD relents and decides to abandon Odyssey citing VR 'difficulties'
  • Forum in meltdown from non-VR fans
I've a horrible feeling it's coming true :cry:
FDev need not abandon Odyssey, just reign in their ambitions or sack the incompetent individual that ignored the VR precedent when designing/implementing Odyssey. ;)

On a slightly more serious note...

TBH an assurance/guarantee that VR support for Odyssey is coming post launch and VR users that are LEP owners would not be left out in the cold would perhaps be enough for me. Providing they do not stop VR users from having access to at least some of the Odyssey features at launch would be fair.

This is of course assuming that Seated VR is actually not supported at release, which seems to be the case but we have yet to get a clear answer as to why.
 
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Class Action Suit Refund for All LEP owners... or Open Letter to force them to rethink.

Dropping VR support would be a major mistake.
I seriously doubt that a lawsuit would go anywhere. You would also potentially ruin the game for thousands, perhaps millions of players. I really hope you’re joking.
 
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