Increased volatility in the BGS -runaway leaders many retreats

resumed BGS ops yesterday after having called it off for the first few days since the update,
Only had a few people doing 'a little bit' of infl. management in 3 systems. minor bounty hunting, a handful of missions 'on the fly'.
The result this morning? Looks more like we tripled our forces and did an all-out assault on those systems.

note: 'backwater' systems, low to no traffic (hence low chance of any other factions having been worked) - but 2 of those 3 systems have >1mil pop

more details? not on an open channel ;-)
What I wrote above, you confirm.
I have on hand examples of systems whose population is in the hundreds of millions or billions.
The results from what was done exceed what was to be expected many times, compare with previous reality.
 
There is another problem that looks like an obvious error. Some minor factions that have reached the influence level in the system above 75% but have not started to expand.
For example, system 47 Ursae Majoris faction Ao Guang Jet Comms Co (77.0%); 61 Ursae Majoris faction 61 Ursae Majoris Liberals (75.9%)
I found a lot of such examples, starting from the first day after the update.
 
25% jump in 2 days within a 9m population system. All other factions but one are on 0.9% influence. Traffic 0-5 ships.


1591969488894.png
 
Here is a few of LL's systems as an example. It's pretty clear this is a far and wide problem, not any isolated incident. Factions that have as many systems as we do and monitor on a daily basis, it's fairly obvious.

Aerial shows real alarming trends because the chart is so flat and unchanging... until the patch.
aerial.png


Our home system of Carthage is similar.
Carthage.png


Ankou has a Mat Trader which does occasionally attract random attention, but the jump was still pretty big.
Ankou.png


Large Population systems like Mu Horologii (8 billion) should not change this quickly. Look how stable that graph is until the patch.
muhorologii.png


A little less obvious in one of the largest population systems in the entire galaxy... but it's still there.
hr1475.png



And finally Vequess. We were trying to take the last station from Facece Empire Party prior to the patch. You can see the slow crawl downward, on purpose. That system's proximity to Achenar makes it hard to move due to random player interference so this patch ruined weeks of work.
vequess.png


This is just a sample, the majority of our 24 systems look like this... not all, and some were intentional (none of the ones above)... but an overwhelming majority.
 
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noting another unusual pattern....

in systems that are 'maxed out', the highest faction is taking pieces of 'forbidden pies'

Systems that have 1 or 2 lower conflicts (which are locking infl%) and all other factions at 1% - the controller is taking a few decimals per day from the factions in conflict.
(a.k.a. the brakes we intentionally put in are slipping)

Or, no conflicts, controller faction at 90%+, all others at 1%.
Well, below 1%, because the controller is slowly taking decimals there as well. so the bottom factions are dropping further. 0.950 % , 0.924%

note: just normal states present in those examples - none of the new 'special states' (infrastructure failure, Terrorist, and so on)

So, for that to happen, the single unopposed contribution for the controller has to be .... usually gargantuan, if even possible.
These days, just a handful thrown their way with nothing towards the other factions seems to be enough
 
also, been theorizing that at least part of the huge infl. addons come in only with the last pass of the tick processing. (on what I refer to as the 'cleanup pass') well, at least after the state calculation.

been running over a few examples in the past days, where total influence shot past 75% without going 'pending expansion'.
And then the next tick after that, they go pending.

edit: like what Col_Cassad wrote above

edit 2: ofc no blocker/expansion cooldown in those examples
 
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There is another problem that looks like an obvious error. Some minor factions that have reached the influence level in the system above 75% but have not started to expand.
For example, system 47 Ursae Majoris faction Ao Guang Jet Comms Co (77.0%); 61 Ursae Majoris faction 61 Ursae Majoris Liberals (75.9%)
I found a lot of such examples, starting from the first day after the update.

Check the systems tomorrow. We had the same in one of ours. First day over 75% (77%) and no expansion pending, after the next tick it went pending. I see the same with retreats, some factions go right away pending after they cross the 2.5% threshold, others need an extra day.

Kajuku (Eol Prou IW-W e1-3046) - History Can't prove this one was just me, and the population is only 50,000, but it clearly wasn't getting any passing traffic the last few days and it regularly goes days at a time with no changes.

I sell 120t of HN Shock Mount for about 700cr/t profit and the controlling faction jumps 5.4%

Interesting that the Nomads barely lost any inf. I saw similar things in other systems, Colonia Co-operative should have dropped today in Hephaestus from what I think and know was done there. It looks like if some work was done to mid-inf factions they are fairly stable. Missions works, I ran a few in Phoenix to keep us stable there, under the theory that any amount of pos inf has a big impact on not slipping lower if you are not already in single digits. We gained way more than expected there today. It seems once you are in single digits it becomes exponentially harder to get a pos trend going.
 

Jane Turner

Volunteer Moderator
This is what I think is going on - in the first graph is what happened in pre Carriers - if a controlling faction with 50% influence got 3 full swings, then the faction with the least influence got a full swing. The second graph is what I think is now happening. Basically all factions are "taxed" equally now, regardless of starting influence.

1591989057330.png
 
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