MTBFritz
I refunded X4 as well. Do you play SC? I ask that as apart from being based in space the implementation of the activities is very different.
No never had the urge to give it a try. My experience with SC comes from watching life streams and videos. I m not sure I agree. Walking/running in Star Citizen was meant to be an option not a must. Star Citizen originally was sold as a space sim game with space legs. X4 provides that even tho the space sim isnt the focus like it is in ED tho its flight model sure looks more fleshed out then SCs. Later in development CIG focused more and more on the walking part with partly ridiculous ideas (trains) which by now are an integral part of the "experience" even tho I doubt they are as valuable as some people make them out to be.
If you wanted to "dream" in X4 by standing in front of your ship glancing out over the landing platform you certainly can do that. That seems to be the core of Star Citizens activities. Go somewhere and enjoy the vista. SC provides some mission types by now but I dont understand why those are "great" while EDs missions are yawn boring? Walking distances in SC are way longer but again....dont see how thats good when people want to get into the action quick?
And I can agree that the games are different but they are both in space, aiming to provide what people asked for. Space legs. X4 does it in a more coherent form then SC does IMO.....with a game to support it even tho walking is at best an immersion tool or optional choice. Not enforced if you are not into it. Star Citizen somehow transformed into this second life space walking simulator where it feels like the ships are secondary and only there to support space legs not the other way around (like it should be). See when somebody says you cannot compare a FPS and a strategy game even tho both are in space....that seems to be a logical conclusion to me. But somehow Star Citizen always is "special" when it comes to directly comparing it to similar games. People claim ED and SC are completely different but have no problem stating that SC is superior to ED. How can that be when they are not the same type of game? X4 has a different focus or scale then ED but they are both the same type of game. SC is in the same pool as they are. Of course it tries to be different somehow because by now those games pull ahead in their respective fields of specialty. I guess even CIG recognized they wont be able to compete with ED in terms of flight simulation/model so their focus shifted. X4 makes the whole field smaller again because it covers more. It doesnt try to be better at flying even tho X4s flight model feels really good. They think "bigger" and empower you to actually create an empire you can build and control. Not just in your head like Star Citizen does but the whole game and its features/mechanics support this. Fleet battles? Sure. Not with your mates but then X4 didnt have the funding SC had. Maybe if all that money and goodwill has gone to a competent developer we all could enjoy an actual Star Citizen by now. CIGs Star Citizen wants to be that and more but it lacks the essential tools to accomplish it.
The worst thing is that I m watching CIG struggle and have the distinct feeling they are completely out of ideas. Dont know what to do or where they want to end up at even. The missions and their variations feel boring and ordinary. That Star Citizen captures peoples imagination is again based on the out-of-the-box cryengine trick FPS space legs as well as CIGs insane polishing focus. But its all hollow and shallow. We jokingly call it tier zero implementations but it looks like CIG is unable or unwilling to advance any of the things they already put in.
CIG pretty much preys on their take "being different" and they try their best to make mundane ordinary things appear extraordinairy. Like going from A to B. Or simply standing somewhere looking at the sunset. They add all the details and realism even tho at this stage of development all that work is basically wasted. But from where I m standing thats pretty much it isnt it? And sorry to say but thats a big fat box of nothing to me. There is no meat, no surprise...its just a nice wrapper. To this day we dont have a complete design paper on Star Citizen......an active project since 2012 which has cost over 350 million dollars. On top of that even CIG seems to not know exactly what the goal is. They like to keep vague and secretive even tho this shouldnt be the case in a transparent project. I understand that if CIG ever dedicates to a clear cut target they are on the clock because they have to accomplish that before another game sweeps in and does what they want to do. So they keep expanding the scope, keep expanding the game into areas which werent part of the discussion. Its a losing game because Star Citizen uses all its time and energy to keep up. They dont have anything special that makes em stand out as a game and they know it too. The ONE magic trick Star Citizen can do is to let you dream and it accomplishes that with its vanilla version since 2014. Everything since then is just evidence that they are not going anywhere. The planets are there but they dont stand for anything really. Not for a superior or even workable procgen technology. Not test beds for more planets. Planets are not tools or pipelines in Star Citizen. Planets actually ARE the content. Thats it. Here have a planet. You can fly to it and walk over it. Hope you have fun.
Hopeful backers like to take every announcement in stride looking to the next patch, the next year, the next announcement. But even tho we have weather and caves now...why are not all planets riddled with those? Inventing new tools should make those tools available to the game as a whole but that doesnt seem to be the case. Missions are in but again....why doesnt the existing system not support variety or depth to those? Why are there not more mission types available by now? Where is the actual result for all the years of waiting, the pipelines which by now should be in place, the tools which CIG spent millions on to create? CIG claims to have this international gigantic work force of 500+ people amd likes to throw buzzwords like "agile" and "refacturing" but why then does it feel like a dev team of 5 people working on SC in their spare time? The whole company can only ever focus on one tiny thing at once. Big efforts like TOW obviously has been are kept completely dark. Not announced, not shared. SC survival mechanics were mentioned in the past but CIG never has shown any urge to actually put em in. Then they did in one quick strike and nobody saw it coming. Why cant CIG honor its own roadmaps or keep em up to date?
"They are not the same game" is not something I m going to accept anymore. That they are "different" yes and thats to be expected. But at their core they are the same game type and thats important. Now its possible that no other game will be able to provide the dreamy feeling that SC gives you but if theres never a complete game because CIG cant do it.....was it all worth it then? And maybe it will be to you if you are one of the rare actual 45 dollars guys but do you really speak for all the folks who spend far more because they believed all the lies that Chris Roberts spun?