Don't need VR Legs, but since Odyssey won't even allow VR Flight, guess this is end of the road for many :/

I'm just going with the information already given, VR will not be available at launch of Odyssey.
That implies no VR option given whatsoever, so will launch in pancake. That's it really, the update will not have a laucnh in VR option.

I'll still be buying a single copy of the update, rather than 3, regardless of VR support or not so no histrionics from me, sorry - I enjoy 'squadron time' and won't lock myself out from it in a hissy fit :)

But, as launch is over 6 months away, I'll just keep on enjoying what I have today - it's fine...
 
Now that's a BIG assumption! So you don't think "all Odyssey content" includes the atmospheric planets?
It's just more planets to land on. With some additional effects. It's generated by the base game thingforge. There might be some sort of atmospheric flight model. That might justify gating it off. Other than that I find it a pretty large assumption to think that core vanilla gameplay (flying spaceship) will somehow be branded as gated content. That'd be quite the leap.
 
What is Odyssey content?

It's just legs.

(Assumption, I know, but that's the difference: I know it is.)

Whenever you enter legs, a blackscreen goes up and you pop into existence without VR. That's it. You pop back in ship and everything is just like before. With your beloved VR.

So whenever they talk about "Odyssey content" I assume they just talk about legs. Why? That's what we have seen. The planetary improvement and atmospherics - it'll be rolled into the base game with maybe the atmospherics gated off. With planetary hans suite plus pulled from some behind.


It's been pointed out in the thread, but FDev's clearest statements to date on these aspects are:

Elite Dangerous: Odyssey will not be VR-compatible at launch.


And Zac's comment (my bold):

Alec Turner: Zac Antonaci just PMed me on my VR question: "Can we fly ships under blue skies in VR? IE: Where's the cut off?"

Zac Antonaci: Hey Alec. Quick follow up to your question. For now it's too far out to confirm 100% where the split will be. We'll have more details closer to release. For now best to assume all Odyssey content is not VR compatible. But we can share more when we get close to the launch.


It's obvious from context that he's including the 'blue skies' in there for 'content'. It seems pretty clear he's talking about, at the very minimum, all of the core feature additions for Odyssey. Which from the initial PR = Various Legs activities + 'new tech' for the planets. (Further confirmed yesterday to be limited to 'tenuous' atmospheres only).

There's also the case of precedent. Horizons didn't back-port planetary tech to the core game. From that perspective, it's an assumption to assume that Odyssey will back-port tech on this occasion.

It seems pretty clear that what they're saying is: If you load into the Odyssey build, there will be no VR support.

The area that needs clarity is: Can they finagle some form of Odyssey tech access into Horizons / core, which will continue to have VR support:

Just to add to this, VR will still be compatible with the base game and Horizons!
 
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What is Odyssey content?

It's just legs.

(Assumption, I know, but that's the difference: I know it is.)
It's not just legs though, it's the atmospheric planets too.

Whenever you enter legs, a blackscreen goes up and you pop into existence without VR. That's it. You pop back in ship and everything is just like before. With your beloved VR.
You would need to log out and back in using none VR, but that will only work on horizons planets.

So whenever they talk about "Odyssey content" I assume they just talk about legs. Why? That's what we have seen. The planetary improvement and atmospherics - it'll be rolled into the base game with maybe the atmospherics gated off. With planetary hans suite plus pulled from some behind.
That's not what they have said though. It's a massive assumption based upon zero evidence.

Atmospheric planets are part of the Odyssey doc, it says it in the blurb. Yes they are using the new tech to update the planets that horizons owners can land on, that makes sense, but horizons owner won't be able to land a n atmospheric planets as they're part of Odyssey.
 
I dont think that is quite how VR works :D
The screen is basically inside the mask your wear and the 3D environment in the picture moves synchronized with the movement of the head.
If you take a pancake and wrap it around your head, its surface would also move synchronized with your head. I think that's exactly how VR works.

Disclaimer: not bashing VR here. It's pretty awesome.
 
The screen is basically inside the mask your wear and the 3D environment in the picture moves synchronized with the movement of the head.
If you take a pancake and wrap it around your head, its surface would also move synchronized with your head. I think that's exactly how VR works.

Disclaimer: not bashing VR here. It's pretty awesome.

Lol, I meant that pancake mode is because of the visual effect. Never mind.
 
The screen is basically inside the mask your wear and the 3D environment in the picture moves synchronized with the movement of the head.
If you take a pancake and wrap it around your head, its surface would also move synchronized with your head. I think that's exactly how VR works.

Disclaimer: not bashing VR here. It's pretty awesome.


You're kinda missing the sterescopic maple syrup, and the amazing fork hands they give you. But yeah, pancake face. I quite like the sound of it :D
 

Deleted member 121570

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The screen is basically inside the mask your wear and the 3D environment in the picture moves synchronized with the movement of the head.
If you take a pancake and wrap it around your head, its surface would also move synchronized with your head. I think that's exactly how VR works.

Disclaimer: not bashing VR here. It's pretty awesome.

Not quite; less singular '3d environment' on a monitor strapped to your face, more 3d perception from actual binocular vision and separately rendered scenes for each eye.

It's probably more like two pieces of different pancakes, one attached to each eye.
That way you get some actual depth with your moving pancakes ;)
 
If Frontier had kept Space legs to walking around your ship and hanger. Or doing EVA's repairing things, or retrieving objects from space wrecks. Even walking around on planets and moons. That could have been done in VR as other games have shown. But no! They had to bring guns into it and (I will hazard a guess) generic FPS play, making it harder to do in VR.
 
It's been pointed out in the thread, but FDev's clearest statements to date on these aspects are:




And Zac's comment (my bold):




It's obvious from context that he's including the 'blue skies' in there for 'content'. It seems pretty clear he's talking about, at the very minimum, all of the core feature additions for Odyssey. Which from the initial PR = Various Legs activities + 'new tech' for the planets. (Further confirmed yesterday to be limited to 'tenuous' atmospheres only).

There's also the case of precedent. Horizons didn't back-port planetary tech to the core game. From that perspective, it's an assumption to assume that Odyssey will back-port tech on this occasion.

It seems pretty clear that what they're saying is: If you load into the Odyssey build, there will be no VR support.

The area that needs clarity is: Can they finagle some form of Odyssey tech access into Horizons / core, which will continue to have VR support:
Indeed, and pretty rational as well.
So they might have no VR with the atmospheric planet tech. Still, there is little reason to interprete ship flying to be gated off. But OK, let's fly with it: Maybe they haven't yet figured out some sort of viable cutoff that separates Odyssey from the base game. But that doesn't mean all non-odyssey ship flying is now without VR too. I'm confident they see a couple of legal traps to remove features just like that.
 

Deleted member 121570

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Indeed, and pretty rational as well.
So they might have no VR with the atmospheric planet tech. Still, there is little reason to interprete ship flying to be gated off. But OK, let's fly with it: Maybe they haven't yet figured out some sort of viable cutoff that separates Odyssey from the base game. But that doesn't mean all non-odyssey ship flying is now without VR too. I'm confident they see a couple of legal traps to remove features just like that.

What is non-Odyssey ship flying? Do you mean in ED/Horizons?
 
Bummer. I've enjoyed Elite Dangerous since beta in VR with the Dev Kit 2. Playing in VR has been nothing short of extraordinary. Many nights my wife and kiddos were in bed and I'd be up late living a dream in space. I thought that ED would at LEAST allow us VR players to continue to FLY in vr still with Odyssey, and then we can choose to swap out our headset for pancake planet movement. I have a flight seat, so my monitor and seated position would work perfectly to allow for quick VR headset removal to then continue with mouse and keyboard. Not ideal, but I would at least enjoy much of the game in VR.

I realize I'm in the minority, being a VR user AND having a flight seat. ED in VR, while not as popular as pancake folks, is still THE sim experience in Virtual Reality (DCS world is great also). But, with only Horizons having VR functionality, it feels like I can't continue my journey in as meaningful of a way with all the new (non vr legs) features I'd still want to experience flying in VR with Odyssey. I can't get myself to login now knowing VR is basically being stripped down the road.

We can (sort of) handle no VR legs but at least let us continue flight in VR with Odyssey.

Dang.
Just wait. Theres a lot 9f time between now and then. We'll see 2d game sales slump and vr sales spike. The message will be clear.
 
Indeed, and pretty rational as well.
So they might have no VR with the atmospheric planet tech. Still, there is little reason to interprete ship flying to be gated off. But OK, let's fly with it: Maybe they haven't yet figured out some sort of viable cutoff that separates Odyssey from the base game. But that doesn't mean all non-odyssey ship flying is now without VR too. I'm confident they see a couple of legal traps to remove features just like that.


Well there is, in the sense that they say Odyssey won't support VR: "Odyssey will not be VR-compatible at launch.". That bit couldn't be more black and white.

The very obvious reading of that is that if you load the 'Odyssey' option, VR will not work. (But if you load the Horizons / core options, it will, as stated).

I think it's a question of pragmatics. Flying around in VR could certainly be supported in Odyssey etc. But how do they handle the transition from VR to 2D for the Legs portions? (Or for any new terrain portions that may have performance issues?). There's just no way to do it that doesn't look half-baked and unprofessional. It's just a terrible user experience for anyone who buys Odyssey having seen the 'VR supported' tag on the tin.

I suspect they're just dodging the problem for now. Maybe they'll actually do a full VR update, as they suggest. Maybe they'll ram some Odyssey tech into Horizons. Maybe they'll allow an 'experimental branch' post-launch for flying alone etc. Guess we'll see.
 
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Only you can decide if it's appealing or not.
Only you can decide whether to miss out on Odessy or playing it in 2d, initially.
This is all down to the choices you make and only you are responsible for that.

I guess if you opt out you will feel better when the avalanche of how terrible it is hits next year.

I hope, I really, REALLY hope, that they get it right this time. Not so much for myself -- no VR, no interest, but a lot of people here are really hoping for a good DLC, and it'd be churlish not to wish them that.

I mean, let's be honest: Chances are high that the DLC will come out with its usual load of bugs. However, I have hope that FDEV will figure those out swiftly, and I sincerely wish that much stuff that gave CMDRs the winds will be rectified. Steps off soap box
 
Well there is, in the sense that they say Odyssey won't support VR: "Odyssey will not be VR-compatible at launch.". That bit couldn't be more black and white.

The very obvious reading of that is that if you load the 'Odyssey' option, VR will not work. (But if you load the Horizons / core options, it will, as stated).

I think it's a question of pragmatics. Flying around in VR could certainly be supported in Odyssey etc. But how do they handle the transition from VR to 2D for the Legs portions? (Or for any new terrain portions that may have performance issues?). There's just no way to do it that doesn't look half-baked and unprofessional. It's just a terrible user experience for anyone who buys Odyssey having seen the 'VR supported' tag on the tin.

I suspect they're just dodging the problem for now. Maybe they'll actually do a full VR update, as they suggest. Maybe they'll ram some Odyssey tech into Horizons. Maybe they'll allow an 'experimental branch' post-launch for flying alone etc. Guess we'll see.
I dont buy the Odyssey button will disable all VR. Apart from being already implemented for ship flying it'd make the new content quite uninteresting for VR users. Not a sound marketing approach even if VR is still a niche device - though I think it is more common in simulators.
 
These jerk offs are going to wait to see the sale numbers before making a commitment to VR. Their bottom line is all that matters.

In the meantime, enjoy the Star Wars Squadron trailer - which will fully support cross play and VR.
 
I dont buy the Odyssey button will disable all VR. Apart from being already implemented for ship flying it'd make the new content quite uninteresting for VR users. Not a sound marketing approach even if VR is still a niche device - though I think it is more common in simulators.


What else do you think these two CM statements mean?

Elite Dangerous: Odyssey will not be VR-compatible at launch.
Just to add to this, VR will still be compatible with the base game and Horizons!
 
If Frontier had kept Space legs to walking around your ship and hanger. Or doing EVA's repairing things, or retrieving objects from space wrecks. Even walking around on planets and moons. That could have been done in VR as other games have shown. But no! They had to bring guns into it and (I will hazard a guess) generic FPS play, making it harder to do in VR.
'If only they'd sacked off something that's been a core aspect of the game going back 36 years, and also focused on the much more technically difficult and challenging legs use cases, then everything would have been ok!!!'

Good one. 😂😂😂
 
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