There aren't 2 million backers.
CIGs marketing works wonders in that people still think that an account = paying customer.
I'm one of those accounts and i know thre are others, those who checked out free flys then never bought in.
There aren't 2 million backers.
Tries playing from an HDD...the signs are obvious by his experience. Not his fault just as a matter of interest... but these days I find it surprising that as a content creator, he doesn't have one.The mighty Jingles gives his viewpoint on Star Citizen, 23 mins into video
That's exactly what it is. For a game to survive it has to be profitable so they cater to a lower common denominator. Every feature implemented is a rudimentary dopamine loop for the simple minded. Trading has no depth, for example. There's no loading cargo, hiring people to help you load the cargo, balancing the load so you can fly properly, no refrigerated or padded holds. No complexity to it at all. Buy low, magically beam it to your ship, A-B, sell-high, magically beam it from your ship.
Bounty hunting? Why bother with a scanner? What good is a KWS if you're bounty hunting? Why would you need that?
Piracy? With your permission, of course.
Star Citizen already has magically beamed cargo. Meanwhile SC doesn't have "loading cargo, hiring people to help you load the cargo, balancing the load so you can fly properly, refrigerated or padded holds".But manually loading crates or watching warehouse workers load crates is not depth. Nearly everything you listed is just time sinks. And Star Citizen is definitely going to have 'magically beamed cargo' to and from your ships.
Because your normal scan only picks up the bounty of the current system. The KWS will detect bounties the ship has accumulated elsewhere.
Tries playing from an HDD...the signs are obvious by his experience.
I'm not talking about performance per se, just his experience as he described it. The 17 minute loading times, the delay in texture drawing in, the game music playing in fits and starts...that's all HDD issues and doesn't happen with an SSD regardless of crappy frame rates.1) SC is just about the only game i know of where a SSD is mandatory to play the game. This is a pretty big red flag. Sure, extended loading times can happen. Reduced performance. But not total rubbish.
2) I played with a SSD, still bad performance. I accept more memory would help performance. But getting sub 20 FPS after loading into the spawn room, a small room, with not that much going on, and sub 20 FPS, with a decent graphics card.
No, SSD has nothing to do with that.
According to his channel, his specs are: "Core i7 4.3Ghz CPU, 32GB DDR4 RAM, nVidia GTX1080 8GB GDDR5 GPU, running at 1920x1080 resolution".Tries playing from an HDD...the signs are obvious by his experience. Not his fault just as a matter of interest... but these days I find it surprising that as a content creator, he doesn't have one.
I'm not trying to pick holes in the vid or his comments...but it certainly sounded like he was loading from an HDD just from his experience...I have roughly the same setup.. liquid cooled i7 8700k@ 4.5ghz - 64Gb DDR4 - liquid cooled GTX 1080ti with 11Gb of DDR5... but running from a 2Tb Crucial MX-500 m.2 drive....watch my vid, that was my experience during the clusterfarce which is a far cry from his. I can bet he has a faster connection to t'interweb than I have...so it's not that either.According to his channel, his specs are: "Core i7 4.3Ghz CPU, 32GB DDR4 RAM, nVidia GTX1080 8GB GDDR5 GPU, running at 1920x1080 resolution".
I'd be astonished if that was paired with a traditional HDD.
My ancient Cisco router reckons the entire interweb is an attackOne thing that many overlook when it comes to SC's lack of performance is their router.
Have a look at the logs - and if you see it throwing a fit, it's because it's analysing and interpreting CI-G's traffic patterns as an attack.
Really? You make 8mil hauling 1.5mil worth of platinum and the overhead costs in fuel and maintenence come to about 3K. Does this seem well thought out to you? Fuel is only a concern when you're out, it should be a consideration for your profit margins. It should be consumed under normal operations (significantly), not just for jumps. Another abandoned challenge.
Well for your fuel point ED is a sim, fusion reactors use plain hydrogen or its heavier isotopes. In fact ED's ships use way too much fuel. (at least for non-jump operations.)I get it. People want results and progression at the expense of mundane detail. People have such strong confirmation bias against "tedious" sims that they maintain obtuse definitions of what a sim is so they can say "give up, it's not a sim, never has been, never will be...idiot" ("stop trying to make the game I want into the game you want").
Sim=immersive escapism
Game=distraction
They've done everything they can in the last five years to kill the sim element. Must be good for business.
Too far on the other end. I don't need realism to suspend my disbelief, I need believability. FTL isn't realistic, but if you were going FTL, hull/pilot strain, exotic radiation, random failures and not-jumping-out-exactly-where-you-wanted-to would be believable considering the forces involved. Hauling cargo in a secret compartment that gives you an extra layer of security against a scan seems believable. Placing your cargo properly so it doesn't get damaged is planning ahead, not busy work. It should translate into a higher likelyhood of better profits but better profits don't matter anymore unless it's in the millions, which is why you don't bother hauling cargo in the first place. Garbage quick fix mechanics built upon garbage quick-fix mechanics. We stayed out of hope that the placeholders would be addressed some day, we didn't stay because they dangled a carrot every few months. Elite has as many holes in their gamaplay as SC on its best day. More stability and less tinsel but I don't play it because its not fun.If you like mundane detail and "tedious" sims, then Rogue System will be right up your street
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Rogue System on Steam
Our goal is to depict the possibilities of space exploration & combat within a realistic environment- to emphasize the "science" in science-fiction. Key features to include: proper orbital mechanics for all objects in space, detailed ship system control, functionality, inter-dependency & damage...store.steampowered.com
The ships' thrust is powered by the helium plasma fused in the core. How much helium plasma exhaust do you think gets used when you accellerate a 100t ship at 5Gs for 5 seconds? How much hydrogen do you have to fuse to get it? Grams or kilos?Well for your fuel point ED is a sim, fusion reactors use plain hydrogen or its heavier isotopes. In fact ED's ships use way too much fuel. (at least for non-jump operations.)
I have not thought about thusters but power generation itself as SC and jump do not use thusters. Power generator's output is given in megawatts. But fuel consumption is like ship uses internal combustion engine rather than nuclear reaction powered engine.The ships' thrust is powered by the helium plasma fused in the core. How much helium plasma exhaust do you think gets used when you accellerate a 100t ship at 5Gs for 5 seconds? How much hydrogen do you have to fuse to get it? Grams or kilos?
Just a quick question because the thrust is immediate and powerful, suggesting not only high exhaust velocity but also significant mass.
I know this answer: 42The ships' thrust is powered by the helium plasma fused in the core. How much helium plasma exhaust do you think gets used when you accellerate a 100t ship at 5Gs for 5 seconds? How much hydrogen do you have to fuse to get it? Grams or kilos?
Just a quick question because the thrust is immediate and powerful, suggesting not only high exhaust velocity but also significant mass.
Garbage quick fix mechanics built upon garbage quick-fix mechanics. We stayed out of hope that the placeholders would be addressed some day, we didn't stay because they dangled a carrot every few months.
Hold up. You would prefer all that? That's the sort of stuff that CIG talk about doing, but never actually did it, but also got a lot of stick from skeptics because its the sort of gameplay that sounds awesome but in reality would be horrible (at least, for those who just want get on with doing stuff).